Captain
Join Date: Jun 2012
Posts: 598
# 1 Anti-matter spread?
06-23-2012, 08:39 PM
What the hell is wrong with Anti-matter spread? It was made to confuse targets like the Borg cube. Why did the Devs take that away from the game? It not only cost us a console slot but it takes too long to recharge, making it almost a one time use deal. If you are going to give us something that takes away our console space , we should get double the performance not the opposite. It is especially needed to get out of the grasp of the Cubes and any other player.

Make anti-matter spread live up to its Star Trek canonism.
Career Officer
Join Date: Jun 2012
Posts: 152
# 2
06-24-2012, 12:17 AM
You do realize that you're talking about one of the single most powerful c-store consoles in the entire game when it comes to PvP, right? Not only is it an AoE Jam / Scramble that can be put on escorts, but it stacks, which I believe that Scramble doesn't (or at least I've never had multiple active scrambles affecting me, I have with AMS).

If anything, the AMS console needs a drastic nerf for the sake of PvP balance.
Survivor of Remus
Join Date: Jun 2012
Posts: 366
# 3
06-24-2012, 01:04 AM
Pvp. Teams chain 5 AMS's You can not attack anyone but your team, you can not heal yourself, u can not see your enemy for 20 seconds, then 20 sec off, 20 sec on, 20 sec off, 20 sec on, 20 sec off, and with 5, there is enough to keep this constant. AMS is a joke, In pve it does nothing, in pvp it destroys teams because they cant see the enemy. Ever been AMSed during an alpha, i wasted my alpha cause i cant shoot the enemy. AMS should have never been put in the game.
Starfleet Veteran
Join Date: Jun 2012
Posts: 147
# 4
06-24-2012, 06:25 AM
Quote:
Originally Posted by brokenmirror2012 View Post
Pvp. Teams chain 5 AMS's You can not attack anyone but your team, you can not heal yourself, u can not see your enemy for 20 seconds, then 20 sec off, 20 sec on, 20 sec off, 20 sec on, 20 sec off, and with 5, there is enough to keep this constant. AMS is a joke, In pve it does nothing, in pvp it destroys teams because they cant see the enemy. Ever been AMSed during an alpha, i wasted my alpha cause i cant shoot the enemy. AMS should have never been put in the game.
Ah, the whine of a pwnkiddie. "Does nothing in PvE, but it ruins my game!! WAAAAHH!!"


Admittedly, it is not as effective in PvE as some would like. It doesn't do so well against the big stuff, but does wonders in Borg encounters when you're eyeballs deep in probes and sphere t-beaming you like the proverbial tarbaby.

I suppose it would be too much for you to manage, being concerned only for yourself, but there are mechanics I've seen used that would resolve the AMS spam without damaging the inherent mechanic of the AMS module itself.

Once a player has been affected by an AMS module, add a cooldown before that player can be affected again. 20 seconds of effect, a minute or two of immunity to the effect. I would imagine it easy to justify, given that most people figuring out their sensors are flawed would work out a way to override it eventually.
Captain
Join Date: Jun 2012
Posts: 1,015
# 5
06-26-2012, 10:07 AM
Quote:
Originally Posted by januhull View Post
Ah, the whine of a pwnkiddie. "Does nothing in PvE, but it ruins my game!! WAAAAHH!!"
You're being a ****, which is unfortunate.
Quote:
Originally Posted by januhull View Post
Admittedly, it is not as effective in PvE as some would like. It doesn't do so well against the big stuff, but does wonders in Borg encounters when you're eyeballs deep in probes and sphere t-beaming you like the proverbial tarbaby.
You might want to reconsider the use of tarbaby. It's got some unfavorable connotations.

Additionally, the idea that you need consoles to win PvE is laughable. If you're eyeballs deep you shouldn't have pulled what you can't kill.
Quote:
Originally Posted by januhull View Post
I suppose it would be too much for you to manage, being concerned only for yourself, but there are mechanics I've seen used that would resolve the AMS spam without damaging the inherent mechanic of the AMS module itself.
Again, you sound snide and **** ish.
Quote:
Originally Posted by januhull View Post
Once a player has been affected by an AMS module, add a cooldown before that player can be affected again. 20 seconds of effect, a minute or two of immunity to the effect. I would imagine it easy to justify, given that most people figuring out their sensors are flawed would work out a way to override it eventually.
This is why it's unfortunate that you had the tone you did, because this is a really good suggestion (not original, but good nonetheless) that is really deserving of consideration by the devs and the entire community, both PvE and PvP.

But people often don't hear my good points cause of the way I've said them, so there's an element of pot/kettle here on my part. Just sayin.
Captain
Join Date: Jun 2012
Posts: 598
# 6
06-24-2012, 09:37 AM
Quote:
Originally Posted by brokenmirror2012 View Post
Pvp. Teams chain 5 AMS's You can not attack anyone but your team, you can not heal yourself, u can not see your enemy for 20 seconds, then 20 sec off, 20 sec on, 20 sec off, 20 sec on, 20 sec off, and with 5, there is enough to keep this constant. AMS is a joke, In pve it does nothing, in pvp it destroys teams because they cant see the enemy. Ever been AMSed during an alpha, i wasted my alpha cause i cant shoot the enemy. AMS should have never been put in the game.
No, you can't heal yourself, but you can undo the affect by untargeting and using Science Team. If you attacking your team, then stop attacking, duh. When I get hit, I don't do anything but try to undo the affect.

My complaint is the fact that I can't use it against the Enemy it was designed to confuse, the CUBE. You can confuse most players but there are some who have buffs to negate that affect.
Captain
Join Date: Jun 2012
Posts: 514
# 7
06-24-2012, 10:52 AM
'just use science team.'

Look. Almost everything has a counter. But there's no way you can have a counter for EVERYTHING, and even if you load up every counter you can, great, now you have no power to DO anything.

Any ability that can utterly shut you down, consistently, easily, unless you happen to have the counter is not good balance.

(that said, in PvP it's a good idea to have a variety of officers set up so you can switch abilities to meet challenge)
Captain
Join Date: Jun 2012
Posts: 1,404
# 8
06-26-2012, 11:33 AM
Quote:
Originally Posted by zahinder View Post
'just use science team.'

Look. Almost everything has a counter. But there's no way you can have a counter for EVERYTHING, and even if you load up every counter you can, great, now you have no power to DO anything.

Any ability that can utterly shut you down, consistently, easily, unless you happen to have the counter is not good balance.

(that said, in PvP it's a good idea to have a variety of officers set up so you can switch abilities to meet challenge)
STO also unfortunately does not have a particularly good track record when it comes to being able to properly apply immunities or buffs in AoE effects (try using HE in a Theta Vent cloud or PH/AP:O when you're being 5-man tractor-beamed).
Captain
Join Date: Jun 2012
Posts: 622
# 9
07-02-2012, 11:25 PM
Quote:
Originally Posted by alexindcobra View Post
No, you can't heal yourself, but you can undo the affect by untargeting and using Science Team. If you attacking your team, then stop attacking, duh. When I get hit, I don't do anything but try to undo the affect.

My complaint is the fact that I can't use it against the Enemy it was designed to confuse, the CUBE. You can confuse most players but there are some who have buffs to negate that affect.
Use Science Team? Is that alex acknowledging a Boff skill? If only he realized they could also balance and redistribute his shields.
All cloaks should be canon.
Career Officer
Join Date: Jun 2012
Posts: 797
# 10
07-03-2012, 04:54 AM
you guys do realize trying to use the show to make arguments for the game is not going to work right? the game borrows heavly from the movies, shows and books to become its own "universe". so who knows what happens.

the book,

star trek online : needs of the many , sort of goes over this. (due to other events in the books being used in the game but


spoiler alerts-












the borg are wiped out in the books, but not in the game,
an event that happens in the tv shows, effects a deanna troi in that she cant have kids, yet the race the borg are from heals her so she can have kids. this happens in the same books the borg are wiped out, yet the borg are still around in the game, so one would conclude those books never happend. YET in the game, deanna had a child. this could not have happened unless those books happened yet those books couldnt have happened bcause the borg are still around...

need i say more?
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