Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Foundry help
04-14-2012, 07:31 AM
Hello, I'm working on a foundry mission and need some help on how to do stuff.

How do I make it so I can make optional objectives?

How do I make it so the player has a choice of objectives to choose from?

And how do I get ships to move forward?

Thanks in adance. Any help would be wonderful.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-14-2012, 07:35 AM
Quote:
Originally Posted by pupbenny View Post
Hello, I'm working on a foundry mission and need some help on how to do stuff.

How do I make it so I can make optional objectives?

How do I make it so the player has a choice of objectives to choose from?

And how do I get ships to move forward?

Thanks in adance. Any help would be wonderful.
Each of these questions would require a large explanation. I'd recommend that you ask these questions in the sbugc chat room.

You should also check out many tutorials here.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-14-2012, 08:36 AM
Thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-15-2012, 09:41 AM
Quote:
Originally Posted by pupbenny View Post
How do I make it so I can make optional objectives?
You can't.

Quote:
Originally Posted by pupbenny View Post
How do I make it so the player has a choice of objectives to choose from?
You can't.

Quote:
Originally Posted by pupbenny View Post
And how do I get ships to move forward?
There are a couple of ways to get ships to move (allow them to Wander, use the Impulse Out idle animation, etc) but none can really be controlled.

I'm afraid the Foundry is somewhat limited in its current state. Hopefully that will change soon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-15-2012, 09:51 AM
Quote:
Originally Posted by ThePsycoticVulcan
You can't.


You can't.


There are a couple of ways to get ships to move (allow them to Wander, use the Impulse Out idle animation, etc) but none can really be controlled.

I'm afraid the Foundry is somewhat limited in its current state. Hopefully that will change soon.
It depends on the meaning of "objectives." Right? If the mission tells a player to make a choice, it doesn't have to be an objective in the story board to be a mission objective.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-15-2012, 12:21 PM
You can have a mission thats completely open ended. Just make the objectives not matter and sort of ignore them. Look at "Grazorak City" and "Needs of the Few" to see how a mission can have multiple endings.
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