Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 The Vault - a small how-to
04-19-2012, 11:46 PM
This post is a subject to change as new information arrives.

MISSION:

The Vault is a 5 man shuttle mission, heavy DPS oriented, the map is known from the mission.
It's good not to die too often as the new timers are in place.
The respawn points are well set (in front of every room).

You get to protect Obisek's ship as it makes it way to the Thalaron generator in the last room.
Every player has a ONE - TIME oportunity to heal Obisek's ship to full health, so use it wisely.
(a button on the right side of the screen)
If he blows up - mission failed!

First room
- 2 reroutes - left and right, best strategy is to hide behind the pillons, there the tractor beams cannot catch you..
- you can reroute the power also from BEHIND the pillons, so if u position yourself in a good way, the tractor beams are just a big lol, to be destroyed after the rerouting. (i usually fly in front of them and send them a BIG plasma High Yield Torpedo (with 2set bonus it flies really fast and the beam goes from 100 to 15% in the blink of an eye).

Second room - 4 reroutes
A/ - left and righ, every protected by 2 torpedo platforms, best strategy - 2 of you go, one reroutes, the another destroys them
B/ front and behind ones.. these are the green glowing balls..

Reactor room - one D'deridex, BOP's.. here no reroutes, just destroy everything you see and don't die in the green rays known from Donatras ship in KASE. One or two men are required to assist Obisek, as rerouting but no need to fly anwhere.

In the corridors you meet some turrets, which are very easy to handle.


SET-UP
It is not acceptable to appear in a group with the basic shuttle equipment.
The actual set-up's may differ widely, depending on the gear you have.

Best to use shuttle on Fed side:
Tal'Kyr or Delta Class, both being C-store ships. Only these can use 2 tier 1 BOFF powers.

On the KDF side:
you don't have much choice, as there all shuttles have only 1 build in power available. (jam sensors or cannons-rapid fire), only the chariot has emergency power to shields AND one power of choice, but is not available for sale, being a 400 day veteran reward.)
The KDF fighter for 400 CP has Cannons: Rapid Fire and also one BOFF tier 1 ability.

Players proposed:
- Torpedo-Spread & High Yield
- Emergency Power to Shields
- to use c-store consoles (Vent Theta Radiation, etc)
- deployable turrets!

After some runs and combinations im going with:
KDF Chariot (emergency power to shields)
- Torpedo - Spread
- Plasma Torpedo Launcher MK XI + console "Ambiplasma Envelope MK XII"
- deployable turrets

The enemy ships are small and move fast, so the shuttle's own 360' beam is not a bad thing at all.

LOOT:
Through the game, drops are: Ferengi lock boxes, Batteries, White MK X stuff, so no need to loot, you will be quicker..
In the end, if succeeded, you get hold of an "Reman Datalog", which is bound - you will not find these in the foundry!

.................................................. .................................................. ............................
ROMULAN SPACE SETS:
MK XI rare -> MK XII rare -> MK XII very rare

MKXI rare
- shields MK XI are a reward for the mission "Colliseum" from the Romulan FE, played at lvl 50.
To craft engines and deflector MKXI (blue), u need 3 "Reman Datalogs" each, the mission appears at your ship's tactical officer (ready room).
(6 chips and a mission to get full MKXI set)

THESE MISSIONS CAN FAIL, BUT THE DATALOGS STAY IN THE INVENTORY!
Cooldown is 12 hours, but if you get a Eureka! on the upgrade assignment,
you get some amount of datalogs returned to you...


Exchange Reman Datalogs For Prototype Deflector/Engine Technology
2 hours

3 Reman Datalogs
+
DOFF's Needed:
Security
Critical Success: Tactfull, Resolve, Telepathic
Success: Security Officer

Failure: Aggressive, Peacefull
Disaster: Honorable, Unruly


Any Officer
Critical Success: Tactfull, Resolve, Telepathic
Success: Security Officer

Failure: Aggressive, Peacefull
Disaster: Honorable, Unruly


MKXII rare
To update these pieces, there is the DOFF mission at your ship's engineer (special),
which will update each MK XI piece to blue MKXII.

Fabricate Upgrade to Prototype Reman...
2 hours

10 Reman Datalogs
+
DOFF's Needed:
Fabrication Engineer
Eureka!: Resolve, Stubborn, Teamwok
Good Progress (red): Unruly
Minor Setback: Aggressive, Unruly


Deflector Officer
Eureka!: Resolve, Stubborn, Teamwok
Good Progress (red): Unruly
Minor Setback: Aggressive, Unruly


Any Officer
Eureka!: Resolve, Stubborn, Teamwok
Good Progress (red): Unruly
Minor Setback: Aggressive, Unruly


(30 to update MK XI - MKXII)

MKXII very rare
To get the full very rare set you have to pay a visit to your ship's science officer (engineering deck).

costs = 20 datalogs per piece
+
Development Lab Scientist
Eureka!: Efficient, Resolve
Upgrade: Development Lab Scientist

Good Progress: Stubborn, Unruly
Minot Setback: Stubborn, Unruly

Science
Eureka!: Efficient, Resolve
Upgrade: Development Lab Scientist

Good Progress: Stubborn, Unruly
Minot Setback: Stubborn, Unruly


Development Lab Scientist

Eureka!: Efficient, Resolve
Upgrade: Development Lab Scientist

Good Progress: Stubborn, Unruly
Minot Setback: Stubborn, Unruly


link
.................................................. .................................................. ............................


TIMESLOTS:
Not regular, seems it's on twice a day. The timeslots are to find in the mission journal.
(hit "J")

SET VALUES:

Reman Advanced Prototype Shield Array MK XII
7588 Maximum Shield Capacity (10% Bleedthrough)
144 Shield Regen every 6 seconds
link

Reman Advanced Prototype Deflector Dish MK XII
+1.8% to Stealth Abilities
+35 Starship Inertial Dampers
+35 Starship Graviton Generators
+26 Starship Subspace Decompiler
link

Reman Advanced Prototype Impulse Engine MK XII
+26 Starship Maneuvers
+13 Flight Speed (Efficient at Low Power Levels)
+7.5 Flight Turn Rate
+15 Full Impulse Flight Speed

Full Impulse - All Power to Engines
+101 Flight Speed
Diverts all power to engines
link

SET BONUSES:
Set2 - Prototype Plasma Projectile
Passive
+15 Starship Particle Generator
Enhances your High Yield Plasma Torpedos:
+ flight speed
+ defence
Set3 - Covariant Capacitance Cell
Passive
When receiving All Energy Damage - 5% chance of applying Covariant Capacitance Cell
+5% Maximum Shield Capacity for 15 seconds (stacks up to 5 times)
image

remember the actual values depend strongly on your ship and skills!!

Please if u have more info, write it here so i can update the OP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-19-2012, 11:52 PM
Not sure those Reman shield stats are correct.

The XI has a 120 regeneration rate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-19-2012, 11:54 PM
Quote:
Originally Posted by shapey
Not sure those Reman shield stats are correct.

The XI has a 120 regeneration rate.
yep, mine too.. correcting, this is from the screenshot from twitter.. see link
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-20-2012, 12:04 AM
Also, there does not appear to be a Mk X set. I got a Mk XI shield from my run of Coliseum, and was able to craft Mk XI Rare Engines and Deflectors for 3 Reman (not Romulan) Datalogs.... I was also given the option to eventually craft a Mk XII set and a very rare Mk XII set.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-20-2012, 12:06 AM
Your post has factual errors.

The Tactical officer grants rare XI items (plus the rare XI shield is available from the Romulan FE) for three chips.

The Engineering Officer upgrades it to a XII rare item for ten chips.

The Science officer upgrades it to a XII very rare item for an unknown number of chips. It may be 30, but I am curious as to your source.

The Chain is XI -> XII -> XII (purple) not X->XI->XII
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-20-2012, 12:07 AM
Quote:
Originally Posted by Sakarak
Your post has factual errors.

The Tactical officer grants rare XI items (plus the rare XI shield is available from the Romulan FE) for three chips.

The Engineering Officer upgrades it to a XII rare item for ten chips.

The Science officer upgrades it to a XII very rare item for an unknown number of chips. It may be 30, but I am curious as to your source.
thanx for feedback, correcting

my source was a forum post in another thread, also visited my engineer..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-20-2012, 12:08 AM
Quote:
Originally Posted by duaths View Post
thanx for feedback, correcting
No problem. I'm kind of curious how good this set is going to be considering you have to beat this mission 120 times to get the purple set if your 30 chip cost is accurate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-20-2012, 12:10 AM
Quote:
Originally Posted by Sakarak
No problem. I'm kind of curious how good this set is going to be considering you have to beat this mission 120 times to get the purple set if your 30 chip cost is accurate.
so updating my shield MKXI to MK XII at engineer is 10 datalogs..

anyone info on how much MKXII blue to lila cost?


anything on strategy?

thanx everyone for info.. keep it coming..we want the folks to know what they are going into, so there are so few fails as possible
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-20-2012, 06:52 AM
Quote:
Originally Posted by Sakarak
No problem. I'm kind of curious how good this set is going to be considering you have to beat this mission 120 times to get the purple set if your 30 chip cost is accurate.
I'll stick with the Jem'Hadar set or the Breen set. I don't have to do the same time-gated event 120 times for those sets and it's not likely to be enough of an ROI to warrant the hassle.



In other words ...

Dear Cryptic,

My Time > Your Grind.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-20-2012, 12:10 AM
Quote:
Originally Posted by duaths View Post
You get to protect Obisek's ship as it makes it way to the Thalaron generator in the last room.
Every player has a ONE - TIME oportunity to heal Obisek's ship to full health, so use it wisely.
(a button on the right side of the screen)
Are you saying that if I take a Tal'kyr support craft with transfer shield strength and Hazard emitters in there I can't use it to heal the mission objective? What a great design choice.
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