Captain
Join Date: Jun 2012
Posts: 4,246
I know there's probably been a hundred threads like it, but I'm not going to bother with looking for one so I'll make my own. I'm a tactical officer and I'm probably going to be getting the HEC, so what should my build be for the ship?

Here is what know I'm going to have so far.

Boff slots:
Cm. Tac:
Lt. Cm. Tac: THY, TS
En. Tac:
Lt. Cm. Eng:
Lt. Sci:

Consoles:
I want to have my Borg and Photon Point defense consoles go somewhere in the Sci or Eng slots.
Tac: 4 Disruptor/AP/Tetryon (depending on which weapon set I'm using)
Eng:
Sci:

Hanger Bay:

Weapons (Plasma-Disruptor Hybrid, AP, or Tetryon for the energy weapons):
Fore:
Aft:

Shield: M.A.C.O
Deflector: Borg
Engines: Borg

I can also use the Jem'hadar set on it.

Any suggestions on my build?
Quote:
Originally Posted by Ramming Speed at its finest.
[Combat (Self)] Your Ramming Speed III deals 158125 (201492) Kinetic Damage(Critical) to [Player's Scimitar].
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Captain
Join Date: Jun 2012
Posts: 4,246
# 2
07-10-2012, 07:23 AM
No one can offer any suggestions?
Ensign
Join Date: Jun 2012
Posts: 26
# 3
07-10-2012, 07:56 AM
You plainly stated that you knew there were a hundred other threads about this and you were going to blatantly ignore these and put up your own post asking the same thing yet again.

Use the search function you lazy worthless noob
Captain
Join Date: Jun 2012
Posts: 4,246
# 4
07-10-2012, 08:05 AM
Look, there's also the fact that I made this one specifically tailored with certain things I anted to have in there, so I am not mixed up with other people's specific builds. Now if you really don't have anything useful to add, you don't have to add anything.
Starfleet Veteran
Join Date: Jun 2012
Posts: 163
# 5
07-12-2012, 10:19 AM
People made some good suggestions when I asked about my HEC build.

http://sto-forum.perfectworld.com/sh...d.php?t=284501

Im using the TPDS on one of my sci slots along with the shield gen, and I just shoved the Thunderchild PDS on a tac slot. Using 3 AP mag regs along with it.
Starfleet Veteran
Join Date: Jun 2012
Posts: 161
# 6
07-12-2012, 10:26 AM
I posted this in another thread, but the thread was derailed, so here is my build as an Engineer Captain.

Weapon Type: Disruptor
Fore: Cannon, Cannon, Dual Heavy, Beam Bank
Aft: Turret, Turret, Turret
Deflector and Engine: Borg
Shield: Maco XII
Device: Field Mod, and Engine Bat/Phaser Turret for STF's
Eng Consoles: Torp Point Def, Graviton Pulse, + Enemy Dependent hull plating or Impulse Capacitor Cell for a quick getaway.
Sci: Field Emitter, Borg Console
Tac: Disruptor x4
Hanger: Blue Runabouts or Blue Peregrines

Doffs:2 Maintenance Engineers, 2 Flight Deck Officers, 1 Damage Control Engineer

CMD Tac: Beam Shields, Scatter Volley 1, Beam Overload 3, Rapid Fire 3
Lt Tac: Tac Team 1, AP Beta 2
Ens Tac: Beam Engines
Lt Cmd Eng: EPS 1, EPW 2, Eng Team 3
Lt Sci: Polarize Hull, Transfer Shields 2

The Sci slot is a wild card, and I switch it around a lot.
Republic Veteran
Join Date: Jun 2012
Posts: 2,569
# 7
08-17-2012, 09:39 AM
been using phased tetryon cannon's and turrets on my HEC and i like them..... now if only i could figure out what energy console affects them. phaser relays or tetryon consoles?
Joined Sept 09.

Curse you Archived Post.... you stole all my Ideas.
Career Officer
Join Date: Jun 2012
Posts: 659
# 8
08-17-2012, 05:16 PM
I prefer Anti-Proton weapons... I'm a Joint Trill Engineer.

Fore:
1 DHC MK XI Purple, 2 DC MK XI Purple, 1 MK XII QTorp Purple

Aft:
2 MKXI AP turrets Purple, 1 Harpeng Torp launcher

BOFF layout:

Ens Tac: TT1
Lt Tac: HYT1, CRF1
Cmd Tac: Torp Spread 1, APB 1, HYT3, CRF3
Lt Sci: PH1, HE2
Lt. Cmd Eng: ET1, DEM1, EPtS3

Consoles:
Tac- 4 AntiProton Mag Regulator MKXI blue
Sci- Emitter Array MK XII Blue, Shield Emitter Amplifier MKXII Blue
Eng- Neutronium alloy MKXI Blue, Vent Theta Radiation console, Borg Console
Commander
Join Date: Jun 2012
Posts: 321
# 9
08-17-2012, 10:16 PM
Quote:
Originally Posted by tenkari View Post
been using phased tetryon cannon's and turrets on my HEC and i like them..... now if only i could figure out what energy console affects them. phaser relays or tetryon consoles?
tetryon consoles

2 different builds, ones on a tac, others on an eng
tac: all anti-proton
fore: 2x dhc, 1x dc, 1x quantum
aft: 3x turrets
from mem so skills ranks may be a little off.
CRF2, CSV2, TS1, HE1 and 2, APO3, APB1, epts1, rsp1 and 2, x2 tt1
eng: all anti-proton (skilled max in accuracy and weapon specialization)
fore: 1x dhc, 1x dc, 2x quantums
aft: 3x turrets
crf2, csv2, hy1, ts3, he1 and 2, rsp1 and 2, epts1, 2x tt1, apo3

both are pretty tanky ^_^ personal motto, if you're dead that's 0 dps until you can get back into the fight so i have a tendency to focus on survival.

tac was originally all cannons....just got annoyed with that wasted ensign tac slot, so it was a choice of a dbb, and BO or a torp. went with torp factoring in how much is unshielded in stf's and how BO drains weapon power whereas a torp does not.

fyi, evasive does pull you out of tractors...if you've skilled somewhat (3 ranks) into inertial dampeners. even 3 ranks can let you turn, albeit slowly while held. once beyond 5k with either evasive, deuterium, etc, tractor loses it's effectiveness. and switching targets, is also an option when held to what evers in front of you. so your dps never has to falloff unless you stay stubbornly fixed on a different target that's no longer in your arc. not hat i disagree that apo is good to have, it's on all my escort builds, armi or otherwise...there are other options though.

Last edited by deadspacex64; 08-17-2012 at 10:41 PM.
Ensign
Join Date: Jul 2012
Posts: 27
# 10
09-01-2012, 03:55 PM
Quote:
Originally Posted by tenkari View Post
been using phased tetryon cannon's and turrets on my HEC and i like them..... now if only i could figure out what energy console affects them. phaser relays or tetryon consoles?
Actually, I foget off the top of my head, but if you pull up the tooltip it'll say something like:

___ phased damage or

___ tetryon damage

All hybrid weapons have a primary damage type with the a bonus of the other type's proc.

For some reason, this weapon is not on STOwiki.
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