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Massively's STO Columnist Terilynn Shull recently visited Cryptic Studios to talk to the team. In this week's Captain's Log entry, she writes about her interview with Executive Producer Dan Stahl.


Link to the news article.
Lt. Commander
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# 2
04-16-2012, 01:28 PM
I don't know why I bother reading these anymore..some of these answers......
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# 3
04-16-2012, 01:38 PM
Quote:
Originally Posted by Xenor-Nyiad View Post
I don't know why I bother reading these anymore..some of these answers......
I have the same sensation...
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# 4
04-16-2012, 01:48 PM
I find these a very good read.

What, exactly, do you want him to say?
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# 5
04-16-2012, 04:50 PM
Quote:
Originally Posted by MightionNY View Post
I find these a very good read.

What, exactly, do you want him to say?
Lock box odds would be a good start I'm thinking.
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# 6
04-16-2012, 01:49 PM
To me sometimes in the years I've played.... they've done more interviews then anything else...

I love how open they are to talking about the game... but.. seems like time better spent to actually work on the game...

I see more interviews then I see Dev responses about our Feedback on the game.....

Take the DOFF system for example.. its so fleshed out and well done because of how involved Heretic is with the community... In fact he continues to ask for Feedback here on the forums on the DOFFJOBS global channel... The DOFF system will only get better with time because of this... just saying..
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# 7
04-16-2012, 01:56 PM
Quote:
Originally Posted by Gypsy_Blade
To me sometimes in the years I've played.... they've done more interviews then anything else...

I love how open they are to talking about the game... but.. seems like time better spent to actually work on the game...

I see more interviews then I see Dev responses about our Feedback on the game.....

Take the DOFF system for example.. its so fleshed out and well done because of how involved Heretic is with the community... In fact he continues to ask for Feedback here on the forums on the DOFFJOBS global channel... The DOFF system will only get better with time because of this... just saying..
Okay, DStahl is the executive producer of STO. Let's say the interview this series took roughly an hour; maybe two. Let's also say, you, as a player, have the ability to make Stahl do whatever you want him to do, instantly, without hesistation. He can do nothing except what you mandate, which would be "actually work on the game."

What exactly would you have him do in those two hours on the game? Given that he's the EP, and not strictly a coder/modeller/programmer/artist.

I would love to hear how people would manage the STO staff if they had that kind of power.
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# 8
04-16-2012, 04:49 PM
Nice interview.

Quote:
You can take a look at my white board where I have written 'the game begins at max level.' That's a big motto for me this year that outlines that we're really trying to focus on new content that's targeted to endgame players."
Yes, there needs to be more to End Game, but I hate it when games use this line. What I have always loved about STO is that the game does NOT start at end Game - the whole Journey IS the game. This statement always says to me that you should work as fast as you can to get to cap and ignore the start and middle of the game. Levelling is to fast anyway, so slow it down, there needs to be more meaning to reaching cap. I hope there will be a good balance.
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# 9
04-16-2012, 04:51 PM
Fascinating stuff.

It both registers for me and annoys me that things like "customer satisfaction" are hard to measure from PW's POV, because I come from a background in companies where that was the almost all-consuming focus. Focus on satisfaction and retention of customers/employees/vendors, watch costs, be bold, avoid costly experiments, profit. That model is very apparently an alien one to some people, including PWE.

Satisfaction IS the product in my mind, the ONLY product. Everything else is a free bonus attached to the satisfaction you're selling and you haven't earned a dime until you've earned a smile. Needless to say, companies I've worked with tend to focus on the service experience and will refund purchases very freely to save a customer relationship. I feel like that's the Blizzard model as well and why they're #1. Do they have the best product? Well, no. Not if the game is the product. The product isn't so much the game but the polish in the game and the level of service supplied.

It's like the idea with cars that, at a certain point, you're no longer paying for the car but for the superior bolts, the higher fuel efficiency, the more comfortable seats. MMOs are luxury products so the luxury of the experience should be the prime product.

I'm really intrigued by the comments about getting non-MMO players in. That is, honestly, something I'd assumed was already a higher priority and the aspect I'd give my left arm to work for Cryptic on.
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# 10
04-16-2012, 10:23 PM
Quote:
Originally Posted by MightionNY View Post
Okay, DStahl is the executive producer of STO. Let's say the interview this series took roughly an hour; maybe two. Let's also say, you, as a player, have the ability to make Stahl do whatever you want him to do, instantly, without hesistation. He can do nothing except what you mandate, which would be "actually work on the game."

What exactly would you have him do in those two hours on the game? Given that he's the EP, and not strictly a coder/modeller/programmer/artist.

I would love to hear how people would manage the STO staff if they had that kind of power.
You assume I'm asking to mandate the Devs? Don't recall naming Stahl by name given that he IS the EP and does the least coding of the team. He'd be the least relevant to ask to do more coding, seeing he mostly delegates jobs as he IS the EP.

I never mentioned things being done instantly, no idea where you got that assumption. I made comment that we see more interviews than Feedback from the Devs.

I mentioned the DOFF system as an example of player and dev working as a team to get something everyone is happy with.

Honestly everything you mentioned wasn't mentioned by me in my post @.@
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