Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 PvP Weekly Update - 06/15/2012
06-15-2012, 03:20 PM
PvP Weekly Update 06/15/2012

Short update this week.

The question last week was if this update should continue on a weekly basis or perhaps change. I read through all the replies and weekly looks like the overall favorite.

Iíll continue to do weekly updates, but just as a reminder some weeks may not have much information. This week for example is a small update. I also saw a great suggestion in last weekís thread that I think Iíll incorporate into the weekly updates, which was if I donít have much to talk about I should pose a question to the PvP forum to discuss.

This weekís question :

What if anything do you actually like about the current PvP system ?

Iím not asking what you donít like, just if there is anything that you do like about it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-15-2012, 03:23 PM
That Ker'rat, buggy mess that it is, exists. Too bad it's the only mixed open PvP content in the game.

Well, when there aren't dozens of Carriers around in C&H and Arenas.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-15-2012, 03:27 PM
Quote:
Originally Posted by corsair114 View Post
That Ker'rat, buggy mess that it is, exists. Too bad it's the only mixed open PvP content in the game.

Well, when there aren't dozens of Carriers around in C&H and Arenas.
Agreed - Player vs Environment vs Player is awesome, even if buggy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-15-2012, 03:31 PM
I like:
  • relatively low gear dependency (i.e. no need to grind for weeks before I'm ready to play a character in pvp)
  • 5v5 arena matches
  • ship gear/bo customisation
  • the opvp community
  • sensible players who agree to premade vs premade matches without c-store consoles
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-15-2012, 03:42 PM
I like about the current PvP system;

- The ability to customize our builds in PvP with different gearsets (Yes also Omega/Maco/Borg/Aegis is fun to play with, too bad there arent others. So PVE can keep bringout out new Gear that is both useful in PvP and PvE basically. I dont see the point in specific PvP gear anyway since the good PvP'ers know whats viable to use in PvP. I also like the doff system for that particular thingy, more customization makes our builds more diverse.

- I like so that i can still my skill tree and respec to optimize/change my build and rethink my build/strategies. Too bad respec tokens are way too expensive and should be looked at. Especially for PvP'ers to stay viable in PvP occasional respeccing (Even if it were just to see if a skill spec actually works) its really required and essential. But the cost of respec tokens is just way too much now.

- I like 5v5, but I also like when a match puts me in a 4v4, or 3v3 even, which rarely, but does happen. Why? Its more controlled environment, less chance of having a spam match with all the new pets and &*%$&$# --- I also like 1v1's to test out new builds etc etc. Its not really part of PvP, well it basically is, but i like it.

- I like the new ships that are brought into the game, but as a real Escort player I'd like to see more of the Defiant/Jemmy/Mvam(Beta) like ships. Anyways, new ships also makes us PvP'ers buy them, why? Not just because they are potentially OP, but we like to fly what we want to fly right? This is no different with PvP'ers. If i fly a dumb looking ship, i dump it, no matter what the specifications are.

- I like the maps that have been made for PvP, never the less boring after a while and basically no dynamics inside it. I miss 1 of the most beforehand maps for instance the Badlands, this would be an ideal map for PvP with dynamic influences, plasma storms, spots where u might possibly hide, etc.

- Teamplay, without it its not so much fun after a while. Pugging is fun as well. I like either pug vs pug, where I'm also part of the pug. Why? Because the matches are pretty equal then most of the time. I also like premade vs premade with controlled rules on what we should and shouldnt take (Obviously alot of unbalanced P2W spam/consoles)

- OrganizedPVP community, if those guys werent there, i would probably have stopped playing this game. I even love the QQn thats going on there regularly

- Ker'rat... yes... I do not come there often because its so buggy and it takes too much effort to go there mostly :p But since its the only Open world PvP existing in this game i have no real choice but to like it, right?

Thats what I like, unfortunately there is more in PvP that i DONT like or thats just basically not there.
But since that wasnt your question I will pass those for now



Kkthxchnk!


------------------
I have a nice idea for PvP by the way, (we need more different game modes than just senselessly raping each other):Create some kind of football game where there are 2 goals and an 'Ejected Warpcore' represents the ball. Basically the team needs to keep the warp core and instead of shooting a ball in a goal we would have to smash the warp core against the opposing team's Starbase!

Or make a timer on the ejected warpcore so there is a limited time for either team to make the final move or else Get the $#%# outta there! (20km blast radius!) make it canon!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-16-2012, 09:24 AM
Quote:
Originally Posted by Darkfader1988
more customization makes our builds more diverse.
LMFAO

Because this is so not true, I love Forum PVP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-16-2012, 10:34 AM
Just to get this out there, I don't do ground PVP's, space only. So nothing I say applies to Ground

Gotta say that Kerrat is one of my favorite places. The idea of having a objective while you have "real" enemies trying to kill you is great. I think that Kerrat should be debugged and overhauled. Seperate the spawns when the map resets, fix the npc's ..etc. I would also love to see more of these types of maps.

The current format of Fed v Fed, Fed v KDF, KDF v KDF is good. Maybe adding the Fed+KDF v Fed+KDF team option would be good, but don't get rid of the others.

I love the current space maps, except for solar wind. This one should be trashed, unless of course you hate my graphics card . Why do you hate my graphics card? What did it do to deserve that punishment?:p

Capture and Hold was a good idea, but needs work. It should have a way to tell how close you are to capping areas. Maybe adding more maps for this would be good also.

And lastly, thanx for the work you are putting into this Gozer. We appreciate it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-15-2012, 03:44 PM
Yes Ker'rat. DStahl said one day that it was going to be nuked... I was sad and I'd much rather see it fixed. Most importantly faction specific spawn points and making sure that NPC's do not get stuck in the sides of other objects thus making them untargetable while they can target you. Variation of PVE goals would be great as well. I would go there more often if I didn't have borg Sphere's stuck in things.

MORE MORE MORE...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-18-2012, 11:21 AM
Quote:
Originally Posted by biglcny View Post
Yes Ker'rat. DStahl said one day that it was going to be nuked... I was sad and I'd much rather see it fixed. Most importantly faction specific spawn points and making sure that NPC's do not get stuck in the sides of other objects thus making them untargetable while they can target you. Variation of PVE goals would be great as well. I would go there more often if I didn't have borg Sphere's stuck in things.

MORE MORE MORE...
I agree, I love Ker'rat. I hang out there all the time. I love just cloaking and hanging out, doing 1vs1, killing borg, or helping my fed brothers kill klinks. Please keep Ker'rat!

That is my favorite part of the current PvP system
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-15-2012, 03:45 PM
  • The OrganizedPvP Community is a lot of fun to hang around with. If it wasn't for the overall STO community and the OPvP community specifically, I probably would have long stopped playing entirely.
  • Team Based Play - If it was all just solo PvP, it couldn't keep me. THe concept of cross-healing and coordination is what makes PvP fun.
  • Build Options - Some skills seem mandatory currently, others underpowered, but even then, there is still a lot of room for interesting builds. I would love to see more build directions for each class and ship to go with, though.
  • Low Gear Dependency - Sure, there are the STF sets and they basically ruin a lot of item choice, but it doesn't really matter whether you have the Mark XI or Mark XI variants, and even the "old" style STF sets are still highly competitive. I don't like to grind to have a hope of being competitive in PvP, and I don't need to do that in STO.
  • I like Ker'rat. In my mind,it's not "serious" PvP like ARenas are. The map is broken mechanically in so many areas. But it brings some chaos to everything. You don't know if you'll be the hunted or the hunter. It is a great place to hang out between queued PvP matches.
  • Close Arena Matches. These are the best. It doesn't matter whether it is because you are in a chaotic PuG where neither sides really coordinates or if it's two premades duking it out - close matches can be fun and can be real nail biters.
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