Cryptic Studios Team
Join Date: Jun 2012
Posts: 354
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120705a.6


General:
  • The Bio-neural Warhead now properly explodes when it ought to.
  • Transferring is now spelled properly in the Holdings Contribute window.
  • Resolved the issue with the German translations that caused rank displays to break.
  • Updated Tier V Science fleet rewards to remove Rare Particles and add Very Rare Hangar items.

Tholian Invasion:
  • Resolved an issue that prevented the forcefield from dropping on the left and right external boss fight caves.
  • Players now properly receive credit for killing the external boss.
  • Trappers are now easier to interrupt with damage.
  • Shadows summoned by Shard of Possibilities will now be wearing EV suits if the player's EV suit is on and active.
  • Officers beamed in by Duty Officer abilities will now be wearing EV Suits when the player's EV suit is on and active.
Captain
Join Date: Jun 2012
Posts: 2,007
# 2
07-11-2012, 12:27 PM
I just got booted from tribble so I;m assuming that this is it.

Do we have a time period on it? Like 2 hours or so?

thanks
---
Took 20 minutes to get that screencap and her arm is still doing through the armrest
Dr. Mike's Steak Dinner

35 Starbase Projects done. 715 Projects remaining
Survivor of Romulus
Join Date: Jun 2012
Posts: 155
# 3
07-11-2012, 12:31 PM
Uh, where'd the camera shake option go?

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Lt. Commander
Join Date: Jun 2012
Posts: 186
# 4
07-11-2012, 12:52 PM
Quote:
Originally Posted by krayuskorianis View Post
Uh, where'd the camera shake option go?
the camera shake is a real pain, i couldnt turn it off on tribble,
Rihannsu
Join Date: Jun 2012
Posts: 1,702
# 5
07-11-2012, 01:01 PM
yes rumble is a PITA on tribble, also will forcefield domes work on fleet events or not?
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Republic Veteran
Join Date: Jun 2012
Posts: 799
# 6
07-11-2012, 01:20 PM
They moved camera shake to Controls, for no logical reasoning.
Captain
Join Date: Jun 2012
Posts: 517
# 7
07-11-2012, 01:27 PM
Once again... Is anything being done to reduce the respawn rate of Tholians on the interior EASY missions? Mainly on the mission where you interrogate the Mirror Universe Prisoners??? The respawn rate of the Tholians on the upper walkways of this mission is a real pain! Especially if you're doing the mission alone.
Captain
Join Date: Jun 2012
Posts: 993
# 8
07-11-2012, 04:22 PM
Quote:
Originally Posted by zer0niusrex View Post
Trappers are now easier to interrupt with damage.
Why? this was actually fun to fight! if you get caught and your team doesnt realize you have a high chance to die in the acid!. Now the fight is more easy
Division Hispana
www.divisionhispana.com
Career Officer
Join Date: Jun 2012
Posts: 6,416
# 9
07-12-2012, 12:39 AM
Quote:
Originally Posted by zer0niusrex View Post
The Bio-neural Warhead now properly explodes when it ought to.
Disappointed the launch issue is not fixed, where the Warhead is not launched with the Torpedo Fire button.
Reply

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