Career Officer
Join Date: Jun 2012
Posts: 735
# 1 Runabout lockdown
06-29-2012, 02:23 PM
So, I took a cruiser to a C&H map today... And in a quiet corner of the map, i was attacked by a Escort-carrier.

My cruiser is set up with 4 turrets and 3 single cannons, running scatter volley, with a TAC captain. It turned out, that the turrets alone could not pop the escort. The lone escort, ofc, could not pop me either.. me being in a cruiser after all. If I could just turn/reverse to get the escort in arc, but nooo...

At all times, he had 6 advanced runabouts out, and they took turns in tractoring me. This lead to me being locked in place, with the escort behind me, and no way of breaking the stalemate. And before you say so, yes, I tried killing the runabouts... but he just kept spamming new ones, and the new ones were popping out with TB off CD, and grabbed me.

Sure, I could have sacrificed one of my two sci slots for PH wich MAY have helped me a little, but sacrificing one heal would have lead to my death. I was a TAC captain after all.

Is this really intended? That one escort can disable another ship from any movement, indefinately.

This is so broken...

EDIT: and scatter volley was completley useless. The runabouts held 0.0 distance, so my turrets only fired at one runabout at a time, because of the narrov firing arc at 0 distance.

Last edited by dassemsto; 06-29-2012 at 02:26 PM.
Rihannsu
Join Date: Jun 2012
Posts: 1,527
# 2
06-29-2012, 02:34 PM
It is intended with how the runabouts were designed. Even after the Bandaid. It is why the Heavy Escort Carrier is considered OP in some situations, like the one you described. Add in the new flight Deck recharge Doffs and you might as well hope you can out tank the escort at that point and wait for help to arrive.
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Banned
Join Date: Jun 2012
Posts: 558
# 3
06-29-2012, 02:37 PM
This is also exactly why I put warp plasma on my Main Cruisers. It slows the spam down considerably.

Also this is why I try very hard not to run single barrels on anything anymore.

FAW3+Tac Buffs and warp plasma are your friends in that situation.
Career Officer
Join Date: Jun 2012
Posts: 730
# 4
06-29-2012, 03:19 PM
@op Why not aux to damp instead of ph? has a shorter cooldown time and max you more maneuverable?

in regards to the warp plasma, not sure how well that would work on a sci odd healboat due to bo slots. would perhaps tbr or maybe some other spam clearing ability work? suggestions?
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Banned
Join Date: Jun 2012
Posts: 558
# 5
06-29-2012, 03:55 PM
Quote:
Originally Posted by talzerotwo View Post
@op Why not aux to damp instead of ph? has a shorter cooldown time and max you more maneuverable?

in regards to the warp plasma, not sure how well that would work on a sci odd healboat due to bo slots. would perhaps tbr or maybe some other spam clearing ability work? suggestions?
TBR2 can do a pretty decent job. (as can GW1. actually imo GW1 is a little better at spam clearing on average for engies, and sci captains)
Ensign
Join Date: Jun 2012
Posts: 12
# 6
07-01-2012, 12:20 AM
Played an arena tonight with 3 armitages and a cat carrier, apparently all running runabouts. It was quite fun in that "guess I might as well uninstall the game" sort of way.

Some of the things they put in the game, I kind of wonder if we're actually intended to enjoy or if it's one of those things that's supposed to make us stronger through duress.
Career Officer
Join Date: Jun 2012
Posts: 2,258
# 7
07-01-2012, 02:28 AM
Quote:
Originally Posted by jackabat View Post
Played an arena tonight with 3 armitages and a cat carrier, apparently all running runabouts. It was quite fun in that "guess I might as well uninstall the game" sort of way.

Some of the things they put in the game, I kind of wonder if we're actually intended to enjoy or if it's one of those things that's supposed to make us stronger through duress.
In that regard, Startrek Online is like real Startrek - it builds character.
Career Officer
Join Date: Jun 2012
Posts: 735
# 8
07-01-2012, 03:45 AM
Quote:
Originally Posted by mustrumridcully0 View Post
In that regard, Startrek Online is like real Startrek - it builds character.
STO has helped me build 14 characters so far...
Ensign
Join Date: Jun 2012
Posts: 26
# 9
06-29-2012, 03:06 PM
First, you do have teammates, calling them to help you might work.

Second, you have a cruiser, so a ensign level sci heal should not be missed that much.

Third, you might have the wrong weapons on your ship. Turrets on a cruiser ... are not that useful. Using beam arrays is more helpful, especially if you add a fire at will boff power in the mix. That escort carrier can spawn 3 shuttles every 30 seconds with a good flight deck doff (45 seconds with out a doff), you can clear any and all of his pets every 30 seconds even with just fire at will 1. Do the math.
Career Officer
Join Date: Jun 2012
Posts: 735
# 10
06-29-2012, 04:29 PM
Quote:
Originally Posted by tgebhardt View Post
Second, you have a cruiser, so a ensign level sci heal should not be missed that much.
give up TSS and be left with EPtoS as the only shield heal? That wouldn't do.
give up HE? I'd be left useless, bleed to death from plasma and pengs, and get acetoned out of dps against the karfis. I'm a tac captain, so no captain abilities.

Quote:
Originally Posted by shelev View Post
First up afew things.

An escort carrier can only have FOUR(4) runabouts out a single time, max, period, end of story. Each hangar is limited to 2 launches, and each launch only launches 2 ships. Simple maths lead us to 2+2=4
(...)

Runabouts will only have chrons + single TB active outside of rare circumstances, simply have afew points of dampeners and high engine power will let you continue to move.
/notendofstory. He had 6 out, i had 15 minutes to count and recount, so i'm very sure about this... and there were noone else around... but they DID launch 2 at a time.

The advanced runabouts (i assume blue variety) have TB2, so it takes quite a bit to break out of it. I was not able to break out with my ship abilities...

Being a tac officer, I admit i use a lot of engi stations for damage purpose... may have to check out a teta console. Or just stay away from cruisers.
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