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Originally Posted by teklionbenrasha
I'm thinking of getting the Galaxy-X. Now, the STOWiki says it's "formidable" and "requires multiple ships working together to destroy it." But comparing it to the Separating Galaxy, which I have now, it seems that when you factor in the lack of an ensign engineer, it's actually worse off on the damage taking front. Am I missing something?
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Yes, you are missing or misunderstanding something! So I will explain it to you in detail. So please, get a cup of Coffee or a Mountain Dew.
When you wish to tank or survive heavy sustained enemy fire in a cruiser, it is better to have an extra Tactical Ensign slot than it is to have an Ensign Engineering slot. The reason is that, Tactical Team is arguably more valuable to your survival, than any of the Engineering Ensign abilities; because it does two incredible proactive things to help you survive.
Tactical Team removes enemy tactical de-buffs such as the effects of Fire on my Mark, Attack Pattern Beta and Attack Patten Delta. Secondly, Tactical Team automatically re-distributes shield strength to shield facings receiving damage. This by its nature forces enemy Escorts and Assault Cruisers trying to breach a shield facing on your vessel very upset, as they now must to do more damage than you have shields over all of your shield facings in order to penetrate them.
Now, you should always run Emergency Power to Shields III with Tactical Team because you want to also reduce how much damage your shields are taking in order to have them stay up longer! EPTSIII will give you a flat 30% damage resistance on your shields. It also gives you a +36 power to shield bonus. If this brings you up to a 125 power level in shielding, you are then enjoying another 38% damage resistance on your shields to all energy damage types. Couple that with when you use a MACO shield, and you are receiving the maximum 75% hard cap to damage resistance on your shielding; and don’t forget, the enemy tactical de-buffs are not working on you while you have tactical team activate!!!
Now, sometimes the above combo is not enough, so I’d recommend having one copy of Reverse shield polarity I, for the occasional instance when you get sub-nuked by a Science Captain in an Escort and one copy of Transfer shield Strength I.
Use Transfer Shield Strength I when your overall shielding reaches about half. This Science skill will not heal your shields all at once, but over a small duration of time it applies a decent heal, coupled with EPTSIII, the increased regeneration from both is noticeable!!! Plus, it has the small added benefit of even more damage reduction on your shields.
Ok, so why does all this apply to the Dreadnaught Cruiser (Galaxy X)
In the Dreadnaught Cruiser, you can run two copies of Tactical Team; which allows you to use the ability every fifteen seconds with an average lapse in coverage of 5 seconds when using the Tactical Conn Officer that reduces the recharge time of this ability.
You then may use EPTSIII with two copies to keep its effect up at all times. So what do you use in the Ensign Engineering slots. I recommend Emergency Power to Weapons and Emergency power to Engines. Sometimes you need a little boost in weapon power output, especially if you get in position to use the Phaser Lance. Other times, you really need to escape a fight, so use EPTE with Evasive Maneuvers and you can really quickly put distance between yourself and your enemy.
Anyway, that is my two cents on the subject.