Starfleet Veteran
Join Date: Jun 2012
Posts: 317
Hi everyone;

While technically my original Consolidated List still exists I have lost the ability to edit and update it. As a result I am re-creating and updating this thread.

I have created a variety of missions for both Federation and Klingon and I think there should be something for everyone in my catalogue of missions. All are story-driven but I aim to never drown the player in words, even in my diplomatic - non-combat missions.

Anyway, here we go... this is the list of my missions.

Federation:

Starfleet Experimentation
Memory Lane
Hidden Intelligence
The Mysteries of Pon Farr
More Than Just Missing
Kai Hard
Ghosts of the Polmar Ree

Klingon:

Enemies of the Empire
Mind Games
The Honour of Profit
Wibbly Wobbly Timey Wimey

Last edited by bazag; 12-14-2012 at 03:25 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 317
# 2
06-27-2012, 11:51 PM
Starfleet Experimentation

Faction: Federation

Level Requirement: None

Description: You have been asked to ferry a new scientific discovery from the U.S.S. Toledo, a ship in the Pi Canis Sector Block, back to Memory Alpha. However things take a turn for the worse when the U.S.S. Toledo mysteriously explodes. What does the substance have to do with the destruction and can you prevent the same fate from befalling your own ship?

A Non-combat mission of scientific discovery and puzzles.

Reviews:

Quote:
Originally Posted by Evil70th
Summary: This is a great investigative mission. The map design is good. The story dialog very well written and intriguing. The lack of battles of any kind is made up for in the dialog itself. I again did not note the words "energize" versus "energise" and "analyze versus analyse" understanding the difference between UK English and American English. I would highly recommend this mission to anyone who likes a good investigative mission combined with good map design and puzzles.
Evil70th's Full post

Bazag at the Captain's Table

Winner of the PodcastUGC April Mission Spotlight.

Last edited by bazag; 06-27-2012 at 11:57 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 317
# 3
06-27-2012, 11:54 PM
Memory Lane

Faction: Federation

Level Requirement: Lvl 30+

Description: Kai Kira and the Vedek Assembly have approved a request by the Vulcan Science Academy to examine one of the Bajoran Orbs, or Tears of the Prophets. You have been asked to ferry the object and it's Bajoran escort from Deep Space 9 to Vulcan. Things soon get strange as a True Way ambush leads to an accident in the Holodeck. Can you survive the past as you take a walk down Memory Lane?

A story-driven about family and dealing with the guilt of the past with plenty of combat.

Trailer:

Memory Lane by Bazag - STO Mission trailer

Reviews:

Quote:
Originally Posted by Evil70th
This is a outstanding mission with great map design, epic battles and good story dialog. It is a very compelling story. I would highly recommend this mission to anyone who is looking for a good mix of very tough battles, a really good story, combined on fantastic maps.
Evil70th's full post

Bazag at the Captain's Table
Starfleet Veteran
Join Date: Jun 2012
Posts: 317
# 4
06-27-2012, 11:57 PM
Hidden Intelligence

Faction: Federation

Level Requirement: None

Description: After the events of Starfleet Experimentation a Physical Sciences Researcher on Memory Alpha needs your help. Having discovered the unknown substance, found by Lieutenant Jones and the crew of the destroyed U.S.S. Toledo, has at least a minimal degree of intelligence. She needs you to find as much about the substance as you can. Can you find more samples of this unknown substance and discover the truth about it's hidden origins?

A non-combat complex puzzle mission that continues the story of 'Space poo' aka Bob.

Reviews:

Quote:
This is a really great investigative mission. The map design is very well done. The dialog is good and this mission is a great sequel to the "Starfleet Experimentation" mission. There is no combat at all which Bazag clearly states in the description. I would highly recommend the mission to anyone who likes a good story combined with great map design.
Evil70th's full post

Filbones review

Winner of PodcastUGC's Septemember Mission Spotlight
Starfleet Veteran
Join Date: Jun 2012
Posts: 317
# 5
06-28-2012, 12:00 AM
The Mysteries of Pon Farr


Faction: Federation

Level Requirement: 16+

Description: Things are not all right in Vulcan. It seems couples in the throw of Pon Farr are going missing and Elder Sardek needs your help. Will you able to uncover the truth about a Romulan conspiracy without becoming it's next victim?

A story-driven combat and puzzle mission that forces you to act fast and think faster.

Reviews:

Quote:
Originally Posted by Evil70th
A great mission! Highly recommended! Really well written and you did a great job developing the story. I liked the map design with a few suggested changes as listed below. The dialog was well written and executed with the exception of what’s noted below. I know there are some players who do not like a lot of dialog. I on the other hand do like a good story that will draw me in and make me want to go on.
As for the spelling errors I found in some areas I think some of those are the difference between American English and the Kings English, for example the use of “s” instead of “z” in “Mobilise”. So I don’t think those will be that big a deal.
Thanks for authoring, you did a great job and I look forward to playing more of your missions.
Evil70th's full report

Winner of PodcastUGC's Septemember Mission Spotlight
Starfleet Veteran
Join Date: Jun 2012
Posts: 317
# 6
06-28-2012, 12:03 AM
Enemies of the Empire

Faction: Klingon

Level Requirement: 16+

Description: A small Klingon colony world has been attacked by unknown assailants from orbit. You have been tasked to find out which enemies of the Klingon empire are responsible for the attack and make them pay.

A story-driven ground and space combat mission.

Trailer:

Enemies of the Empire


Reviews:
Quote:
Originally Posted by Evil70th
This is a good mission with great map design and dialog. The battles are tough but glorious. The mission does start out a little slow but it picks up once you leave the colony. The colony attack is a good bridge but you should consider getting rid of the arena interactions and perhaps add some residual Hirogen squads to be engaged. Then you could use that as the clue to those who attacked the colony. I would definitely recommend this mission to anyone who loves a great story along with tough but glorious battles and well designed maps.
Evil70th's full report

BitesizeUGC
Career Officer
Join Date: Jun 2012
Posts: 752
Quote:
Originally Posted by bazag View Post
Heya Evil70th.

I've just released my latest mission.

Ghosts of the Polmar Ree
Federation
Any Level
Starts at Deep Space K-7 in Eta Eridani

I hope you enjoy.
Federation Mission - Ghosts of the Polmar Ree
Author: Bazag
Allegiance: Federation
Project ID: ST-HABHPTFCU

----------Report Start-----------

Summary: This is an excellent non-combat oriented mission. The details in the story kept me interested throughout the entire mission. I found a total of four items to consider changing and none of them are show stoppers in anyway. The maps are good and the story is so well written that I would highly recommend this mission to other players.

Below are a few things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.

Mission Description: This is a good description. I noted no spelling or grammatical errors with this description.

Grant Mission Dialogue: This is a good grant dialogue. The follow on dialogue is very well done. I noted no spelling or grammatical errors with this dialogue.

Mission Task: This is a good initial task with a clear location for the first custom map. I noted no spelling errors with this task

Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.

MAPS:
Sherman System Space Graveyard: This is a great map design with well written story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-Consider adding some clues to the location. Perhaps some reach markers in the event the player goes off track a little. I was able to find the hidden base because of the map layout and proceeding in a logical search pattern That may not be the case with other players.

Secret Research Facility: This is a good map design with excellent and very detailed dialogue. I noted no spelling or grammatical errors with this dialogue. I noted a couple of items to consider changing:
-Consider changing the repeated dialogue for the multiple questions. It felt odd the second and third time Tok said it was "Good to see you in person". Perhaps make an additional level that has all the questions in it with a simpler statement. You could use "Do you have any other questions [Rank]" or something along those lines.
-The wandering NPCs seemed a little over active. At one point when I passed by the dinning lounge they were walking over the tables and some were stuck in between tables. I looked odd.
-Consider changing the optional dialogue to triggered dialogue since the player will need to talk to them at some point anyway.

Other Space: This is a good map design with great story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

Secret Research Facility: This is a good map design with well written story dialogue. I liked the choices at the end of the mission. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

---------End Report----------

Thanks again for authoring and for giving me the chance to review your work. You did a great job with this mission. As always I look forward to playing/reviewing more of your work in the future.
Brian

This critique report also filed 09/13/2012 on forum posting for: In depth mission reports upon request.
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details.
Starfleet Veteran
Join Date: Jun 2012
Posts: 317
# 8
12-14-2012, 03:24 PM
Wibbly Wobbly Timey Wimey

Faction: Klingon

Description: Klingon Imperial Intelligence has intercepter Starfleet Comm traffic which contains a mention of a secret research base in the Hromi Cluster and an apparent Starfleet scientist known as Bob.

Your mission is to head into the Xarantine System and follow this "Bob" and his Starfleet escort to their secret base. Find out what Starfleet is doing there and STOP THEM.

Level Requirement: Any
Career Officer
Join Date: Jun 2012
Posts: 752
Quote:
Originally Posted by bazag View Post
Hey - How are you going Evil70th.


Got a new mission up that I'd like your assistance in checking. It's called "Wibbly Wobbly Timey Wimey" and it's a Klingon mission. Any level

Thanks, Much appreciated. Baz.
Klingon Mission - Wibbly Wobbly Timey Wimey
Author: Bazag
Allegiance: Klingon
Project ID: ST-HJUSQESHQ

----------Report Start-----------

Summary: This is a great mission with good map design, tough fun battles, and excellent story dialogue. I would highly recommend this mission to players who like those elements combined with a time travel story that actually works if you pay attention.

Below are a couple of things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.

Mission Description: This is a good description. I noted no spelling or grammatical errors with this description.

Grant Mission Dialogue: This is a good grant dialogue. It draws me in and makes me want to click "Accept". I noted no spelling or grammatical errors with this dialogue.

Mission Task: This is a good initial task with a clear start location for the first custom map. I noted no spelling errors with this task.

Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.

MAPS:
Space: This is a good map design with excellent story dialogue. I noted a couple of items to consider changing:
-Consider changing "We've reached the U.S.S. Picollo" to read "We've reached the U.S.S. Piccolo".
-Consider moving the U.S.S. Piccolo to be at least 12km away when the dialogue is triggered. If a player is cloaked they become uncloaked when the dialogue is triggered. It seems unusual for the player to be within 10km and the U.S.S. Piccolo does not see them.
-Consider reorienting the map to face east and using the "WeatherStarStreaks East-West 01" effect.

X-114: This is a good map design with tough, but fun battles, and excellent story dialogue. I noted one item to consider changing:
-Consider changing "there is far too much energy being generated" to read "There is far too much energy being generated".

Unknown System: This is a great map design with tough, but fun battles, and excellent story dialogue. I noted one item to consider changing:
-Consider changing "I recoomend you see what Starfleet had to say about this incident" to read "I recommend you see what Starfleet had to say about this incident".

Space Again: This is a nice map design and a good wrap up to this mission. The story dialogue is well written. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-Consider reorienting the map to face east and using the "WeatherStarStreaks East-West 01" effect.

---------End Report----------

Thanks again for authoring and for giving me the chance to review your work. You did a great job with this mission. As always, I look forward to playing/reviewing more of your work in the future.
Brian

This critique report also filed 12/23/2012 on forum posting for: In depth mission reports upon request.
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details.
Starfleet Veteran
Join Date: Jun 2012
Posts: 317
# 10
06-24-2013, 04:51 AM
Hey, I would just like to remind everyone that all these missions are here and that they are all working perfectly after the release of Legacy of Romulus.

If your romulan toon plays them let me know. If there is enough interest I might re-write them with a Romulan toon in mind.
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