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Commander
Join Date: Jun 2012
Posts: 256
I am currently Commander and flying around with my akira but i expect to be captain by monday or tuesday. Now my problem is, i read so much about all cannon builds but also about the use of torpedoes tahat i am unsure which combination is the best. Should i mix 2 DC with DCH or use More DHC, more DC or 3 cannons and 1 Torp. Is one aft torp useful or should i go with turrets (the defiant has just 2 aft slots so i thing i use turrest but i am not sure about my dervish.
What do you think? THanks

BTW: Which consoles and Boff skills are most useful

Last edited by willamsheridan; 07-28-2012 at 12:44 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,017
# 2
07-28-2012, 10:34 AM
As with most things in this game , use whatever you are most comfortable with
12th Fleet
Fleet Captain , Engineering Division
U.S.S. Sheffield N.C.C. 92016
Captain
Join Date: Jun 2012
Posts: 514
# 3
07-28-2012, 11:04 AM
I fly escorts in PvE, including STFs. I don't do PvP. I've found the best weapons combination is 3 DHCs, 1 torpedo launcher, and turrets in the back. If you ask around you'll find that combo pretty common.

For consoles I would use energy specific consoles. For example if you're using Anti-Proton weapons (very common) you would want anti-proton regulators. Since I use 1 quantum launcher I also through in a Zero Point Quantum Chamber. If you can avoid it don't use the generic cannon consoles. The energy specific consoles provide higher modifiers. Do the mission "Assimilation", to get the borg console, if you haven't already. Science and engineering consoles very based on your build and play style.

Boff skills vary based on play style and profession, but there are a couple that no escort pilot should be without. At least one, if not 2 tactical teams. With two tac teams you will always have shield power going to the shield face taking damage. As you do DOFF missions keep an eye out for conn officers that reduce the cooldown for tactical team. With a blue and a purple you would only need 1 tactical team Boff. However, those DOFFs are very rare and expensive (on the exchange). Most people just have two copies of tactical team and chain them. To go along with that at least one copy of Emergency Power to Shields.

The DS9 featured episode series has a Jem'hadar Bodd with torpedo spread III. It's really easy to get, you can get more than once if you need too, and it comes in handy. I happen to like torpedo spread, but some will argue that High Yield is better. I run

Last edited by bohiap; 07-28-2012 at 11:20 AM.
Commander
Join Date: Jun 2012
Posts: 256
# 4
07-28-2012, 11:19 AM
THanks for the help. Hope i get some Cheap DHC by the time or I have to use 3 green DC first which i can get easily from replaying missions.
Commander
Join Date: Jun 2012
Posts: 256
# 5
07-29-2012, 10:14 AM
I just wondered which cannon/beam type is the most useful, Plasma, Polaron, Tachyon, Disruptor or good old Phasers and if there is an especially good torpedo type to use.

Last edited by willamsheridan; 07-29-2012 at 10:19 AM.
Rihannsu
Join Date: Jun 2012
Posts: 175
# 6
07-29-2012, 01:55 PM
You can use both, all cannon of combo cannons/torp. Talking about dual heavys when talking cannons. On my defiant refit I use 3 dhc and 1 quantum torp on my defiant retro I use 4 dhc. It all depends on your bof power. On my refit with torp I use crf, csv and torp spead 3. On my retro I use 2 crf and 2 csv (1 and 3) and use best depending on circumstance, one or many target in cone of fire. I always have close to or highest dps with my retrofit so whichever works best for you, bof power is key and appropriate console. And don't forget torp work best on hull not much help on shield or very limited unless you have those transphasic torp with shield penetration

Hope that helps
Rihannsu
Join Date: Jun 2012
Posts: 175
# 7
07-29-2012, 02:02 PM
Quote:
Originally Posted by willamsheridan View Post
I just wondered which cannon/beam type is the most useful, Plasma, Polaron, Tachyon, Disruptor or good old Phasers and if there is an especially good torpedo type to use.
On my tactical toon I favor Antiproton get lots of crit so highest dps for me. For my engineering toon I use phaser. With quad, 3 dhc and turrets and rapid fire, those subsystem shutdown happen a lot more often than with beam, useful in fleet event and help compensate the slightly less dps orientation of my engineer powers. But I'm still thinking about going Antiproton on him too.
Empire Veteran
Join Date: Jul 2012
Posts: 5,327
# 8
07-29-2012, 11:09 PM
Quote:
Originally Posted by willamsheridan View Post
I just wondered which cannon/beam type is the most useful, Plasma, Polaron, Tachyon, Disruptor or good old Phasers and if there is an especially good torpedo type to use.
They're all good so long as you use them well of course. Here is just a quick rundown of their procs:

Energy weapons:

Phaser: Knocks out a random system for a few seconds
Tetryon: Chance to reduce the shield strength on all four facings
Polaron: Reduce power levels
Plasma: Can cause extra plasma damage after hit
Disruptor: Briefly weaken the target's damage resistance
Anti-proton: Built-in higher critical severity.

Torpedo weapons:

Photon: Lower damage, but 6 second reload
Quantum: Very good damage, 8 second reload
Transphasic: Decent damage, 10 second reload, a good portion of the damage bypasses shields
Chroniton: Good damage, 10 second reload, can cause enemies to slow down considerably
Plasma: Good damage, 8 second reload, causes extra plasma damage after hit.
Tricobalt: Tremendous damage, 60 second reload, disables and knocks back any target within it's 1 km blast radius.

Hargh'peng: Unique type, does more damage than a quantum, and has a strong plasma-damage type of effect, can also explode from the target for a secondary AoE attack which can affect other enemies (a giant purple disk you might see once in awhile). It isn't effected by any consoles (except Warhead Yield Chamber), but is buffed by your skills and damage increase buffs. Cannot be used with High Yield or Spread, and has a 15 second cool down.

Starfleet Veteran
Join Date: Jun 2012
Posts: 1,231
# 9
07-29-2012, 08:39 PM
I'm currently using ...

Fore:
2x Phaser Dual Heavy Cannons
1x Quantum Torpedo Launcher
1x Phaser Quad Cannons

Aft:
3x Phaser Turrets

Using them with:
Torpedo Spread I
Torpedo High Yield II
Cannon Rapid Fire II
Cannon Rapid Fire II
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