Ensign
Join Date: Jun 2012
Posts: 21
# 1 Bio-Neural Warheads- "No-win"
07-16-2012, 03:12 AM
So....how come these are so incredibly overpowered?

A single missile ripping through a cruisers shield in ~5 secs with its AP point defence? 2 missiles disentegrating shields and hull in less time than that.

They also appear immune to gwell and TBR? Is this simply to make the fight more "No-Win"?
Commander
Join Date: Jun 2012
Posts: 399
# 2
07-16-2012, 03:22 AM
I hope so ...

No Win is even more about DPS Hell, Groupplay and Healing than anything before.
It gives me at least a reason to have crosshealing abilities on my escorts.
Empire Veteran
Join Date: Jun 2012
Posts: 234
# 3
07-16-2012, 04:07 AM
On my raptor my bio neural warhead could give more than 16k of damage. I guess devs increased it for the no win scenario
http://i.imgur.com/RVocq.jpg
Ensign
Join Date: Jun 2012
Posts: 21
# 4
07-16-2012, 01:58 PM
It's not the warhead detonation that is the problem, thats handled by destroying the beggar before it hits.

It's the weapons fire that each missile outputs whilst it flys to the target (seems akin to an AP Point defence system?)

They're a tad OP.

Also, as an aside, in the Fleet Starbase Defence (the one with multiple phases involving moving between different areas to defend various systems and the Starbase itself) the Klingon NPCs seem to be shooting multiple Isometric charges at me when I heal the Starbase itself (getting hit by between 4 and 8 charge hits at between 4K dmg and 18K dmg per charge (after resists).

There isn't any methodology to counter this as far as I can tell.

Any devs want to comment?
Ensign
Join Date: Jun 2012
Posts: 8
# 5
07-16-2012, 02:17 PM
While I'm not going to complain about not being able to win the "no-win scenario" (like some people on other threads), I'm definitely not happy with the warheads.

I cannot get past level 5 because no one seems to know how to take these things on. I tried to make a run at a group of 3 warheads, with Em Power to Shields 1 and Tac Team 3 active: I was obliterated. I'm running a Patrol Escort with mk12 omega shields. I regularly solo cubes in elite STFs. I cannot believe a torpedo can SHOOT that hard, never mind the explosion.

It just seems like the devs couldn't figure out how to put in enough ships to make it "no-win", so they put in some crazy op "warheads" and said "there, now nobody can win". Might as well just make all our warp cores go critical at the start of the level.

I have heard rumor that these were added as a middle finger to players after a fleet beat the scenario on Tribble, but I don't know how much truth there is to that.
Commander
Join Date: Jun 2012
Posts: 387
# 6
07-16-2012, 04:10 PM
Quote:
Originally Posted by tomarin View Post
While I'm not going to complain about not being able to win the "no-win scenario" (like some people on other threads), I'm definitely not happy with the warheads.

I cannot get past level 5 because no one seems to know how to take these things on. I tried to make a run at a group of 3 warheads, with Em Power to Shields 1 and Tac Team 3 active: I was obliterated. I'm running a Patrol Escort with mk12 omega shields. I regularly solo cubes in elite STFs. I cannot believe a torpedo can SHOOT that hard, never mind the explosion.

It just seems like the devs couldn't figure out how to put in enough ships to make it "no-win", so they put in some crazy op "warheads" and said "there, now nobody can win". Might as well just make all our warp cores go critical at the start of the level.

I have heard rumor that these were added as a middle finger to players after a fleet beat the scenario on Tribble, but I don't know how much truth there is to that.
Heard that rumor too- the one that says some fleet beat no win with minimal effort on the first try, so the devs said 'screrw you guys!' And stuck the op torps in as revenge
When in doubt, (hehe) c4!
This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines
Starfleet Veteran
Join Date: Jun 2012
Posts: 335
# 7
07-16-2012, 08:21 PM
Having played it twice innTribble before the release.

Yes it was a decent tough fight, but was able to get Lvl 10, twice.

Now, with the current verison...oh heck no. There's are too many ships *at Lvl 5*, with Gravity wells, and shields strippers. You are simply overwhlemed from that point. They sometimes dead target the frieghter and have to sit in horror and watch that ship loses shields and hull in under 30 seconds.

Quote:
Originally Posted by tomarin View Post
While I'm not going to complain about not being able to win the "no-win scenario" (like some people on other threads), I'm definitely not happy with the warheads.

I cannot get past level 5 because no one seems to know how to take these things on. I tried to make a run at a group of 3 warheads, with Em Power to Shields 1 and Tac Team 3 active: I was obliterated. I'm running a Patrol Escort with mk12 omega shields. I regularly solo cubes in elite STFs. I cannot believe a torpedo can SHOOT that hard, never mind the explosion.

It just seems like the devs couldn't figure out how to put in enough ships to make it "no-win", so they put in some crazy op "warheads" and said "there, now nobody can win". Might as well just make all our warp cores go critical at the start of the level.

I have heard rumor that these were added as a middle finger to players after a fleet beat the scenario on Tribble, but I don't know how much truth there is to that.

Task Force Zulu--Back to Duty X4 SB T1.5, Tac 2, Eng 1 & Sci 1.
To the Edge of Space and Beyond

Subscribe to STO--1200+ days
LTS December 2011
Banned
Join Date: Jun 2012
Posts: 66
# 8
07-18-2012, 11:47 PM
Quote:
Originally Posted by jovusamberose View Post
So....how come these are so incredibly overpowered?

A single missile ripping through a cruisers shield in ~5 secs with its AP point defence? 2 missiles disentegrating shields and hull in less time than that.

They also appear immune to gwell and TBR? Is this simply to make the fight more "No-Win"?
Typical yank crying cos he dont win.
Career Officer
Join Date: Jun 2012
Posts: 4,091
# 9
07-19-2012, 02:09 AM
Played this earlier - I accept that this mission is supposed to be unbeatable as such, but those warheads (Which I shall henceforce refer to as 'the ultimate weapon' are overkill.

As others have said, it goes from just about managable (level 4 ) to downright nigh-impossible in the very short time it takes for level 4 to end and level 5 to commence.

Yes, it's meant to be hard - I KNOW that, but those warheads are insane - fired a torpeod spread - the ultimate weapon's point defense killed the majority of them. Tried GW - nothing, flipped PO to speed cooldown up and fired off TR - nothing. Even activated my own point defense console - weakened one, but wasn't enough to stop it. Went boom and had to sit in respawn oblivion.

In the (short) meantime, the rest of the team had the good sense to focus on healing the transport - sadly, at the cost of their own ships

Respawned just in time for another ultimate weapon spam. Flipped on my Bellerophon's ablative armor so could (just about) withstand the warhead/ultimate weapon's point defense spam only to have the pleasure of watching the ultimate weapons wipe out the team AND the transport almost similtaniously. And, obviously, with ablative armor active all I could do was fire off torpedoes, most of which were shot down again. And as soon as my armor dropped the klingon fleet made mincemeat of me too.

I wouldn't mind so much if there were some counter for them, but there doesn't seem to be.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Ensign
Join Date: Jul 2012
Posts: 14
# 10
07-19-2012, 07:52 AM
I agree that the difficulty increase between level 4 and 5 is absurd. It seems like this could be ramped up more steadily.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:46 AM.