Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Danube Runabout pets
06-12-2012, 05:52 PM
I'm not sure where else to post this but it's pretty much a plea to Cryptic to please fix these Danube and Avanced Danube pets the Carriers and soon Akira's will have. The mechanic around their tractor beam ability is horribly broken. Carriers and Bortas/Bortasque's are all heavy cruiser/capital ships. The idea that even a dozen runabouts could stop ships of that size dead is as ridiculous as the thought that a few elementary school children could grab the arms of a full grown adult and actually stop them from going anywhere. If this were attempted in the show the runabouts attempting to stop the ship would be torn apart and disabled to the point of no future use if they didn't have a warp core breach when the runabout was torn apart structurally.

I don't mind if it slows me down some, but the shuttles should take consistent damage when the tracors are engaged on a capital ship until either the ability ends or they succumn to the damage.
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Join Date: Dec 2007
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# 2
06-12-2012, 07:01 PM
Quote:
Originally Posted by Ncha
I'm not sure where else to post this but it's pretty much a plea to Cryptic to please fix these Danube and Avanced Danube pets the Carriers and soon Akira's will have. The mechanic around their tractor beam ability is horribly broken. Carriers and Bortas/Bortasque's are all heavy cruiser/capital ships. The idea that even a dozen runabouts could stop ships of that size dead is as ridiculous as the thought that a few elementary school children could grab the arms of a full grown adult and actually stop them from going anywhere. If this were attempted in the show the runabouts attempting to stop the ship would be torn apart and disabled to the point of no future use if they didn't have a warp core breach when the runabout was torn apart structurally.

I don't mind if it slows me down some, but the shuttles should take consistent damage when the tracors are engaged on a capital ship until either the ability ends or they succumn to the damage.
By that logic, the same could be said for Escorts and BoP's. Would you be happier if Cryptic swapped out the Danubes' tractor beam for some kind of gravimetric pulse that temporarily bring's the target's engines offline?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-12-2012, 11:38 PM
No, we just want the effect to be inversely proportional to the target's mass and engine strength.

So yes, by that logic, a smaller ship like BoPs and Escorts shouldnt be able to stop a much larger one with impulse engines the size of the other ship.

Theres a lot of stuff that doesnt make sense in this game, (like how does warp plasma affect you when your shields are up? The stuff shouldnt be able to pass through), but the tractor pets are game breaking.

Out of playability issues alone they need to be changed.
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# 4
06-13-2012, 12:21 AM
think of this the defiants engine room is the same size as the galaxy ship. It is said that the defiant and galaxy share the same engine. What the difference is the engine power goes to weapons more than on the bigger ships. Same engine different usage. As for tractor beams on the danube. That ship is the equivalent of a tug boat. A tug boats engine can stop a ship of the line dead in the water if pulling the oposite way. So if the runabout is a tug boat the engine would be set for pulling therefor it Can stop a bigger ship. As for the runabouts the cat carrier uses the tractor beam doesnt fire enough for them to be usefull IMHO.
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# 5
06-13-2012, 12:53 AM
Quote:
Originally Posted by dlmystic View Post
think of this the defiants engine room is the same size as the galaxy ship. It is said that the defiant and galaxy share the same engine. What the difference is the engine power goes to weapons more than on the bigger ships. Same engine different usage. As for tractor beams on the danube. That ship is the equivalent of a tug boat. A tug boats engine can stop a ship of the line dead in the water if pulling the oposite way. So if the runabout is a tug boat the engine would be set for pulling therefor it Can stop a bigger ship. As for the runabouts the cat carrier uses the tractor beam doesnt fire enough for them to be usefull IMHO.
While you are correct that a tug boat can stop equal the pulling power of a much more massive ship it can NOT grab it while it's running at full or even half speed and drop it to dead stop the way things happen in this game. The lines would snap as well as the boat itself if they didn't snap quick enough. Now maybe somehow they figured out a way to do this in the future but it is a bit rediculous to see a runabout stop my carrier on a dime when im full throttle.
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# 6
06-13-2012, 01:00 AM
The one thing about Tractor Beams and Movement...

In order to make your enormous Cruiser takes a LOT more power to overcome its inertia. So if it is currently In-Motion it will take significant amounts of energy to stop it. If it is currently stationary it takes significant amounts of power to make it move. Now the Engines on these behemoths may not be well designed to accelerate them quickly. If that is so then a Tractor Beam, no matter how comparatively weak, could be a real hindrance.

Yes, a Galaxy has a LOT more power than a Runabout BUT the Galaxy is trying to move a LOT of ship with its engines so hindering its ability to do that is tricky business.

As for the Defiant, it may have an engine similar to a Galaxy but keep in mind a Galaxy has 3 of them.
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# 7
06-13-2012, 01:28 AM
Actually, having a dozen of them would be enough. Now, a single one? That is laughable. But a dozen? The strain is now spread out, thus taking out the too much power being used thus destroying/damaging the ship.

It's like, 5 galaxy ships trying to use their tractors on a much larger ship (like a borg cube). A single one might not work, but 5? They'd slow it down.

Or, for your example. A single kid hugging an adults leg trying to slow them/stop them. They might slow, but they won't stop. Now have a DOZEN kids clinging to that adult. He isn't going anywhere.

Edit: Seriously, use the same numbers for your comparison. One adult = one carrier/bortas. One kid = one runabout.
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# 8
06-17-2012, 01:19 PM
Quote:
Originally Posted by Shinkuu_Akagan
The one thing about Tractor Beams and Movement...

In order to make your enormous Cruiser takes a LOT more power to overcome its inertia. So if it is currently In-Motion it will take significant amounts of energy to stop it. If it is currently stationary it takes significant amounts of power to make it move. Now the Engines on these behemoths may not be well designed to accelerate them quickly. If that is so then a Tractor Beam, no matter how comparatively weak, could be a real hindrance.

Yes, a Galaxy has a LOT more power than a Runabout BUT the Galaxy is trying to move a LOT of ship with its engines so hindering its ability to do that is tricky business.

As for the Defiant, it may have an engine similar to a Galaxy but keep in mind a Galaxy has 3 of them.
yes the galaxy has alot more ship but space is empty it wouldnt take alot to move a large ship .

if u fart in space you will never stop moving ;p
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Posts: 120
# 9
06-17-2012, 05:36 AM
Quote:
Originally Posted by hyprodimus
No, we just want the effect to be inversely proportional to the target's mass and engine strength.

So yes, by that logic, a smaller ship like BoPs and Escorts shouldnt be able to stop a much larger one with impulse engines the size of the other ship.

Theres a lot of stuff that doesnt make sense in this game, (like how does warp plasma affect you when your shields are up? The stuff shouldnt be able to pass through), but the tractor pets are game breaking.

Out of playability issues alone they need to be changed.
But that logicd the smaller vessels should get bonus speed, maneuverability and Defense bonus. SOmehting that they do not get. SO sure. I am all for that kind tractor. But if your going to nerf there ability to hold based on size they need to have the advantages they would get do there size.
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# 10
06-17-2012, 07:42 PM
Quote:
Originally Posted by RCO
But that logicd the smaller vessels should get bonus speed, maneuverability and Defense bonus. SOmehting that they do not get. SO sure. I am all for that kind tractor. But if your going to nerf there ability to hold based on size they need to have the advantages they would get do there size.
Sure, I dont mind giving them defence for their speed.

Anyways, I think this thread should be moved to the PvP forum because those are the people this issue affects. Its not really as much about kids vs adults, not about the mechanics of how tractors work and not about structural integrity fields as it is about pvp balance.

Especially with this new ship. Now escorts can tractor without giving up valuable science boff abilities which instead they can use for healing.
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