In a far away land known as Michigan, a young German farmboy teams up with a crazy old hermit, two androids, and an ace fighter pilot. Together they plot to save the daughter of Lord Borf from the clutches of the evil Dark Eluder. Unknown to our heroes Dark Eluder has imprisoned her aboard his battle station called the Pain Planet....
But this has nothing to do with your mission. You are going to be summoned by Admiral Quinn shortly for a very 'different' adventure.
Thanks for playing guys, now to quickly address an issue;
grylak said; "The visits to Spacedock were pointless... The frenegi called me human... but an interesting plot."
Thanks for the kind words grylak. To fix these issues; I am replacing the "humon" with Starfleet and the trip to Spacedock might seem pointless but is just my way of giving the player an intermission. I am an old lady in real life and I have to go pee sometimes. Sometimes I get kicked in the middle of a mission. As you all know starting where you left off gives you many loading screens before you get back to your bookmark. Also the stop over at Spacedock is also to sell items in your inventory or as I said in the mission refit the ship. I could omit the last visit. But since you can transwarp to Spacedock is this a very big issue?
Also I have noticed some things I messed up on like the typo "driods" instead of "droids"...
It wasn't so much as the travel time, it was loading up 4 screens (sol system, then spacedock interior, then sol system, then back to sector space) just to get one comm message that could have been handled via the ship comms, especially given how ESD has a tendancy to load slow due to all the players running around there. By all means, have little intermissions, I liked the zipping about to other systems. I just felt having to go through all that loading was pointless for what we got from the mission. If we met someone face to face, or had a couple of other little objectives while on spacedock interior, like getting something that was essential for the ship's refit, or even having little incidents with the secretary (I can't remember his name), it would have made waiting through those loading screens a bit more worth it. Or we got the comm while in the sol system map, so we don't have to load up the inside map if we want to carry on straight away.
I would have gone into more detail in my review, but space is limited on those things.
As well as the plot, I also really liked that secretary guy, and the conversation on DS9 about time dilation.
Ok I don't know how, but I will see what I can do about fixing that part of the mission. I already updated the "humon" replacing it with the line "small lobed Starfleet toady". I just wasn't thinking on that one. I asked my husband what ferengi called the people on DS9 and he said human but they pronounced it humon with the emphasis on the MON.
Also fixed that button to enter the Llaiir System, the other was almost exactly like the one to explore it. I found out by teaming up, I had to leave my team at Spacedock and after the comms I had to rejoin my team member.
So there are other issues with the Spacedock.
Ensign Wendy Hardy (my maiden name) Ensign Mike Black and Ensign Steve Parker will return in a future mission. At that time Lieutenant Wendy Hardy will be a warp field engineer, who still doesn't believe in warp field theory. Even though she has made many trips by that time, she will insist that it works on the same principles of voodoo and witchcraft.
I hope everyone knows the real reason I had you go to the Malon System instead of directly to DS9. But that worked out as a pretty good gag too.
I had so much more jokes I wanted to but I will save them for a sequel.