Now that I've released a number of new missions, I thought I would join my fellow authors in creating a consolidated list:
Mission Title: Raktajino in a Jar
Start: Ganalda System
Summary: You come across a Ferengi smuggler with a horde of ill-gotten latinum. Seems like good plunder, right? Wrong! See the seedier side of the galaxy. Experience the Ferengi legal system. Start a prison riot in... Raktajino in a Jar! Runner up in the Gates of Sto'vo'kor Ferengi contest
Series: HoloHistory: The Great Warriors
[HoloHistory] Klach D'Kel Brakt
[HoloHistory] Caleb IV
[HoloHistory] Korma Pass
Start: East door on Qo'nos Shipyards
Summary: A series of three "Holodeck Programs" designed to put you in the shoes of the three most famous Klingons in history: Kang, Kor and Koloth, and they win renown at the battles of Klach D'Kel Brackt, Caleb IV and the Korma Pass. You take on the role of each of the three Dahar Masters in this living history presentation.
Mission Title: Over There
Start: S'arkee at Starfleet Academy
Summary: A routine visit to the Academy is interrupted when mysterious intruders make off with one of the Federation's darkest secrets. Make the dangerous trip Over There to retrieve it.
Series Title: Dissent
Dissent I: Walking in the Air
Dissent II: Rule the World
Dissent III: Hunter's Season
Dissent IV: Our Solemn Hour
Dissent V: Skyline's End
Start: First mission begins in space at Sierra Starbase 39
Summary: Help a Starfleet Admiral and a Romulan Senator battle Romulan dissidents who threaten the entire quadrant. This is a sweeping series dealing with the instability in the Empire following Shinzon's rebellion, the destruction of Romulus and Sela's abduction. You will travel all around the quadrant and encounter unexpected allies and enemies along the way.
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable Forums are like Sanctuary Districts, complete with Gimmes, Ghosts and Dims.
Last edited by drogyn1701; 08-31-2012 at 01:56 PM.
Seems you've got quite the queue now Evil70th. I suppose I'd better add my new one now before it gets even longer
Mission Title: Sink the Bismarck!
Start: Wolf 359
A Starfleet admiral asks you to participate in the testing of an experimental AI system designed to make space travel safer. But when the system takes control of one of Starfleet's most powerful ships, it's up to you to hunt her down and Sink the Bismarck!
Summary: This is a good mission with excellent map design, great story dialogue, and a lot of tough battles. I would not recommend players try it on Elite level. Some of the ground battles are pretty tough on Normal and would most likely be impossible on Elite. Despite this I still would highly recommend this mission to other players as it drew me in with the story and map designs.
Below are some things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This is a good description. I noted no spelling or grammatical errors with this description.
Grant Mission Dialogue: The grant dialogue is simple and straight forward. The post "Accept" dialogue is well written. I noted no spelling or grammatical errors with this dialogue.
Mission Task: This is a good initial task with a clear start location for the first custom map. I noted no spelling errors with this task.
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.
MAPS: Utopia Planitia: This is a nice map design but there is hardly any dialogue to this map. In the subspace message the Admiral talks about not being able to discuss it over subspace. When the player arrives and says hello they are off to the test site. Consider adding dialogue that goes in depth on what the project is about. Also consider using triggered dialogue for the optional dialogue. That way after the player interacts with the NPC the optional dialogue goes away.
Test Area: This is a good map design with well written story dialogue and your use of effects is very well done. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Battle Bridge: This is a good map design with very well written story dialogue. I like the "hook it up on Tuesday" line. I noted one item to consider changing:
-The "Fire Phasers" dialogue; consider changing "minimla impact on their shields, sir" to read "Minimal impact on their shields, sir".
Antares Sector: This is a great map design. Your use of the single map to encompass three star systems with battles and other objects in each is excellent despite the lack of warp effects. The story dialogue is very well written. I noted a couple of items to consider changing:
-The initial dialogue; consider changing "We shoud start with" to read "We should start with".
-The "Intercessor" dialogue; consider changing "Oh, well if it isn't [Rank] [LastName], The" to read "Oh, well if it isn't [Rank] [LastName], the".
-The interference in the Jolanne System did not start until the fighters attacked despite the Science BOFF mentioning it.
-The response button to the map transition dialogue states "Keep working on those engines" but the previous dialogue the Science BOFF reports "We can go to warp again". Is that intentional?
Command Center: This is an excellent map design. The story dialogue is very well written. I noted a couple of items to consider changing:
-Consider changing the response button "Yes admiral" to read "Yes Admiral".
-Consider changing the response button "Quikcly lieutenant" to read "Quickly Lieutenant".
-Consider changing "She's an Emissary Class cruiser" to read "She's an Emissary class cruiser".
-Consider changing the response button "If it is the Bismarck, what would she be doing her" to read "If it is the Bismarck, what would she be doing there".
Breyer System: This is a good map design with some tough but fun battles. The story dialogue is very well written. I noted one item to consider changing:
-The "Terak" dialogue; consider changing "[Rank] This is Terak" to read "[Rank], this is Terak".
Bismarck Engineering Deck: This is a great map design with several tough battles. The story dialogue is well written. I noted a couple of items to consider changing:
-Consider placing respawn points deeper into the map, especially due to the number of enemy mobs you placed in Main Engineering.
-The "Brunhilde" dialogue; consider changing "I observed him speaking with The Doctor concerning Holographic Rights" to read "I observed him speaking with the Doctor concerning Holographic rights".
Breyer System: This is a good map design with well written story dialogue and serves as a great wrap up to the mission. I noted one item to consider changing:
-Consider changing "Admiral Petrov, I'm sorry about all of this, I never mean for any of it to happen" to read "Admiral Petrov, I'm sorry about all of this, I never meant for any of it to happen".
Thanks again for authoring and for giving me the chance to review your work. You did a good job developing this mission, and I would have rated it at 5 stars, but this feature appears to not be working. I look forward to playing/reviewing more of your work in the future.
New missions added to the top, and some moved down here to make room.
Mission Title: Sink the Bismarck!
Start: Wolf 359
Summary: A Starfleet admiral asks you to participate in the testing of an experimental AI system designed to make space travel safer. But when the system takes control of one of Starfleet's most powerful ships, it's up to you to hunt her down and Sink the Bismarck!
Winner of the Primetime UGC Artificial Intelligence contest!
I can't find a lot of your missions. Have you taken them down deliberately, or have some got lost in a Foundry update? (I appreciate this is an old thread.) Also, which was the mission that had the excellent Romulan Senate map? Is it still available?