Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 new reman set
04-22-2012, 10:07 AM
so what do you think, how would the ultimate REMAN SET wearer look like?
a sci? an engineer? tactical?

these are the stats:
SET VALUES:

Reman Advanced Prototype Shield Array MK XII
7588 Maximum Shield Capacity (10% Bleedthrough)
144 Shield Regen every 6 seconds
link

Reman Advanced Prototype Deflector Dish MK XII
+1.8% to Stealth Abilities
+35 Starship Inertial Dampers
+35 Starship Graviton Generators
+26 Starship Subspace Decompiler
link

Reman Advanced Prototype Impulse Engine MK XII
+26 Starship Maneuvers
+13 Flight Speed (Efficient at Low Power Levels)
+7.5 Flight Turn Rate
+15 Full Impulse Flight Speed

Full Impulse - All Power to Engines
+101 Flight Speed
Diverts all power to engines
link

SET BONUSES:
Set2 - Prototype Plasma Projectile
Passive
+15 Starship Particle Generator
Enhances your High Yield Plasma Torpedos:
+ flight speed
+ defence
Set3 - Covariant Capacitance Cell
Passive
When receiving All Energy Damage - 5% chance of applying Covariant Capacitance Cell
+5% Maximum Shield Capacity for 15 seconds (stacks up to 5 times)
image
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-22-2012, 01:59 PM
Thanks for posting this, if you could get a screenshot of the tooltips for the fully upgraded versions and add them here http://www.stowiki.org/Reman_Prototype_Space_Set that would be awesome.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-22-2012, 05:07 PM
I would say a Sci holder/disabler for the most part, although plasma isn't that great for PvP from what I hear so that could hurt the bonus from the 2 piece bonus. Depends too if the 5% capacity bonus is to the base amount or your modified amount which could lead to a stupid high shield amount.

I'd say a sci inside a sci oddy or a sci ship. I wonder if the HY torp flies faster than an evasive maneuver powered TBR.

But really, the set is pretty underwhelming for the amount of work it would take to get IMHO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-22-2012, 05:31 PM
Quote:
Originally Posted by Kreael
I would say a Sci holder/disabler for the most part, although plasma isn't that great for PvP from what I hear so that could hurt the bonus from the 2 piece bonus. Depends too if the 5% capacity bonus is to the base amount or your modified amount which could lead to a stupid high shield amount.

I'd say a sci inside a sci oddy or a sci ship. I wonder if the HY torp flies faster than an evasive maneuver powered TBR.

But really, the set is pretty underwhelming for the amount of work it would take to get IMHO.
so i got it to the" tac klink in a BOP" of mine..

i reskilled him to do gravitons, and got him a BOFF with gravity well II and TB repulsors, hazard emitters and polarize hull.. to be the the 4 skill officer.

then i bought one plasma torpedo with console, both MK XII green.

then i tried it in some STF's..

never going back, its tons of fun!

The special torpedo is awesome, shield stacking is not something you could observe in STF's
cause of the oneshotting invisible borg stuff, have to try this in some PVP.

Will surely be getting this set to my SCI fed in T'Kyr too.

and it's green
Commander
Join Date: Aug 2012
Posts: 392
# 5
04-11-2013, 06:46 PM
Quote:
Originally Posted by Archived Post View Post
I would say a Sci holder/disabler for the most part, although plasma isn't that great for PvP from what I hear so that could hurt the bonus from the 2 piece bonus. Depends too if the 5% capacity bonus is to the base amount or your modified amount which could lead to a stupid high shield amount.

I'd say a sci inside a sci oddy or a sci ship. I wonder if the HY torp flies faster than an evasive maneuver powered TBR.

But really, the set is pretty underwhelming for the amount of work it would take to get IMHO.
Rom Plasma, with the plasma tac and sci consoles, is ridiculously OP for PVP, just saying....

Normal Plasma, forget it. Romulan Plasma? Oh God.
Career Officer
Join Date: Jun 2012
Posts: 109
# 6
05-10-2013, 04:13 AM
The Reman set is basically for looks. As a previous poster stated the "extra shield cap" (3000-5500 more cap max) is negated with no resist as well as bleed-through (A single cannon/beam shot averages about 2200 dmg on good PvPers and around 3kish on Elite NPCs..theres goes the extra cap in 1 or 2 shots with no resists to save you). Best Shields in the game ATM are the Elite Fleet Adapted Resilient Space Shields. They are brutal when paired with the Borg Deflector+Engine.

Whoever stated that Plasma is useless in PvP is obviously another typical STO player with no game knowledge and/or PvP knowledge. Plasma is very good in PvP as well as PvE for many reasons:

DoTs Galore
Shield ignore
AoE Blast Effects (Torps)
Etc Etc

Plasma pre-Season 7 was indeed a laugh and if only using the regular Cannons/Beams still are. The Romulan Hyper torps in all my tests are borderline OP with 3x Purple Projectile Doffs. Not only do they proc 100% of the time and like other Plasma procs ignore shields entirely. They are also the only torp in the game that seeks other targets if target is dead. They also add in a layer of protection, especially in Elite STFs when solo attacking a cube etc. The blast+DoT effectively negate and destroy the cubes heavy plasma and other target-able projectiles.

As far as the weapons are concerned always go with the Mk XII Romulan weapons and never look back. Plasma proc + Disruptor proc. Stack as many Plasma Infuser tac consoles (Which also boost plasma proc dmg)as you can, then get the hyper torp + zero point energy universal console for 2 set bonus that also boosts plasma dmg and then fill all Sci consoles or almost all with as many Embassy Plasma Infused consoles as you can (Emitter Array ones most recommended)

Also as far as the procs go, if setup like I posted you can effectively create 4 separate plasma procs going at simultaneously (must be using high yield torpedo) The hyper torp proc, the embassy consoles proc and your weapons proc. The game separates the heavy plasma torpedoes as its own separate proc, effectively giving you up to 4 procs ticking away at the same time. Un-critted (yes procs do crit) you looking at 700-1500 dmg per sec direct hull dmg, double that if any crit. I have seen with my own eyes as well as ACT reporting in parse up to almost 3k dmg per second plasma procs combined..3k dmg per sec for 15 secs direct hull..who can pass that up?

Even in my D'Kora I end up out DPS'ing some elite escorts. I'm even more deadly in my Mobius, MVAE, Kumari and Jem Attack Ships with a stacked Plasma build and coming from Accx3 Tetryon builds and Accx2 Phased Polaron for PvP, I can say stacked Plasma is spot on and definitely worth looking at. I've always put Plasma down and laughed at people that used it (Pre-Season 7) Now its a respectable and sometimes feared energy on the battlefield I can assure you. And when you get a 15 long string of Plasma Hyper torps bearing down on your target its fun to watch them panic and run like hell


but enough boasting, back to the Original topic. the Reman set looks nice, but thats all it is..Looks. You want real performance get the Elite Fleet Adapted Shields (Resilient) and 2pcs Borg, Aegis set or at the very low end MACO set...OR if you're one of the many STO players who obviously could give 2 ****s about their builds and just want to look cool then by all means go for the Reman Set

Last edited by dnaangel9; 05-10-2013 at 04:32 AM.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-22-2012, 05:33 PM
Quote:
Originally Posted by Triciont View Post
Thanks for posting this, if you could get a screenshot of the tooltips for the fully upgraded versions and add them here http://www.stowiki.org/Reman_Prototype_Space_Set that would be awesome.
read this http://forums.startrekonline.com/showthread.php?t=267283
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8 Sector speed
04-28-2012, 12:04 PM
Does anyone know the sector speed of the MK XII engines?

They are supposed to be faster than Warp 10...

MK XI is Warp 10

does it make sense to upgrade (only referring to the sector speed part) ?

Ensign
Join Date: Jan 2013
Posts: 7
# 9 Reman set
02-14-2013, 12:38 AM
I have the shield, I'm wondering how to aquire the updated ones and get the full set?
Lt. Commander
Join Date: Dec 2012
Posts: 183
# 10
02-14-2013, 01:27 AM
I've used the MkXI in conjunction with Torpedo High Yield I & II: the flight speed of the high yield torpedoes is increased, yes, but they are always made of glass.
One pea is one less high yield torpedo.

The Covariant Capacitance Cell is basically worthless: it is effective when is active, but it is random, and thus you cannot activate it when you are in dire need.

The awful regeneration rate of the shield, per se, makes the shield something that when is down it stays down, no matter if you have the shieds at 125%

Shortly: maybe it is a useful set for a plasma sniper ship, but nothting more, i.m.h.o.
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