Be quick, though ? when a special project becomes available, it will only be available for a limited time.
You also need to be quick because, despite feedback received on Tribble, no system was put in place to limit donations, meaning if you are offline when a project starts you are out of luck. Here is my suggestion to fix this problem which never should have existed in the first place:
You also need to be quick because, despite feedback received on Tribble, no system was put in place to limit donations, meaning if you are offline when a project starts you are out of luck.
You have a 30 second window to donate resources or you have to wait for the next project. :/ Place a cap on the the maximum credit you can acquire in 24hours, and halve the project time to balance. Maybe some individual projects for 1 member of the fleet to be able to collect some fleet credits.
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And put limit on donations , how can small fleet work with that ?
Yes, put a cap which can be decided. And it will be yelling, its too big, its too small.
Nah, the system what is on is ok. Special projects are ok for that . Run colonist missions, doesnt requite much. It doesnt interfere with need for Main projects, its ideal mission to run around and arounnd .)
Oh yes, and how many atmospheres of pressure is that then?
Originally Posted by pwecangetlost
Don't say I have to worry about all that gas floating around in space as well now?
Well I would assume "pressures" means more along the lines of the effects of temperature on materials, the transitions from hot to cold to hot places materials under certain stresses, even in space. That or he means space barnacles.