Captain
Join Date: Jun 2012
Posts: 597
# 1 Where are the Galaxy Captains?
07-10-2012, 05:11 AM
Why aren't many people using the Galaxy Class Ships in STF's and PVP? I can tell you a couple reasons. One is that the cruiser is crippled by a very slow turn rate tha doesn't make since, because the are larger ships that out turn it. Another reason is that it has no modifiers, thus bringing no benefit to owning one. Just bringing sauser separation is not a bonus because it doens't boost anything for you and many ships not can separate, and their pets have more effecttive support tactics than the Galaxy Sauser. This Cruiser has little DPS properties so its very hard to do alot in Elite STF's and since torpedos barely put wear on shields, the ship is difficult to be affective in PVP. The Galaxy attracts the most attacks in PVP not because its the biggest threat but its the easiest target or kill. This is due to the lowest deffense: turning too slow to rotate a facing shields, not being able to get attackers off your stern, and not being to dish out damage that would deter attack for being in so bold and close.

I am a Tac Captain who is still try to faithfuly fly my Galaxy to represent true canonism and weather the difficulties of using it in this game.

What are your thought?
Lt. Commander
Join Date: Jun 2012
Posts: 249
# 2
07-10-2012, 05:18 AM
Well, I think the Galaxy has just a crappy BO layout. I like ships that are as close to canon as possible, and the Galaxy ingame doesn't reflect that. It is an exploration ship, mostly tasked with science and exploration in the tv show.
Lt Commander science instead of the Ensign eng. and I would fly it. Turnrate is ok for a fat cruiser.
Captain
Join Date: Jul 2012
Posts: 2,192
# 3
07-10-2012, 05:23 AM
Maybe just because you can get the exact same layout, +2k hps, +15% shields, +1500 crew in Operations Odyssey....
Banned
Join Date: Jun 2012
Posts: 275
# 4
07-10-2012, 05:37 AM
Ordinary Galaxy-R has almost no use, in my opinion. Odyssey can do everything the Galaxy-R can do, with more hull, shields, customizable BOFFs, saucer sep + utility, etc.

I do however still fly a Galaxy-X, because to date no other ship has been able to match its ability to instantaneously eliminate any opponent from the engagement at whim.
Captain
Join Date: Jun 2012
Posts: 658
# 5
07-10-2012, 05:42 AM
I have a bunch of people in the fleet who fly exclusively Galaxy Rs. They aren't bad ships (I have a decent cannon build for one myself) but as above posted they are a bit outdated compared to the '25th century' giant cruisers.

If the ship were say, 1200 CP it would be worth it but as it stands, just get 400 more c points (or 500 more Zen next week) and get a Operations Odyssey if you want to play with saucer separation.

Although the Galaxy-R is definitely not underpowered or useless as some make it up to be, dollar for dollar as a c-store ship, it's not worth the purchase. No, not even for the classic looks... unless you really want the Galaxy model for roleplaying purpose or like me, just trying to be funny buying the worst ships and having fun with them.

You'll end up with the same conclusion though - Odyssey is superior.

Now, if someone gave the Galaxy R a universal ensign or a Lt. Cdr Science boff, that would be a worthwhile and unique ship type. But it ain't gonna happen.

So you might as well get a Dreadnaught or an Odyssey for a endgame cruiser.
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

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Captain
Join Date: Jun 2012
Posts: 597
# 6
07-10-2012, 09:45 AM
Quote:
Originally Posted by aurigas7 View Post
Well, I think the Galaxy has just a crappy BO layout. I like ships that are as close to canon as possible, and the Galaxy ingame doesn't reflect that. It is an exploration ship, mostly tasked with science and exploration in the tv show.
Lt Commander science instead of the Ensign eng. and I would fly it. Turnrate is ok for a fat cruiser.
Well, don't forget how they were used as battleships during the Dominion war. Any ship can be used for exloration and all ships have science capability. The Enterprise was the first of its kind and it came out during a time of peace. That peace was over after dealing with the borg and ending up on several stalemates with the Romulans. When the Dominion War broke out, Galaxy Class ships were repurposed as battleships and some were retrofited with phaser blisters on the Engine nacelles.
Captain
Join Date: Jun 2012
Posts: 597
# 7
07-10-2012, 10:04 AM
Well, just as I expected after reading all the threads, I have seen more negative thoughts on the Galaxy_R than positive. These are not new complaints. That being said, there have yet to have been a Dev chiming in defense of what they did to the Galaxy-R's. I new i would spark a large debate, and hope to get the attention of the Devs to do something about it.


To those who think I am noob (I have been in this game since the beginning) for using the Galaxy R in PVP, come try me. Know the name "Li Xao Long."
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 8
07-10-2012, 10:20 AM
Quote:
Originally Posted by hakaishinlegion View Post
Not necessarily. The console layout for a healer or tank is quite impressive, and superior to the Oddy.
No, it isn't.


Ody Ops Cruiser = 5 / 2 / 3
Fleet Gal-R = 5 / 2 / 3



With it's superior BOFF options, and 1.15 vs. 1.1 base shield modifier the Odyssey Ops cruiser wins as more shields is better than more hull.


The Sci Ody is the superior option to both of them, with a 4th Sci console and Sensor Analysis which is stronger than any single (or even 2) Tac Consoles.


In fact, if you own the Ody pack - you already own nearly everything any of the new Fleet Retrofits could give you mechanically aside from 1 point of base Turn rate for the SC & AC and 2K Hull for the Fleet Gal-R.

EDIT* The AC also has 4 Tac Consoles vs. the Tac Ody only having 3.

Last edited by ussultimatum; 07-10-2012 at 11:27 AM.
Banned
Join Date: Jun 2012
Posts: 275
# 9
07-10-2012, 10:23 AM
Quote:
Originally Posted by ussultimatum View Post
No, it isn't.


Ody Ops Cruiser = 5 / 2 / 3
Fleet Gal-R = 5 / 2 / 3



With it's superior BOFF options, and 1.15 vs. 1.1 base shield modifier the Odyssey Ops cruiser wins as more shields is better than more hull.


The Sci Ody is the superior option to both of them, with a 4th Sci console and Sensor Analysis which is stronger than any single (or even 2) Tac Consoles.


In fact, if you own the Ody pack - you already own everything any of the new Fleet Retrofits could give you mechanically aside from 1 point of base Turn rate for the SC & AC and 2K Hull for the Fleet Gal-R.
I thought Oddy only had 4 Engineer consoles. My mistake.
Lt. Commander
Join Date: Jun 2012
Posts: 139
# 10
07-10-2012, 10:46 AM
Quote:
Originally Posted by ussultimatum View Post
In fact, if you own the Ody pack - you already own everything any of the new Fleet Retrofits could give you mechanically aside from 1 point of base Turn rate for the SC & AC and 2K Hull for the Fleet Gal-R.
Ult, I know this is slightly off topic but what's your take on the new Fleet Assault cruiser? The one with no sci slot and a universal LT. I'm very interested on it as a tank who wants maximum possible DPS.
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