Lieutenant
Join Date: Jun 2012
Posts: 84
# 1 Carrier Suggestion / Idea
06-26-2012, 07:24 AM
Just a suggestion from a new carrier owner... When I launch my fighters (especially in the 15 person events on tribble), I have no idea if my fighters are still up or destroyed. What I would suggest (and like to see) is a small little box on either side of my monitor telling me how many fighters I have deployed and how many are still flying and how many have been destroyed (not cumulative but out of the six i'm able to have out a a time, how many are left).
Ensign
Join Date: Jun 2012
Posts: 5
# 2
06-27-2012, 01:04 AM
I would love for this as well, a counter or having players names under the ship name, similar to how player ships display the player name, fleet and vessel name.
Ensign
Join Date: Jun 2012
Posts: 7
# 3
06-29-2012, 10:13 PM
I've got the Atrox Carrier and the Heavy Escort Carrier. And yes i agree that a small Box showing some info on the deployed hangar crafts would be a good idea.
It could look like this

Hangar 1: 5/6
Hangar 2: 2/4
So basicly showing the amount of craft deployed per hangarbay.

And perhaps a icon or a box around our hangar crafts. So that i know wich ones are mine.
Cause sometimes you might be grouped with multiple carriers and then it's definatly usefull to know wich ones are yours and how many you've got left.

Instead of a icon or box we could also perhaps be given the Option to Name our HangarBay Crafts so that in general we could name them Red Wing and then for every deployement of 2 or 3 crafts it would gain a Number 1 or 2.
Then the Box with the info could look like

Red Wing 1: 2/3
Red Wing 2: 1/3
Blue Wing 1: 1/2
Blue Wing 2: 2/2

It would definatly help . And make it a little easier to track our hangarcrafts so that we don't lose damage by over deploying wings . Since it takes sometime for fresh crafts to engage in combat when their being launched out of the bay.
Captain
Join Date: Jun 2012
Posts: 702
# 4
06-30-2012, 12:46 AM
Quote:
Originally Posted by destroyer2u View Post

And perhaps a icon or a box around our hangar crafts. So that i know wich ones are mine.
Cause sometimes you might be grouped with multiple carriers and then it's definatly usefull to know wich ones are yours and how many you've got left.

This part is on Tribble right now... you can turn off friendly mines and fighters (along with the enemy ones, although that would be dumb) and you can have it so the target box only shows around your own mines and fighters.

I do agree, that a small info box (or an overlay on the launch icon that say x/max # (eg 3/6)) would be great.
Lieutenant
Join Date: Jun 2012
Posts: 97
# 5
06-30-2012, 02:46 AM
I like this Idea. Plse Make it So!
Republic Veteran
Join Date: Jun 2012
Posts: 2,732
# 6
06-30-2012, 07:45 AM
i would also love it if say you have both hangers the same launcahble. IE both have Advance runabouts. and one squadron has 4, the other 4 were destroyed, is if when both hangers are the same it would pool the launcahbles meaning you could launch eaqch hanger once to bring yourself back upto full strength instead of launching hanger 2, wait for the cool down and launch it again.
Career Officer
Join Date: Jun 2012
Posts: 76
# 7
07-05-2012, 06:06 PM
Quote:
Originally Posted by amayakitsune View Post
This part is on Tribble right now... you can turn off friendly mines and fighters (along with the enemy ones, although that would be dumb) and you can have it so the target box only shows around your own mines and fighters.

I do agree, that a small info box (or an overlay on the launch icon that say x/max # (eg 3/6)) would be great.
To expand on this, there are several options for the name plates from none to only while targeted to always on. There is also an option to turn on a health bar under the name plate, which makes it easier to keep track of the health of your fighters. Unfortunately, each of these options are for "fighters and mines," so it turns them on for both your fighters and mines. There is not currently a way to turn it on for just one or the other.
Career Officer
Join Date: Jun 2012
Posts: 401
# 8
07-05-2012, 06:15 PM
note this topic is about interface changes, not ship or fighter changes themselves (plenty of pro and against threads out there for that) so please stick to the topic

As a carrier fan I support having an additional section detailing wings' status. Perhaps they could do it in the same fashion as the extra buttons for the EV suit, where it adds a little bump to the top of your action tray, in which the details could be displayed: Hangar1: 0/X ( Hanger2: 2/X if present)

This way it wouldnt clutter the interface too much more than it is now and it easily visible.

In Game: @Liath | STO Join Date: Jan 2012 | PWE Join Date: Feb 2009
Career Officer
Join Date: Jun 2012
Posts: 76
# 9
07-05-2012, 06:32 PM
Quote:
Originally Posted by stohanson View Post
Just a suggestion from a new carrier owner... When I launch my fighters (especially in the 15 person events on tribble), I have no idea if my fighters are still up or destroyed. What I would suggest (and like to see) is a small little box on either side of my monitor telling me how many fighters I have deployed and how many are still flying and how many have been destroyed (not cumulative but out of the six i'm able to have out a a time, how many are left).
I would agree with the need for a way to tell how many fighters are deployed. They also need to work on the logic of how it replaces ships when you deploy new wings. Logically, if you have a single hanger, such as with the Armitage, deploying that hanger twice should replace all the fighters you have deployed. The same would be true of the Atrox if you had two different types of hangers equipped. Deploying from one hanger twice should replace both wings of that type of fighter. If you have both hangers of the Atrox deploying the same type of fighter, then deploying each hanger twice should replace all fighters deployed.

However, I have noted that I can deploy both wings from a single hanger (or single hanger type) or deploy both hangers twice when they have the same fighters, and I can still have damaged fighters deployed. That should not be happening. If I deploy a hanger twice, all the fighters spawned by that hanger should be at 100%, but that simply is not always the case.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:45 AM.