Career Officer
Join Date: Jun 2012
Posts: 411
# 1 Custom ship crew uniforms
07-11-2012, 10:05 AM
One of the things that has bugged me for a while about Foundry missions is that whenever extra crewmembers (other than Bridge Officers) are used in a story, they always have different uniforms from a player's ship's 'standard uniform'. This tends to break continuity and take the player out of the moment so to speak.

I know this subject has been brought up before in other sections to allow a player to select a 'standard uniform' for their crew so it would be seen on the NPCs wandering around when the player visits the interior of their ship. My suggestion is meant to give added weight to the idea as it would add greatly to immersion in many of Foundry missions as well.

Adding three additional catagories to the drop down list for Bridge Officers in for the dialog box choices would make it fairly simple. 'Science crewmember', 'Tactical crewmember', and 'Engineering crewmember' would be all that is needed. These would generate a random race and gender for the NPC in the dialog box - - that would be wearing the ship's standard uniform - or conform to the player's 'crew customization'. (If the player decided on an all Andorian crew, or all male crew, etc).

This customization would be part of the regular game, but the data provided there would be drawn on by the Foundry for missions involving NPCs from the player's ship. So security teams beamed down to help would have the ship's uniform, NPC's used on 'player ship' missions could be wearing the player's ship uniform, etc.

It would be nice to add a catagory to the costume section as well to allow for a little customization. Using the most famous example - having the ability to use Helna's head/body, but wearing a players uniform. It could be as simple as a check box in the costume section after creating the NPC. The box would simply say, "Use player uniform?" So that whenever the NPC was generated in a Foundry mission they would have all the characteristics as designed by the author...but be wearing the player's custom ship uniform.

Sound like a good idea?...and add more weight behind the reason to make a 'crew customization' ability for the game in general?
My consolidated list of game improvements for STO: http://sto-forum.perfectworld.com/sh...d.php?t=990371
Rihannsu
Join Date: Jun 2012
Posts: 13,089
# 2
07-11-2012, 10:09 AM
You can do custom skins for npcs. I've done it to replicate TOS era Romulan uniforms.
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Survivor of Romulus
Join Date: Jun 2012
Posts: 2,862
# 3
07-11-2012, 01:00 PM
This goes squarely in the "Would Be Nice" category. But until we have the tech to designate a crew uniform, we won't have anything like that in the Foundry. They've always said they would like to give us that feature, but I've never heard of any progress being made on it.

Of course with fleet starbases, the request was renewed to include being able to put fleet uniforms on all the base personnel. Who knows maybe if they get that going, the dominoes will fall.

Until then, I just use random generic 2409 uniforms for anyone supposed to be in the player's crew. This way they at least match the npcs walking around the ship interior, even if they don't match people's BOFFs. I know a lot of authors would rather use a particular favorite uniform of theirs for Starfleet personnel. It's just one of those choices all authors have to make.
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Last edited by drogyn1701; 07-11-2012 at 01:02 PM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,862
# 4
07-11-2012, 01:04 PM
Quote:
Originally Posted by markhawkman View Post
I've done it to replicate TOS era Romulan uniforms.
Really? I don't suppose you could post a screenshot showing the character creator. I have a mission where you fight Romulans in the TOSish era. I can already do a pretty good Romulan head, but would love to have custom TOS-looking uniforms rather than modern ones.
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
Forum Logic dictates that if the devs don't do what a poster wants, they therefor actively hate what that poster is advocating for.
Forum Logic =/= Real Logic
Rihannsu
Join Date: Jun 2012
Posts: 13,089
# 5
07-11-2012, 05:04 PM
http://marhawkman.deviantart.com/art...lans-314111278

Check that out^

It's not perfect, but it's reasonably close.

for comparison: http://en.memory-alpha.org/wiki/Unna...(23rd_century)

I started with a Vulcan(obviously) and added a new uniform. TOS Romulans look essentally identical to Vulcans anyways.

In case you're wondering what mission, "B'Vat's Legacy" is a Fed mission on holodeck.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.

Last edited by markhawkman; 07-11-2012 at 05:28 PM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,862
# 6
07-12-2012, 07:31 AM
Yeah I went in and played around last night with that combo. It looks close, as close as we'll get anyway. I wish we could get the textured look on the gray part. But i don't see a way.

Still I'm definitely thinking about using it, create some of the different colors. Will take a lot of reskinning, I have a lot of mobs in the mission. I had to reskin all the Klingon friendly mobs to a combination TOS/TMP hybrid version, since my mission takes place right around the time the Klinks would be getting their ridges back.
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
Forum Logic dictates that if the devs don't do what a poster wants, they therefor actively hate what that poster is advocating for.
Forum Logic =/= Real Logic
Rihannsu
Join Date: Jun 2012
Posts: 13,089
# 7
07-12-2012, 07:59 AM
One thing to consider is that players won't get the time to scrutinize the costume in precise detail. If it looks reasonably close they might not even realize it's different.
HAIL HYDRA!

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I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
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