BTW... the D'Kora Battle mode console is like a purple MK XII RCS, Energy Weapon, Torp, Energy Power and Engine Power all rolled into one.
Tac LtComm TS1/ApB1/RF2
Tac Ens: HY1
Eng LT: EpA1/DeM1
Eng Comm: EpS1/EpS2/ET3/AtS3
(2x) blue Energy Weapons - Cannon Cooldown buff
Sensor Scan enemy damage output debuff
(2x) purple Science Team cooldown
I like the extra turning rate of stacking some RCS consoles over any extra hull/shield buffing. I very rarely die, unless I get whacked by a Bio-Neural warhead or a massive borg plasma burst. I am usually easily healing thru any damage, while tossing out tons of DPS.
I have some alternate builds for disruptor and antiproton, but I really enjoy the look of the Jem'Hadar set and Polaron weapons. I can also run Polaron beams and they look amazing but they offer just a little less DPS burst damage.
Call me crazy... but I really think the D'Kora is the best bug ship and with it's balance of DPS and survivability, it gives the Jem'Hadar a run for the money. Given a choice, I'm not sure I would trade a D'Kora for a Jem'Hadar.
When I am not flying the D'Kora I also really like the Garumba, Kar'Fi and Tac Borta.
I am running all polaron on a fed VA Defiant with the jem set and it is tearing stuff up. Might even be a bit better after polaron gets buffed in tomorrows patch.
I think you might mean some of the new polaron hybrid weapons coming in lock boxes.
If this is what you meant... as a Tac captain building on crit, it really feels like [acc] and [crth] are my best friends.
I have used all (3) hybrid weapons available so far, phased polaron, disruptor/plasma hybrid & spiral wave disruptors (phaser hybrid), and the pure weapon types with extra accuracy and crit still seem to out perform. Perhaps there are scenarios where these and the new hybrids are the better choice. I'm still trying to figure it out.
I had an interesting private contest with another fleet mate and D'Kora owner tonight.
I had the best success against him with antiproton and polaron. He had the best success against me with the new phased tetryon.
I'm a Tac captain and he is a Sci. I am a new player and he has been playing STO from the beginning and has all the associated legacy/class perks. (at least he was not running any "prototype" weapons which were long removed from the game)
He is a better pilot than me, so even though we had our ships similarly matched, when I ran DC/Turrets, he kicked my butt, since I had trouble keeping my forward guns on him.
When I switched to DBB/BA weapons, I sometimes owned him or held my own very well.
Next, I could not run the Jem Hadar set against him as I kept getting burned down too quick. I had to run full Aegis, which is my best defensive set. I even tried the Borg set and nothing let me survive like the Aegis 3 piece. He was running full Honor Guard XII and Borg console, so he again had a bit of an edge on me in this regard as well.
At the end of the play time, I really appreciated what folks say about STF and PvP. In STFs, it's so much easier to make many builds work well. In a PvP contest, there are so many other factors which can ruin your day, one must fine tune for the challenge at hand.
I did come away from the experience thinking, I would have had a hard time surviving against him with any ship that did not offer some serious self healing and DPS. For my KDF captain, only the D'Kora and Tac Borta seem to fill this niche.
One thing he used a lot was his ability to cloak with the Honor Guard set and jam sensors. So I wondered how things might have been different had I been in a B'Rel.
I don't regret rolling a Tac Captain, but a Sci Captain sure does have an interesting bag of tricks.
Bottom Line.... I'm still very much liking the Polaron build. although there is a time for Cannons and a time for Beams.
Aside... my friend really wants wants a Tholian Orb Weaver. He swares that is going to be the perfect Sci Captain ship.
The thing with polarons is that they lower the power levels to help you do more dps... but the amount they drain is so low per proc , -25 to all systems that it is very difficult to get stacking procs to really make a difference. In short, at 2.5% proc rate your chances of getting two or three procs triggering inside the 5 seconds the power debuff is in place so that they stack is astronomically small.
Antiproton, phaser and disruptor on the other hand have their procs instantly providing a crippling debuff (spike dps, disable subsystem, -10% resist to hull for 10 seconds) the moment it procs.
Polarons are useful only if you have a drain setup. Tyken+polaron+aceton assimilator+drain drones+power siphon type of thing.