Lieutenant
Join Date: Jun 2012
Posts: 71
# 1 Interior development
07-22-2012, 01:43 AM
I have probably missed a few interview out there. But I am curious to know what Cryptics plan is for the ship interiors?

I realise they have a limited development schedule, but still they must have drawed up some plans. Or perhaps something has been mentioned in the many dev interviews etc.

So far I've read that there are plans to make the Voyager and TNG bundle (thank god finally)
But what about expanding the functionality of the interiors? Any thoughts or rumors?
Captain
Join Date: Jun 2012
Posts: 2,007
# 2
07-22-2012, 05:23 AM
I believe the last we heard in passing was that they were thinking about some foundry like builder for the interior.

I'd give a link but that appears to offend people here.
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Republic Veteran
Join Date: Jun 2012
Posts: 996
# 3
07-22-2012, 06:59 AM
If they do end up allowing users to utilize the foundry to "build" customized ship interiors, I hope they include assets to allow owners of the unique ships ( Bug, Galor, D'kora, Tholian) to finish their interiors. Also for that matter, allow proper interiors for the D'kyr and Atrox as well as period proper assets for the NX, Constitution Refit, Miranda, Excelsior, and Oberth.

Same love needs to go to the KDF as well. I am tired of going to my Gorn ship and stepping on to a Klingon bridge. We may be allies but the Klingons did not build my ship!
If you believe the sky is the limit, you are aiming too low. We must reach beyond the stars - Ambassador Otungku

Last edited by scififan78; 07-22-2012 at 07:02 AM.
Commander
Join Date: Jun 2012
Posts: 417
# 4
07-22-2012, 07:08 AM
Its really disappointing that the company that created the outstanding Super Group base editor for City of Heroes can't seem to do the same quality of work for ships and bases here.
Commander
Join Date: Jul 2012
Posts: 423
# 5
07-22-2012, 07:36 AM
Quote:
Originally Posted by dkeith2011 View Post
Its really disappointing that the company that created the outstanding Super Group base editor for City of Heroes can't seem to do the same quality of work for ships and bases here.
They're too busy working on Neverwinter and lockboxes.
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Career Officer
Join Date: Jun 2012
Posts: 4,927
# 6
09-12-2012, 02:04 PM
Quote:
Originally Posted by xenor002 View Post
They're too busy working on Neverwinter and lockboxes.
and new Zstore stuff

even if i can to make the inside look of my ship they will still be as useless as before other then i can switch to shuttle and i dont even do them no more

Last edited by daan2006; 09-12-2012 at 02:08 PM.
Career Officer
Join Date: Sep 2012
Posts: 2,069
# 7
12-12-2012, 11:18 AM
Quote:
Originally Posted by xenor002 View Post
They're too busy working on Neverwinter and lockboxes.


This is snarky, sad and true all at the same time.
Starfleet Veteran
Join Date: Jun 2012
Posts: 716
# 8
07-22-2012, 07:39 AM
Quote:
Originally Posted by dkeith2011 View Post
Its really disappointing that the company that created the outstanding Super Group base editor for City of Heroes can't seem to do the same quality of work for ships and bases here.
It's funny that I hear so many people praising CoH's base editor NOW. Back when I was playing that game a few years ago, I remember everyone saying that it was the crappiest excuse for a editor with no actual choices so almost all bases ended up looking pretty much the same.


Also, didn't supergroup bases come into play after Cryptic sold CoH to NCSoft?

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Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,927
# 9
07-22-2012, 08:35 AM
No, we built the super base editor even before CoV (i.e. long before the sell off)

We heard very little praise back then for the editor, and got almost nothing but complaints. Our statistics showed that only about 10% of people used the base for anything other than a quick door to teleport around the rest of the world.

All of that is one reason we've been hesitant in doing it over again. We tried a new method with Hideouts in Champions, which seemed to be met with moderate success, but took a lot of work to build.

I've heard nothing about redoing ship interiors. My personal feeling is that there should be little customization on layout. If you have an Intrepid, you get an Intrepid class layout. If you have a Defiant, you get a Defiant class layout. But I think players should have control over a few different overall styles, textures, colors, and lighting. So all Galaxy Class ships would have the same layout, but you could choose from TNG style (beige, brightly lit) or 2409 style, or random style A, B or C. etc.

However, that is just my personal feelings on the matter, no work is being done on Interiors at the moment, and havent heard of it being added to the schedule at all. Plus, all of that would be a lot of work.
-The Artist formerly known as Tumerboy



Quote:
Originally Posted by mightybobcnc View Post
Tacofangs, what is your beef with where's Sulu?
Lt. Commander
Join Date: Jun 2012
Posts: 237
# 10
08-22-2012, 08:16 PM
Quote:
Originally Posted by scififan78 View Post
Same love needs to go to the KDF as well. I am tired of going to my Gorn ship and stepping on to a Klingon bridge. We may be allies but the Klingons did not build my ship!
Although I don't like Godzilla in this game, I agree, my Orion doesn't like having a red as Christmas bridge.

Quote:
Originally Posted by sumghai View Post
http://tvtropes.org/pmwiki/pmwiki.php/Main/NobodyPoops

In short, because use of toilets isn't usually relevant to the overall plot of each Trek episode, we tend not to see what they look like.

I'd imagine that whilst there would be dummy doors labelled "HEAD" in these hypothetical ship interiors, I doubt there's any gameplay value to justify showing them.

Makes me wonder if they make use of those three seashells...
I can think of several reasons to be able to walk in the bathroom. One role play, two laughter, three, when you got to go, you got to go.
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