Fleet members will be able to contribute a variety of resources, including [...] dilithium
Anyone else thing this might be a problem?
All in all, interesting reading. We'll see how much of this is implemented when S6 hits, since it seems rather overly optimistic to think that all that will be implemented on release (even considering what has been said to be 'for later') but it could certainly make fleets more engaged and involved.
I hope loosing FEs is worth it.
but others will be available only at certain times
Really? Time-gating this, as well? I don't know anyone who is in favor of time-gated content.
Fleet Officers will have the ability to assign specific fleet projects they want the fleet to focus on. Some of these "will be gated by the starbase's development in each of the three major categories of Military, Engineering and Science, but others will be available only at certain times with unique rewards for those fleets who are able to complete their strenuous requirements."
Forgive me if I am misunderstanding how this works. The part about the gating of the projects dependent of the progress of certain tiers I have no problem with. Makes sense that you can't do more advanced projects until the underlying resources are there. However, the part about the 'unique rewards' being gated to certain times. I'm assuming this will be like the Vault event where you can only do the mission if you happen to hit the random time slot just right, and be able to complete the mission in an allotted time frame.
So does this mean that unless you can get all of your fleet members from all over the world and in different time zones together at just the right moment to do a gated event, you're pretty much out of luck to advance in that area?