Lt. Commander
Join Date: Dec 2007
Posts: 120
Are there any plans to improve on its proc? Maybe making its 5 sec DoT scale better... instead of what it is now...

Yes endgame really nerfs this energy usage type due to the plasma resists but at least its still viable for those not endgame rather then useless.

Can't wait till they come out with Polarized Phaser like they did with Polarized Tetryon
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-27-2012, 09:11 AM
Quote:
Originally Posted by edwarlord
Are there any plans to improve on its proc? Maybe making its 5 sec DoT scale better... instead of what it is now...
I think you need to take another look at Plasma as it was revamped a while ago and is not a 5 sec DoT. Torps have a 10sec DoT and beams do not have a DoT.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-27-2012, 09:48 AM
Ah yes, typo I meant "making it a 5 sec DoT"

Right now Mk XII: 2.5% chance to do 12 dmg… that's a wonderful "revamp"?

As for the phaser proc it works the full 5sec on anything but on borgs. For them it lasts like 1-2sec lol.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-27-2012, 10:24 AM
look its easy enough to get around the frankly weak as hell plasma weapon issue.

#1. Get the Plasma Disruptor hybrid (wiki for info) cannons for escorts, beams for everything else

#2. Buy energy, plasma and Disruptor buff consoles to augment ALL the weapons powers

#3. Acquire Plasma Torps and an Boff with high yield and torp spread

#4. Acquire cannon/beam specific Boff ability's for your Tac boffs

#5. If a VA grind for early sets in 2800 (MkX-XI) or Borg (MkX-XI) i suggest both so you can switch out

#6. Use your PD Hybrids to grind the 2800 missions for poloron weapons to take advantage of the Dominion weapons set buff.

OR

#7. Use the borg set and begin early level STF's to acquire the (Borg) disruptor or plasma weapons to augment your current load out.


Once you have a Jem'hadar set and polorons and a Borg set with PD Hybrids and MkXI plasma or disruptor weapons along with there specific buff consoles you can switch your game up a little and push into elite STF runs and PVP swapping out weapon and shield sets depending on if you need rapid fire with a DoT or raw DPS.

I strongly suggest you try the following:

PVP: PD Hybrid with Borg set with plasma torps and Disruptor, energy and Plasma buff consoles.

The combination of high and hard hitting DPS with the potential for a DoT that continues to tick even after you evade away means you can continue to pound on there shields while they are continuing to take hull damage due to plasma burn.



STF: Poloron with full Jem'hadar and Har'pang torps buffing for kinetic and poloron consoles

The incredibly high hit rate combined with the set bonus to poloron weapons combined with a free DoT from the relatively high power kinetic torpedo's means you can free up a Boff from Torp skills (no torp skill works on the har'pang torp) allowing you to concentrate on tac buffs in the form of fire at will, cannon spread, direct fire as well as omega, alpha and beta tactics.



Nobody at end game with the exception of Dreadnought captains (stuck with phasers due to spinal lance limitations) stick to one single set/weapon combo across the game especially considering set bonus's and weapon effects against specific combat groups.
9-10 times you can face roll PVE outside STF's and still manage to grind through but at end game pure plasma will only see you killed time and time again.



Weapon and skill testing:

StarBase 24 is the single best place to test out new Boff and weapon/set combos, its enemy ships are low enough level to still beat if you mess up your set up and still high enough level to see what numbers you are throwing with your new gear.
and if all else fails there are more then enough people to carry you if you truly mess up your ship.



hope this helps you out a little, i know similar advice helped me out a lot in regards to the Aegis and Borg sets back when they were introduced
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-27-2012, 03:01 PM
Funny how plasma works diferently for npcs as it does for us.
Npc hits you with plasma beam...your hull is on fire for the next 20 seconds without HE to fix it,
you hit npc with plasma beam, it laughs at you for the next 20 seconds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-27-2012, 05:29 PM
If your going to run Plasma-Disruptor Hybrids, They are buffed only with Disruptor consoles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-27-2012, 05:57 PM
Quote:
look its easy enough to get around the frankly weak as hell plasma weapon issue.

#1. Get the Plasma Disruptor hybrid (wiki for info) cannons for escorts, beams for everything else

#2. Buy energy, plasma and Disruptor buff consoles to augment ALL the weapons powers

#3. Acquire Plasma Torps and an Boff with high yield and torp spread

#4. Acquire cannon/beam specific Boff ability's for your Tac boffs

#5. If a VA grind for early sets in 2800 (MkX-XI) or Borg (MkX-XI) i suggest both so you can switch out

#6. Use your PD Hybrids to grind the 2800 missions for poloron weapons to take advantage of the Dominion weapons set buff.

OR

#7. Use the borg set and begin early level STF's to acquire the (Borg) disruptor or plasma weapons to augment your current load out.

Once you have a Jem'hadar set and polorons and a Borg set with PD Hybrids and MkXI plasma or disruptor weapons along with there specific buff consoles you can switch your game up a little and push into elite STF runs and PVP swapping out weapon and shield sets depending on if you need rapid fire with a DoT or raw DPS.

I strongly suggest you try the following:

PVP: PD Hybrid with Borg set with plasma torps and Disruptor, energy and Plasma buff consoles.

The combination of high and hard hitting DPS with the potential for a DoT that continues to tick even after you evade away means you can continue to pound on there shields while they are continuing to take hull damage due to plasma burn.


STF: Poloron with full Jem'hadar and Har'pang torps buffing for kinetic and poloron consoles

The incredibly high hit rate combined with the set bonus to poloron weapons combined with a free DoT from the relatively high power kinetic torpedo's means you can free up a Boff from Torp skills (no torp skill works on the har'pang torp) allowing you to concentrate on tac buffs in the form of fire at will, cannon spread, direct fire as well as omega, alpha and beta tactics.


Nobody at end game with the exception of Dreadnought captains (stuck with phasers due to spinal lance limitations) stick to one single set/weapon combo across the game especially considering set bonus's and weapon effects against specific combat groups.
9-10 times you can face roll PVE outside STF's and still manage to grind through but at end game pure plasma will only see you killed time and time again.



Weapon and skill testing:

StarBase 24 is the single best place to test out new Boff and weapon/set combos, its enemy ships are low enough level to still beat if you mess up your set up and still high enough level to see what numbers you are throwing with your new gear.
and if all else fails there are more then enough people to carry you if you truly mess up your ship.


hope this helps you out a little, i know similar advice helped me out a lot in regards to the Aegis and Borg sets back when they were introduced

the hybrids, while they are cool guns, are weaker than any purple mark XI since the revamp of those hybrids couple of weeks ago. check the patch notes.

i run a plasma carrier (karfi) and its just no difference. i mean they suck compared to disruptors or phasers. but since they are cheap on the exchange (200k for purple mark XII) go for it, even in PVP. it seems to me the 20% plasma dmg reduction works only if borg hit you. Maybe Devs need to clarify this more specificly.

the torpedo plasma dot is awesome btw...dont bother with high yield...just torpedo spread and watch probes etc melt with shield still up. i think they do an overall dmg like quantums if you count impact+ dot. and have a way higher shield penetration than transphasics due to the dot dmg. and the dots stack...thats why the spread is so cool
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-28-2012, 01:33 AM
it seems like the hybrid plasma disruptors cause a dot, but normal plasma weapons don't, just extra plasma damage. tetryon has its proc buffed by flow capacitors, why not have particle generators buff plasma beams? that would at least be consistent.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-28-2012, 01:40 PM
Quote:
Originally Posted by Aries2507 View Post
look its easy enough to get around the frankly weak as hell plasma weapon issue.
You can apply all of this logic to other energy types (even Polaron) and achieve better results than by sticking with a full Plasma load out.

The truth is, Plasma needs some help and it needs it badly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-28-2012, 02:26 PM
my plea for plasma, made at least 4 times in hopes a dev will notice

i like what was done with poloran and tetryon weapons, getting their proc boosted by a science skill, and that proc also being countered by another skill, theoretically.

but... what about plasma? why didn't it get boosted by particle generators or something? the proc tool tip just sais it has a chance to deal a tiny pit of plasma damage, that fluctuated based on skill points, tactical consoles and weapons energy level. the energy weapons don't appear to cause a dot anymore as far as i know, their proc is just additional damage, applied strait to the hull?

tetryon can deal 250+ proc damage to shields after some flow cap specing, plasma deal something like 10-40 extra damage to... hull? what is it even doing anyway? shields have much fewer hitpoints then hull, so this looks kind of backward.

tetryon and plasma seem like they could be counterparts, tetryon dealing extra shield damage, plasma dealing extra hull damage. but plasma just feels unfinished right now, and without a skill buffing its proc, it basically doesn't have a proc. is this a work in progress or something that got missed?

it also doesn't help that the 4 most popular shields have built in resistance to it. can the borg's energy damage become its own unique type so those shields can be made to guard against it instead? currently they make a playable energy type, plasma, all but unusable.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 09:43 PM.