Lieutenant
Join Date: Jun 2012
Posts: 75
# 1 Requested Assets: Foundry
07-27-2012, 12:17 PM
I am doing another thread because the previous was deleted.

  • Assets
:
  • Transporter Pad - Starfleet
  • Fountain
  • Transporter Pad - Klingon Defense Force
  • Trophies - Ship, Starfleet
  • Trophy - Q Throne
  • Trophy - Borg Head
  • Trophy - Starship, Galaxy Class
  • Trophy - Starship, Nova Class
  • Trophy - Starship, Sovereign Class
  • Trophy - Starship, Prometheus Class
  • Trophy - Starship, Nebula Class
  • Trophy - Starship, Intrepid Class
  • Trophy - Starship, Defiant Class
  • Trophy - Starship, Constitution Class
  • Trophy - Bird-of-Prey
  • Phaser Battle Rifle - TOS
  • Hand Phaser - TOS
  • Roof - Starfleet
  • Roof - KDF
  • Floor - Starfleet
  • Floor - KDF
  • Forcefield Emitters
  • (A Normal) Glass Window
  • PADD
  • a Ramp (that are just a plane, not a huge block.)
  • Balcony - 21st Century, Victorian Style
  • Balcony - Starfleet
  • Wall - Brick
  • Tent - WWII
  • Wall - 22nd Century
  • Jefferies Tube - 22nd Century
  • Trench
  • Flag - United States - 50 stars
  • Flag - United States - Colonial
  • Flag - Great Britain
  • Flag - Canada
  • Flag - Croatia
  • Flag - NATO
  • Flag - Russian Federation
  • Flag - Brazil
  • Flag - Mexico
  • Flag - Peoples Republic of Korea
  • Flag - Belgium
  • Flag - Switzerland
  • Boat - 20th Century
  • Boat - 21st Century
  • Wall - Borg 01
  • Wall - Borg 02, Long
" Nature Decays, but latinum lasts forever."
Original Handle: @Q400
Join Date: December 2010

Last edited by q403; 03-09-2013 at 08:20 AM.
Lieutenant
Join Date: Jun 2012
Posts: 75
# 2
07-27-2012, 12:17 PM
Other:

-Allowed to directly make Enemy Factions into Allies. For example, change a Klingon vessel to friendly without going through the costume-change process.

-Allowed to set the idle animation only to happen once. For example, an enemy will not keep executing the warp animation over and over again, but will cancel after one execution.

Assimilated Variants of Ships to create borg missions.

Veteran Hull Option for Veterans

Foundry Veteran Rewards, Possible special NPCs only usable by veterans.

Dreadnought/Admiral Groups. Enhanced Boss groups that use the Factions Hardest NPCs.

Elite Group variants, Exceptionaly hard groups on par with STFs.
"Group" Interacts
Turret Groups
) Ability to save your own created assets (maps, costumes, etc.) separately from your missions, so you can import and reuse them in multiple missions. Better yet, how about the ability to publish those assets separately as well, so that other authors can use your characters and vice versa?

2) Ability to import your non-Foundry toons and ships into your mission as NPC costumes (as opposed to having to manually copy over all the settings).

3) Seeing that there's a Dabo table asset available, perhaps add the ability to select it and open the Dabo mini-game. (Same goes for the Dabo tables built into the DS9 and Drozana maps.)

4) Last, but not least... the ability to choose your own map transition effects (or lack thereof) at the start/end of each map, instead of always warping in/out between space maps, or always beaming into/out of a ground or interior map. Those default effects don't always make sense depending on the particulars of a story. For example, in a hypothetical Foundry remake of the TNG episode "Cause and Effect", each map should end with the ship blowing up, and the next one begin with the ship already on the map, with no warp-in or other entry effect needed. Other transition effects could be made available as well.

Placeable Minefields.

An item that grants the following:
Free, Used - EV Suit
Flashlight
(A weapons rack that grants a ) Bat'leth
(A weapon rack that grants a...) lirpa




- Disables Energy Weapons Option
" Nature Decays, but latinum lasts forever."
Original Handle: @Q400
Join Date: December 2010

Last edited by q403; 10-03-2012 at 08:58 PM. Reason: Added - 10/2
Lieutenant
Join Date: Jun 2012
Posts: 75
# 3 Maps/building's/ Costumes
07-27-2012, 12:26 PM
Maps:

Intrepid Interior
  • Hirogen Ship Interior
  • Starfleet Academy (#1 on my list)
  • Nukara Planet Surface
  • Nukara System
  • Intrepid Bridge
  • Engineering - Intrepid Class
  • Axon Interior
  • Blank Map
  • Open Sea
  • Terradome Interior (Undine Parts)
Building's:
  • Starfleet Academy Building
Costumes/NPC's:
  • All Costumes that are available in the C-Store

NPC's:
  • EMH
  • Tholian Projet Leader
  • Tholian Orb Weaver
  • Tholian Recluse Carrier
  • Tholian Widow Fighter
  • Ferengi Shuttle
  • Delta Flyer
  • Tholian Ensign
  • Tholian Lieutenant
  • Tholian Lieutenant Commander
  • Tholian Commander
  • Tholian Captain
  • Romulan D-7
NPC Groups
  • Tholian Ground Squad - Ensigns
  • Tholian Ground Sqaud - Lieutenants 01
  • Tholian Ground Squad - Lieutenant Commanders 01
  • Tholian Ground Sqaud - Lieutenant Commanders 02
  • Tholian Ground Squad - Commander 01
  • Tholian Ground Squad - Captain 01
  • Tholian Ground Squad - Captain 02
  • Tholian Space Squad's
  • Military Turret(s) - Federation
  • Military Turret(s) - Klingon
  • Squad - Marines - Vietnam
  • Squad - Marines - Iraq/Afghanistan
  • Squad - Military - WWI
  • Squad - Military - WWII
  • Aeon Shuttle
" Nature Decays, but latinum lasts forever."
Original Handle: @Q400
Join Date: December 2010

Last edited by q403; 10-03-2012 at 09:00 PM. Reason: Added
Lieutenant
Join Date: Jun 2012
Posts: 75
# 4
07-27-2012, 12:27 PM
Post Reserved
" Nature Decays, but latinum lasts forever."
Original Handle: @Q400
Join Date: December 2010
Survivor of Romulus
Join Date: Jun 2012
Posts: 3,084
# 5
07-27-2012, 02:00 PM
Tholians.... 'nuff said.
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
Commander Shepard sees your science... and laughs
Captain
Join Date: Jun 2012
Posts: 2,251
# 6
07-27-2012, 02:01 PM
You simply CANNOT get the Voyager EMHs, both the regular one and the one seen on the Prometheus.
------------------------------------------------------------------------
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
And I don't pretend to understand them.
Lieutenant
Join Date: Jun 2012
Posts: 75
# 7
07-28-2012, 12:21 PM
Quote:
Originally Posted by q403 View Post
NPC Groups
Tholian Ground Squad - Ensigns
Tholian Ground Sqaud - Lieutenants 01
Tholian Ground Squad - Lieutenant Commanders 01
Tholian Ground Sqaud - Lieutenant Commanders 02
Tholian Ground Squad - Commander 01
Tholian Ground Squad - Captain 01
Tholian Ground Squad - Captain 02
Tholian Space Squad's
Military Turret - Federation
Military Turret - Klingon
Reworded.

Added:
  • Tholian Space Squads
  • Military Turret - Federation
  • Military Turret - Klingon
" Nature Decays, but latinum lasts forever."
Original Handle: @Q400
Join Date: December 2010
Lieutenant
Join Date: Jun 2012
Posts: 75
# 8
07-28-2012, 06:51 PM
Quote:
Originally Posted by q403 View Post
Maps:

Tholian Orb Weaver
Tholian Recluse Carrier
Tholian Widow Fighter
Ferengi Shuttle
Delta Flyer
Tholian Ensign
Tholian Lieutenant
Tholian Lieutenant Commander
Tholian Commander
Tholian Captain
Added ^ ...
" Nature Decays, but latinum lasts forever."
Original Handle: @Q400
Join Date: December 2010
Lieutenant
Join Date: Jun 2012
Posts: 75
# 9
07-29-2012, 08:27 AM
Quote:
Originally Posted by q403 View Post
Maps:


Building's:
  • Starfleet Academy Building
Costumes/NPC's:
[/list]
Added ^ ...
" Nature Decays, but latinum lasts forever."
Original Handle: @Q400
Join Date: December 2010
Ensign
Join Date: Jun 2012
Posts: 5
# 10
07-29-2012, 11:58 AM
The ability to personaly equip NPC contacts with diferent weapons/consols, and be able to change an enemy to an ally...for things like raid missions where you disable an enemy ship to raid some suplies, or free some prisoners

For the NPC' add the borg set to look like an assimilated ship
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