Lt. Commander
Join Date: Dec 2007
Posts: 120
Hi. Few quick Question. I've been running one of my Escorts in STF missions. Best DPS since I'm a Tac Captain and all that. Occasionally I run my Star Cruiser and let the Borg shoot holes in me so they ignore the little guys but its lacking for DPS...I know I should be in an escort but that is a different subject.

I have no problems building an escort, but these cruisers are a different beast.

This is for a PvE build...I have no plans to play PVP and if I did it would be in an Escort.

Right now the cruiser is loaded with 2x mk12 Quantum Torpedoes[Borg] in the front and 6x Blue Retro Phasers from the Devidian Mission. I know they are average. Basically that cruiser is made to look pretty and those phasers certainly look and sound cool. Everything else is built along the lines of the Dragon idea of rotating Aux powers to weapons and shields. Survivability isn't an issue.

I've been thinking about using it more in Normal STFs and maybe Elites.

So my question is this, will I see a major difference investing in Borg Mk11&12 Antiproton weapons? And is the difference enough to warrant spending a load of salvage to get? Also are the Antiproton [CrtH] [DMG]x2 beams through R&D better then the borg ones?

I know thats probably been asked before, I've only been playing since the game went Free and driving an Escort I usually just took the brute force method of destroying stuff with cannons. I know what the modifiers do.....I'm wondering if its worth the extra investment.

Some help would be appreciated.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-30-2012, 12:08 PM
Quote:
Originally Posted by tsf00181
Hi. Few quick Question. I've been running one of my Escorts in STF missions. Best DPS since I'm a Tac Captain and all that. Occasionally I run my Star Cruiser and let the Borg shoot holes in me so they ignore the little guys but its lacking for DPS...I know I should be in an escort but that is a different subject.

I have no problems building an escort, but these cruisers are a different beast.

This is for a PvE build...I have no plans to play PVP and if I did it would be in an Escort.

Right now the cruiser is loaded with 2x mk12 Quantum Torpedoes[Borg] in the front and 6x Blue Retro Phasers from the Devidian Mission. I know they are average. Basically that cruiser is made to look pretty and those phasers certainly look and sound cool. Everything else is built along the lines of the Dragon idea of rotating Aux powers to weapons and shields. Survivability isn't an issue.

I've been thinking about using it more in Normal STFs and maybe Elites.

So my question is this, will I see a major difference investing in Borg Mk11&12 Antiproton weapons? And is the difference enough to warrant spending a load of salvage to get? Also are the Antiproton [CrtH] [DMG]x2 beams through R&D better then the borg ones?

I know thats probably been asked before, I've only been playing since the game went Free and driving an Escort I usually just took the brute force method of destroying stuff with cannons. I know what the modifiers do.....I'm wondering if its worth the extra investment.

Some help would be appreciated.
Take a look at the Dragon Flagship build that is handing around somewhere in this sub-forum. A search for Dragon should turn it up. It'll have some great guidance on what you want to build. It's especially for tacs in cruisers, and involves having constant uptime of EPtW and EPtS.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-30-2012, 12:13 PM
Ooops.....thought I put that in.

I'm already using the principle of constantly rotating Aux to Shields/Weapons. Even used the method of assigning all 4 to the same hot key with distribute shields. Great idea that saves a lot of headache.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-30-2012, 12:43 PM
Quote:
Originally Posted by tsf00181
Ooops.....thought I put that in.

I'm already using the principle of constantly rotating Aux to Shields/Weapons. Even used the method of assigning all 4 to the same hot key with distribute shields. Great idea that saves a lot of headache.
Still, check out the Dargon flagship (yes, Dargon, that's what its called in LoL, and that's what it's called here!) It's made by a fellow 12th member and has detailed discussion and build advice.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-31-2012, 10:38 PM
While there is only a slight difference in the base DPS of a Mk 10 to 11 or 11 to 12. That base is than modified by skills, consoles and power levels.

Example using big round numbers
Bse DPS x 3 Tac Consoles x 125 Weapons Power

100 x 78% x 4 = 712
110 x 78% x 4 = 783
120 x 78% x 4 = 854

As you can see your getting ~140 more DPS out of the extra 20 points, and I'm making some simple mistakes in the maths, because the consoles get Diminishing returns and I'm not factoring in skill points. I may even be making a mistake on the weapons power modifier.

Your cruiser is not ready for elites, by the way.

And I do have a one last question, what else are you going to spend the salvage on if not Weapons?
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