Lt. Commander
Join Date: Dec 2007
Posts: 120
I have heard it one way, I have heard it another:

I recently purchased the T5 Akira. I want to make it a torpedo boat using 3x purple projectile Doffs and 2x torps up front, with 2x DHCs and 3x turrets to fill out the rest.

Quants, or photons for optimum for STFs? I have read that nothing can beat 2 photons with three projectile doffs for damage, but then a fleetmate told me that was bunk and that I should go quantums (he also added I should use DCs not DHCs, for faster shield takedowns and to keep the shields down more, comment on this if you like).

What are your opinions? And should I use the other 2 space doff slots for reducing Tac Team CD so I only have to use 1?

EDIT: Updated to easily access information from the discussion:

With 3x Purple PWO Doffs, Quantums are going to give you your best damage, as the proc rate happens often enough to have them torps at near minimum cooldown, thus outpacing photons. With anything less than that, go with Photons, as the fire rate will outpace quantums by a fair margin, giving you higher DPS.

DMG Consoles: Unclear so far, but it seems either 3x energy of your choice 1x torp of your choice or 2x and 2x are the best options. Between those two I haven't tested yet.

Observation: The console isn't very useful, don't build around it unless you are using it for aesthetics/lore.

Build:

In terms of just weapons I set up my armitage with:

2x Tetryon DC (thats duals, not dual heavies), 2x quantums fore and 3x tetryon turrets aft. For the sake of completion on equipment, I also run 2x neutroniums, 2x field generators, 3 tetryon dmg consoles and 1 zero point. I can't remember what my third engineer console is, probably the dmg resist universal.

In terms of Boffs, I use 1x Tac Team (with two Doffs, so its like 2) 2x CRF 1; 2x HYT 1; AP:O I; AP:B III; EPtS I and II; Aux2SIF II; Hazard Emitters; TSS II. <- Any suggestions here?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-15-2012, 01:22 PM
I spent a ton of time playing with this in a parser. With PWOs you will actually do more DPS overall with Photons than with quantums. Photons have a higher firing rate, but quantums can crit higher. I found that mixing torps and DHCs the best combo was 3 DHCs and one launcher.

I don't particularly like DCs. I typically open fire with Cannon Scatter Volley and Torpedo spread at ~7km. 9 out of 10 times that shreads the shield facing me, and if I crit a significant portion of hull.

I didn't start using torpedo high yield until recently. With high yield 2 launchers might be better than one.

I'd give it shot with the build you suggested. If you wanted to you can tweak it with a parser, but it's a good build either way.

I'm not sure about using one tac team. What would you use the other 2 ensign slots for?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-15-2012, 01:39 PM
I don't know if this will impact your decision, but Tac consoles boosting photon torp damage also boost the photon torpedo point defense system.

I believe the DC vs DHC is more of a factor for shield stripping if you are making use of tetryon glider.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-15-2012, 06:28 PM
Quote:
Originally Posted by tempur76
I don't know if this will impact your decision, but Tac consoles boosting photon torp damage also boost the photon torpedo point defense system.
Has anybody confirmed this in game yet? It seems like it was being debated in the forums.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-15-2012, 06:39 PM
Quote:
Originally Posted by bringram View Post
Has anybody confirmed this in game yet? It seems like it was being debated in the forums.
I would like to know that as well. I've heard it both ways, that it increases the damage output, or doesn't affect it at all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-15-2012, 07:05 PM
It does according to the tooltip.
Whether that is true or not, a numbers person should check it out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-18-2012, 12:19 PM
Quote:
Originally Posted by bringram View Post
Has anybody confirmed this in game yet? It seems like it was being debated in the forums.
Yes the defense console is increased/decreased based on both you skill points into projectiles as well as your consoles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-16-2012, 02:19 AM
Quote:
Originally Posted by bringram View Post
I spent a ton of time playing with this in a parser. With PWOs you will actually do more DPS overall with Photons than with quantums. Photons have a higher firing rate, but quantums can crit higher.
He said with doffs so the quantums will fire as fast as the photons meaning the photons do much less DPS.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-16-2012, 01:20 PM
Quote:
Originally Posted by Pottsey
He said with doffs so the quantums will fire as fast as the photons meaning the photons do much less DPS.
If you're comparing apples to apples firing rate is going to be higher with PWOs with photons or quantums.

Whether or not you use PWOs the DPS for photons is going to be higher because the sustained damage is higher. Quantums will still have a slower firing rate but higher crits. ie photons are doing less damage, but they do it more often. So, overall, DPS for photons is higher.

Spike damage- ie crits- are higher with quantums. If you can time you're abilities so that you have a massive crit, then it won't matter what you're DPS is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-16-2012, 01:28 PM
Quote:
Originally Posted by bringram View Post
If you're comparing apples to apples firing rate is going to be higher with PWOs with photons or quantums.

Whether or not you use PWOs the DPS for photons is going to be higher because the sustained damage is higher. Quantums will still have a slower firing rate but higher crits. ie photons are doing less damage, but they do it more often. So, overall, DPS for photons is higher.

Spike damage- ie crits- are higher with quantums. If you can time you're abilities so that you have a massive crit, then it won't matter what you're DPS is.
I donít get how you can get more DPS from photons. On a torpdeo boat both fire at the same rate only Quantumís hit harder so you have higher hits, higher dps and higher sustained damage. So overall DPS for photons is lower not higher.

Unless you are only running a single torpedo weapon then photons might win out but with 2 or 3 torpedoes and Doffs Quantums are much better with a much higher sustained damage and spike damage.

With x3 of the best PWO's 2 or 3 Quantums pretty much fire at the same speed as 2 or 3 Photons
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