Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Useless abilities
06-03-2012, 12:44 PM
Well, I can only think of two abilites that that don't work or can't apply properly.

1) Self Destruct
Youn can't ever get to use it because you are destroyed before it goes off. Why can't the Devs just make it instant?


2) Raming Speed.
Its mostly useless because when fighting opponants, you are hardly facing eachother so you using Raming Speed throws you in the opposite direction.


Can't Cryptic replace these or figure out a way to make them better?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-03-2012, 02:20 PM
1). The entire point of Self Destruct is meaningless in a game where you respawn, if ships where captureable than Scuttling it to prevent the enemy getting it would have a purpose.

Perhaps it detonates bigger, I don't know. Weird I actually agree with you on something. Perhaps it's just there for the Role players to blow their ship up before they get a new one.

2). Originally Ramming Speed could be used at any time, this led to some fantastic abuses such as coordinated team ramming in PVP when somebody used RSP or FBP. Ramming a ship completely ignores shields and chances are you'll die too thus meaning your Warp core breach will be at point blank too. It makes a far better last resort than Self Destruct. Now that Ramming speed is only available when your hull is 50% or lower it's a good speed boost that can sometimes save you.

There are also DOFFs that make you more resilient when using Ramming speed. Oh and for the record Escorts, some Sci Vessel builds, and Cannon Cruisers are usually head on to their opponents.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-03-2012, 03:09 PM
1) In theory it explodes more. Timing is indeed an issue though and it isn't an easy thing to test lol

2) This should probably be renamed 'running speed.' It is useful to try to put some distance in if you are in a bad situation. It is occasionally useful in that manner, so although misnamed, it is useful.

Edit: There tends to be an assumption that a limited use or nigh useless ability is replacing something useful. That is often not the case. Sometimes it is there just as a limited use ability.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-03-2012, 03:13 PM
While I do agree with you in regards to Self Destruct, Ramming Speed is actually quite useful and fun (even after the adjustment that requires a certain amount of damage. It does make me sad to see people using Ramming Speed to run though. In that situation it should cause an automatic self destruct, lol.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-03-2012, 03:29 PM
Who ever came up with the self destruct ability had an idea and stopped thinking what it could be 10 sec after having the idea.

even if it was instant, it would still be a worthless ability...not even funny. delete that and give everybody a free polarize hull 1 or a tractor beam.

Ramming speed can save you actually, i have to agree here with others, but it is just a divert power to engines button that activates collisions and frees you from snares like tractor beam. They could just leave the colission part away and make it allways activateable, or whenever you're snared (gravity well, tractor beam etc.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-03-2012, 03:51 PM
i removed self distruct from my tray right after i mistakenly cliked it while at 45% hull when my enemy had 10% hull..............

ramming speed is nothing more than a back up evasive maneuvers........
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-04-2012, 02:10 AM
Quote:
Originally Posted by SteveHale View Post
While I do agree with you in regards to Self Destruct, Ramming Speed is actually quite useful and fun (even after the adjustment that requires a certain amount of damage. It does make me sad to see people using Ramming Speed to run though. In that situation it should cause an automatic self destruct, lol.
I use it often to escape Tractors and the like. But I rememember I used it recently to ram something to death. May have been the STF Carrier or Donatra's ship to avoid going through the torture of the low DPS team any longer.

Mustrum "Sorry to make you feel sad" Ridcully
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-14-2012, 02:05 AM
Quote:
Originally Posted by SteveHale View Post
While I do agree with you in regards to Self Destruct, Ramming Speed is actually quite useful and fun (even after the adjustment that requires a certain amount of damage. It does make me sad to see people using Ramming Speed to run though. In that situation it should cause an automatic self destruct, lol.
I often use Ramming speed to run away & live to fight another day. Such a change to Ramming speed would be hilarious, yet cruel imo.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-04-2012, 01:47 AM
Quote:
Originally Posted by DKnight1000
1). The entire point of Self Destruct is meaningless in a game where you respawn, if ships where captureable than Scuttling it to prevent the enemy getting it would have a purpose.

Perhaps it detonates bigger, I don't know. Weird I actually agree with you on something. Perhaps it's just there for the Role players to blow their ship up before they get a new one.

2). Originally Ramming Speed could be used at any time, this led to some fantastic abuses such as coordinated team ramming in PVP when somebody used RSP or FBP. Ramming a ship completely ignores shields and chances are you'll die too thus meaning your Warp core breach will be at point blank too. It makes a far better last resort than Self Destruct. Now that Ramming speed is only available when your hull is 50% or lower it's a good speed boost that can sometimes save you.

There are also DOFFs that make you more resilient when using Ramming speed. Oh and for the record Escorts, some Sci Vessel builds, and Cannon Cruisers are usually head on to their opponents.
Not if you a Dread like me, they don't dare stay in my front so my Ramming Speed don't get to hit anybody. I tried those duty officers before, and it don't help much.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-06-2012, 04:22 AM
Quote:
Originally Posted by DKnight1000
1). The entire point of Self Destruct is meaningless in a game where you respawn, if ships where captureable than Scuttling it to prevent the enemy getting it would have a purpose.

Perhaps it detonates bigger, I don't know. Weird I actually agree with you on something. Perhaps it's just there for the Role players to blow their ship up before they get a new one.
That would be pretty darn rare.

Most RPers I know of pretty much ignore the exploding ships mechanic and/or attempt to tie it into some kind of 'barely survived' situation, e.g. emergency short warp, with the death timer being the amount of time it took to recover systems to survivable levels. That's what I try to do, but it's kind of hard to "sell" myself on that with the whole explodes-in-your-face thing about the ships (which takes a LOT of fun out of things).

Self-destruct, all things considered, would need to be usable a LOT earlier in battle to even be of any real advantage. In my experience, by the time you can use it you're either spamming repair/escape powers so fast you don't even think about it, spamming attacks so fast you don't have time to think about it, or probably already dead.

For what it's worth there have been two times I've used self-destruct. The first was just to see what it did, and the second was an accidental trigger during a Red Alert - which really sucked because I had the Cube on the ropes, but was low on HP, so hitting the wrong key there cost me the fight. It has not been on my tray since, suffice it to say.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:34 AM.