Cryptic Studios Team
Join Date: Jun 2012
Posts: 367
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120720b.1

General:
  • Resolved an issue which prevented players from accumulating multiple injuries.
  • Exposed the true identity of Lieutenant Marrien's doppelganger on Starbase 39.
    • The phony Marrien's name has been changed.
  • Updated the audio in Starfleet Academy to fill in silent areas.
  • Updated the sound effects for the Tholian ground set.
  • The Galaxy X can now use the veteran ship material.
  • Resolved an issue that occasionally caused audio dropouts.
  • The Type 8 shuttle has been to the shipyard and been improved visually.
  • Players can no longer force Mek out of his chair.
  • Added several new Officer of the Watch missions.
  • Updated the signage for the Admin office turbolift on K-7.
  • The button text for the DS9 bank terminal has been updated to indicate it works for both Federation and KDF players.
  • Party popper FX no longer originate from a player's back when weapon are holstered there.
  • Set piece shield materials should now show up on all costume parts.
  • All Fire Suppression items are now in the left hand and you can still hold your main weapon in the right.
  • Updated the Foundry so the Draguas is no longer invisible.
  • Added new unholster animations for Batleth, Lirpa, and swords.

Missions:
  • The console for Klingon Lore missions has been reactivated.
  • War Games: The bridge now displays properly on the map and minimap.
  • Spin the Wheel: Using the Beam to Ship/Abort button will now correctly progress the mission.
  • Hide and Seek: Increased the distance from which the player can scan the Enormous Asteroid.
  • Tear of the Prophet:
    • Updated dialogs so that entering combat will no longer prevent reading them.
    • There is now only one waypoint for Go to Cardassia Prime.
    • Using the transwarp to this mission now correctly puts the player outside Cardassia.
  • The mission window for Surly Secrets now includes an NPC portrait.
  • Friends in High Places: Updated the button text for the Chief Engineering Officer.
  • Rescuing Redshirts: Updated the mission text and object names.
  • Colony invasion: Dying colonists will now fade out properly after they expire.
    • This also resolves the issue with being able to rescue 4/3 colonists or more.
  • Tholian Invasion:
    • Updated location of the Tholian Technology report in the interior medium area that was previously hidden.
    • The acid pools will no longer hurt Tholians.
  • The Vault: The Material Analysis button during the Engineering sub-mission of Picking the Lock, will remain interactable after non- Engineers use it.
  • The Plesh Brek frigates in the Breen patrol mission will now spawn at the appropriate level.
  • Collateral Damage: added and updated waypoints for the Safe Passage sub-mission.
  • Asset Recovery: Added and updated waypoints for the Viral Solution sub-mission.
  • The New Link: NPC ships will no longer try to fly through rocks.
  • Tutorial: Updated the text for the Vega space area to match mission objectives.
  • Ghost Ship: Moved player starting location so the Warwick and enemy groups are further away.
  • Stop the Signal: Added waypoints for spatial charges.
  • Mine Enemy: The dialog with Madran can be reopened if it shuts because the player enters combat.
  • Under the Cover of Night: T'Par's freighter can now be scanned while the player is still moving.
  • Defera Borg Invasion:
    • Reunited a pair of Assimilated Priests that had been separated.
    • Interacting with Fabricating Turrets is no longer interrupted by taking damage.
    • Patched some holes in the ground that allowed Borg to fall through.
  • Minefield: The Rubidinum asteroids are now quicker to be destroyed.
  • Project Nightingale: Updated the player starting location so it's no longer possible to spawn inside a satellite.
  • Facility 4028: Lethean Prisoner is now slightly more resistant to physical attacks, as intended.

Systems:
  • Updated the Tholian Set:
    • Tholian Ground Set 2 piece bonus can now be charged up by "Environmental" energy sources as well as Energy Weapons.
      • This includes Radiation, Toxic, Cold and Fire damage.
    • Tholian Ground Set 2 piece bonus buff now improves all damage, instead of just energy weapons.
    • Increased the upgraded set's chances of applying a buff from 33% to 50%.
  • Upgraded visual appearance of Hyper-compressed Cryo Launcher Mk XII.
  • Resolved an issue in which several ground AoE attacks were missing moving targets.
  • Ensured Klingon Cruiser NPCs do not launch bionerual warheads before level 40.
  • The energy drain debuff applied by Nausicaan Energy Leech no longer stacks between multiple entities.
  • IDIC Tribble: Updated item description to include a brief mention of what each profession-specific buff gives a player.
  • Updated Remodulators:
    • All weapon remodulators have had a short description added that will show up in shops, explaining that they overcome Borg adaptation.
    • High quality remodulators also have additional descriptions showing why they are superior to basic models.
  • Klingon NPC groups:
    • The version of Isometric Charge used by NPC ships has been tuned.
      • Initial hit damage was improved.
      • First jump damage is unchanged.
      • Second jump damage has been reduced.
      • Final jump damage has been significantly reduced.
      • This also affects Assimilated Klingon ships seen in the STF: "The Cure"
  • Duty Officer Downgrade assignments will no longer fail to start.
  • The following abilities should now automatically be added to your power tray when you receive them:
    • Quantum Slipstream Drive
    • Fleet Support
    • Miracle Worker
    • Engineering Proficiency
    • Engineering Fleet
    • Strike Team
    • Tactical Fleet
    • Scientific Aptitude
    • Science Fleet
  • Tuned the effectiveness of Shield Heal for Federation Fleet weapons, both Space and Ground.

UI:
  • Added the ability to block Fleet invitations.
    • This is in the social menu, under Privacy on the Search tab.
  • When the Mail and Exchange windows are open the inventory will gray out items that cannot be traded.
  • Mail:
    • Dragging a stack of items to mail will now prompt query the amount of the stack to mail.
    • The mail window will now display more detailed mail information when selected.
    • Mail is now sorted by date from newest to oldest by default.
    • The mail send button will no longer say that it's only possible to send mail to friends when no recipient has been specified.
    • The reply button will now only add "Re:" to the subject if the subject doesn't already start with it.
    • The mail subject will now display as much of the title as possible before truncating additional text.
  • Exchange:
    • Resolved an issue that prevented players from searching for Very Rare items.
    • The exchange price entry will now be cleared when the item is posted or cleared.
    • The exchange item popup will now include Passenger and Prisoner Duty Officers.
    • The Exchange will now prevent posting an item for more than the character's energy credit limit
      • 10,000,000 EC for silver characters.
      • 1,000,000,000 EC for gold characters.
  • Fleet:
    • Resolved an issue where sometimes the fleet details window would show information on the previously selected fleet
    • Players can now use their currently worn uniform as a fleet uniform.
    • The fleet minimum rank level selector will no longer cut off 10.
  • Chat:
    • Resolved an issue that prevented escape from being used to cancel chat.
    • Ultra Rare items linked in chat will now be colored violet.
  • Keybinds:
    • Added bindable commands for Set Focus Target, Select Focus Target, and Clear Focus Target.
    • Default keybinds no longer persist after re-assigning them.
    • Resolved an issue that prevented the keybind for toggling full impulse from working.
  • Ship store:
    • The filters in the Ship Store should now behave correctly.
    • The Klingon Ship Store now uses the Klingon rank pips.
    • The rank picker menu in the Ship Store now closes after selecting a rank.
    • Skill-Based Stats for Space are now also displayed with the ship info.
  • The status window will now refresh correctly when a Bridge Officer is discharged.
  • The map change message will no longer occur twice when changing maps.
  • The Mining minigame will now be titled Crystal Fragment Extraction when collecting crystal fragments instead of Dilithium Ore Extraction.
  • The outfit popup window no longer disappears immediately if previously used to change outfits.
  • The Bridge Officer commands added to the power tray will now have a tooltip indicating what the command is.
  • The Duty Officer UI layout has been improved.
  • Restored biological and technological distinctiveness to ship names in the ship chooser and character status sidebars.
    • The sidebars are now wider and resizable.
  • The throttle will now display "Transwarp 10.00" instead of "Warp 10.00".
  • Updated the Level 27 Science Commander Space Ability to indicate Scattering Field.
  • The Beam To Ship button will no longer say "Abort Mission" while on the tutorial map.
  • The Ship Tailor purchase button will now have a tooltip when you do not have enough Energy Credits or ZEN to purchase the costume change.
  • The map should no longer use the incorrect icon for some waypoints.
  • Resolved an issue that could cause the stack count chooser popup to not display the correct item name.
  • Added tooltips to the back and play buttons on the character selector.
  • The tooltip on the button for creating a new Klingon character now correctly indicates that the ability to create a Klingon character is unlocked at Level 24.
  • Resolved an issue with zooming and changing species in the character creator.
  • The right-click menu for players now has the option to report the player to a GM.
  • The current position icon on the galaxy map will now be rotated to indicate current heading.
  • The crafting window will no longer confirm crafting of an item that can't actually be crafted.
  • The pinnable overview Duty Officer overview windows will now always remember their last position.
  • The inventory window will now automatically open when trading.
  • The Exchange, Bank, Stores, and various other contacts no longer close when opening the character window.
  • The slots in the account bank are now centered in the window, instead of being left aligned.
  • Fleet stores will now correctly indicate that it's not possible to buy from provisioned Fleet stores, when permission has not been granted for the current rank.
  • Comparison tooltips have been disabled only on equipped gear.
    • Comparison tooltips should still occur whenever hovering over a piece of unequipped gear.
  • The rewards window now indicates that Omega Force is unlocked at level 44.
  • Resolved a typo of "afford" when renaming a ship without enough energy credits.
  • Need Or Greed will now display tooltips on mouse over.
  • The Rewards window now indicates that Quantum Slipstream Drive unlocks at level 50.
  • The Duty Officer portrait now properly disappears when unassigning an active Duty Officer.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,231
# 2
07-23-2012, 06:08 PM
Quote:
Party popper FX no longer originate from a player's back when weapon are holstered there.
Ha! damn I missed out on all the fun apparently

Any news on when the "Chase Camera" fix is coming?
This is more than annoying right now.
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Last edited by jkstocbr; 07-23-2012 at 06:16 PM.
Career Officer
Join Date: Jun 2012
Posts: 732
# 3
07-23-2012, 06:25 PM
Very glad to see these fixes (especially KDF Lore and exchange). I hope that the missing 1000 XP military starbase project for KDF is also being investigated.
Fleet holding costs | Accolade Points: 18745 (Fed Engineer), 16400 (KDF Tactical)
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Captain
Join Date: Jun 2012
Posts: 2,007
# 4
07-23-2012, 06:26 PM
Hmm, no fix on the exchange problem it looks like. Or am I missing it?

Quote:
The exchange price entry will now be cleared when the item is posted or cleared.
That concerns me. I know I list multiple items for sell one at a time. As I read that, I;m going to have to enter the price manually instead of having it say in there between items. That'll slow down the process.
---
Took 20 minutes to get that screencap and her arm is still doing through the armrest
Dr. Mike's Steak Dinner

35 Starbase Projects done. 715 Projects remaining

Last edited by mikewendell; 07-23-2012 at 06:29 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,860
# 5
07-23-2012, 06:35 PM
is the advanced fleet escort in the fleet store now? according to a tweet by geko he thinks it already is
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jul 2012
Posts: 2,192
# 6
07-23-2012, 11:33 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
is the advanced fleet escort in the fleet store now? according to a tweet by geko he thinks it already is
It is not.
Career Officer
Join Date: Jun 2012
Posts: 445
# 7
07-23-2012, 06:52 PM
Quote:
Originally Posted by mikewendell View Post
Hmm, no fix on the exchange problem it looks like. Or am I missing it?



That concerns me. I know I list multiple items for sell one at a time. As I read that, I;m going to have to enter the price manually instead of having it say in there between items. That'll slow down the process.
Yeah that one looks like a silly and irrelevant change to me. If it was a bug, it was beneficial to the exchange.
Career Officer
Join Date: Jun 2012
Posts: 628
# 8
07-24-2012, 10:29 AM
Quote:
Originally Posted by mikewendell View Post
Hmm, no fix on the exchange problem it looks like. Or am I missing it?



That concerns me. I know I list multiple items for sell one at a time. As I read that, I;m going to have to enter the price manually instead of having it say in there between items. That'll slow down the process.
They want you to work for it. Instead of coding in a solution that will allow you to post all 20 items in your stack for the same price _each_, they want you to post the 20 items individually and key in the price in each time.. lol.. shame cryptic.

you know that they don't play the same game that we do when they test things, right?
my new saying is "cryptic made me do it" in lieu of the the "devil"
Member since January 2010. I AM NOT A PWE FAN!!!!
Empire Veteran
Join Date: Jun 2012
Posts: 873
# 9
07-24-2012, 10:28 PM
Quote:
Originally Posted by tfomega View Post
They want you to work for it. Instead of coding in a solution that will allow you to post all 20 items in your stack for the same price _each_, they want you to post the 20 items individually and key in the price in each time.. lol.. shame cryptic.

you know that they don't play the same game that we do when they test things, right?
Easy fix Ctrl+c Ctrl+v the prices in
I drink, I vote, and I PvP!
Lieutenant
Join Date: Jun 2012
Posts: 43
# 10
07-24-2012, 11:09 PM
so.....still no fix for my KDF UI turning blue when entering a space arena or kerrat? Really!?
Koopa27 -X-treme
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