Lt. Commander
Join Date: Dec 2007
Posts: 120
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.17.20120423a.19

General:
  • Updates the Tractor Beam for Federation Runabout Carrier Pets.
    • These pets will only be allowed to use a single Tractor Beam at a time, within a 4km radius.
  • Super secret server stability updates.
    • Ok, they're not really secret. They're mostly boring, but secret sounds more fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-11-2012, 03:21 PM
Quote:
Originally Posted by ZeroniusRex
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.17.20120423a.19

General:[*]Super secret server stability updates.
  • Ok, they're not really secret. They're mostly boring, but secret sounds more fun.
[/list]
oh yes fun indeed!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-11-2012, 03:46 PM
Quote:
Originally Posted by ZeroniusRex
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.17.20120423a.19

General:[list][*]Updates the Tractor Beam for Federation Runabout Carrier Pets.
  • These pets will only be allowed to use a single Tractor Beam at a time, within a 4km radius.
So only one at a time? So basically it's possible to be under the effect of a tractor beam constantly now as one after another Runabout fires off its tractor when the last expires?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-11-2012, 03:54 PM
Quote:
Originally Posted by kirian_darkstar View Post
So only one at a time? So basically it's possible to be under the effect of a tractor beam constantly now as one after another Runabout fires off its tractor when the last expires?
Yes. Kinda. It's definitely "possible" but not 100% guaranteed.

This is intended to be an improvement... until this patch the Runabouts would all lock down a single target in simultaneous Tractor Beams, completely preventing their escape thru any means other than Polarize Hull. With this change, a single Tractor Beam can potentially be overcome through countermeasures such as Engine Batteries, Emergency Power to Engines, Evasive Maneuvers, etc.

Additionally, please keep in mind that this is a temporary fix. A band-aid solution to an AI issue that has been corrected in our upcoming code branch. Smarter AI won't require this artificial limitation, and we can work on a more elegant solution when that code is live.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-11-2012, 03:58 PM
Quote:
Originally Posted by BorticusCryptic
Yes. Kinda. It's definitely "possible" but not 100% guaranteed.

This is intended to be an improvement... until this patch the Runabouts would all lock down a single target in simultaneous Tractor Beams, completely preventing their escape thru any means other than Polarize Hull. With this change, a single Tractor Beam can potentially be overcome through countermeasures such as Engine Batteries, Emergency Power to Engines, Evasive Maneuvers, etc.

Additionally, please keep in mind that this is a temporary fix. A band-aid solution to an AI issue that has been corrected in our upcoming code branch. Smarter AI won't require this artificial limitation, and we can work on a more elegant solution when that code is live.
Does this mean the AI in general may be getting on overhaul?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-11-2012, 04:19 PM
Quote:
Originally Posted by BorticusCryptic
Yes. Kinda. It's definitely "possible" but not 100% guaranteed.

This is intended to be an improvement... until this patch the Runabouts would all lock down a single target in simultaneous Tractor Beams, completely preventing their escape thru any means other than Polarize Hull. With this change, a single Tractor Beam can potentially be overcome through countermeasures such as Engine Batteries, Emergency Power to Engines, Evasive Maneuvers, etc.

Additionally, please keep in mind that this is a temporary fix. A band-aid solution to an AI issue that has been corrected in our upcoming code branch. Smarter AI won't require this artificial limitation, and we can work on a more elegant solution when that code is live.
Ya, I was well aware of the "lockdown".
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-11-2012, 06:10 PM
Quote:
Originally Posted by BorticusCryptic
Additionally, please keep in mind that this is a temporary fix. A band-aid solution to an AI issue that has been corrected in our upcoming code branch. Smarter AI won't require this artificial limitation, and we can work on a more elegant solution when that code is live.
I think that it's a bit ironic to call it a "smarter AI", when the purpose of the AI is to make the pets less brutally effective. Wouldn't that be kind of the opposite of smarter? :p

And with that said, aren't we running the risk here of creating a platform for things getting broken in the future? It seems that every other update something is unintentionally borked because of some arkane dependency or relationship to the (seemingly) unrelated things that are being changed. There's something to be said about the KISS principle (keep it simple, stupid). Instead of making OP pets and then adding on a whole bunch of AI tweaks to disguise the OPness, would it not be more efficient with less potential to lead to brokenness in the future just to change the stats to something that isn't OP?

Just some food for thought.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
05-12-2012, 03:10 AM
Quote:
Originally Posted by BorticusCryptic
Yes. Kinda. It's definitely "possible" but not 100% guaranteed.

This is intended to be an improvement... until this patch the Runabouts would all lock down a single target in simultaneous Tractor Beams, completely preventing their escape thru any means other than Polarize Hull. With this change, a single Tractor Beam can potentially be overcome through countermeasures such as Engine Batteries, Emergency Power to Engines, Evasive Maneuvers, etc.

Additionally, please keep in mind that this is a temporary fix. A band-aid solution to an AI issue that has been corrected in our upcoming code branch. Smarter AI won't require this artificial limitation, and we can work on a more elegant solution when that code is live.
I believe due to some weirdness, even Polarize Hull was not enough to escape multiple Tractor Beams. I believe that may be a long-standing issue.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
05-11-2012, 04:03 PM
Quote:
Originally Posted by ZeroniusRex
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.17.20120423a.19

General:
  • Updates the Tractor Beam for Federation Runabout Carrier Pets.
    [**]These pets will only be allowed to use a single Tractor Beam at a time, within a 4km radius.
Wait, 4KM radius? Isn't that a little short, since Tractors can be activated from 5KM away? Should be 10, for now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
05-11-2012, 04:50 PM
Quote:
Originally Posted by Lord-Ice
Wait, 4KM radius? Isn't that a little short, since Tractors can be activated from 5KM away? Should be 10, for now.
It's 4km from each other. That said... yes, the range may need adjustment. Try it out and let me know!
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