Commander
Join Date: Jul 2012
Posts: 333
I am 100% serious with this.

By the end, each one of them had died at least 20 times with a dozen or so injuries on each ship. None of them brought components to fix their ships.

How are these people so bad?

This is KASE mind you.

I am terrible at this game. I have 7 Lv 50 accounts.
Commander
Join Date: Jun 2012
Posts: 321
# 2
07-31-2012, 09:36 AM
It's a combination of not understanding or thinking critically about the game's mechanics and not talking to someone who does undestand the game's mechanics. As a consequence they can't build a worthwhile ship, and half of them probably wouldn't be able to use a worthwhile ship properly if it was given to them. They also probably haven't twigged that "Elite" in "Elite STF" refers to the difficulty level and you get ship injuries.

It again comes back to the difficulty curve issue with the game. Ordinary PvE (particularly on Normal, which most people stay on the whole way through their first character) lets you away with any half assed build, and STFs don't. And you won't realise this unless you've of your own accord sat down and studied every power, skill and ability in the game and concocted a good end level build yourself, or spoken to someone who has experience of STFs. I suppose it wouldn't kill them to read the forums as soon as they go have their first STF in which they die ad infinitum, but obviously a lot of people don't.

I appreciate you can't have Lt. Commanders needing to absolutely max their little Escort or Cruiser straight off the bat, but they could stand to gradually make the storyline missions a little bit harder as you level up. Off the top of my head there's maybe 2 "**** you" hard boss NPC ships (the ISS Molly and IRW Somethingorother from the Hobus mission) and the rest is pretty much as easy at level 45 as it is at level 5.

I don't PuG STFs anymore, but I have been PuGging a few Fleet Events lately. Was in one yesterday with two absolute hodge-podge Escort builds. I think one guy had a Polaron DBB, at least two different types of cannon and turret (phaser and plasma, from the looks of 'em) and some form of mines out the back. The other guy was a vintage skittle boat who had the Klingons tasting the rainbow. I figure I must've been doing at least as much damage as the two of them put together, if not more, just by something as simple as picking weapons that fire the same colour blasts.


Although I have to say, I have seen 700 day vets die repeatedly and not heal themselves in STFs. Someone who's been in the game that long has no excuse for not knowing better.
Empire Veteran
Join Date: Jun 2012
Posts: 6,845
# 3
07-31-2012, 09:58 AM
As the poster above describes and the game desires team play but has solo play for most of its existance so when a player gets to the STFs they are sometimes unprepared for the Team work needed to win and have a subpar vessel design to use.
Leonard Nimoy, Spock.....

R.I.P
Commander
Join Date: Jul 2012
Posts: 312
# 4
07-31-2012, 03:38 PM
An hour? One would think that 1 person could destroy the warbird. But never mind. I think that a tutorial of STFs be monitory before playing any of them. It would be interesting to see if PUG teams would get better if that happened.
Kyle
Delta Fleet Command
Captain
Join Date: Jun 2012
Posts: 1,063
# 5
07-31-2012, 03:58 PM
Quote:
Originally Posted by kylesal24 View Post
An hour? One would think that 1 person could destroy the warbird. But never mind. I think that a tutorial of STFs be monitory before playing any of them. It would be interesting to see if PUG teams would get better if that happened.
Kyle
well, most pugs do not fail at the part, where ppl do not know what to do. they just do not know how to do it, and they do not have the means to do it. so a tutorial would not improve things that much (and you cant put a tutorial in the game, which tells you an optimal build, elite tactics, enemy behaviour to different actions etc)
Rihannsu
Join Date: Jun 2012
Posts: 17,315
# 6
07-31-2012, 04:35 PM
Donatra isone of the few bosses in the game with meaningful regen... so good luck killing her if you die alot.
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Captain
Join Date: Jun 2012
Posts: 568
# 7
08-01-2012, 05:50 AM
Quote:
Originally Posted by sdkraust View Post
I am 100% serious with this.

By the end, each one of them had died at least 20 times with a dozen or so injuries on each ship. None of them brought components to fix their ships.

How are these people so bad?

This is KASE mind you.
I had the same problem on Sunday.

Queued up for a KASE in my D'Kora, and had maybe an hour left before I needed to leave to drive up to my parents' house for Sunday Dinner. Long story short I was 15 minutes late in leaving.

Donata's cloaking was the main problem - she took to cloaking for ridiculous amounts of time, with the result that we just couldn't do enough damage between decloaks in order to counter her regeneration rate. (It probably didn't help that I was doing considerably more damage than the rest of the team combined, and that nobody seemed to have any movement debuffs or snares to throw at her in order to help keep her more than 5KM away from me - I had a Forward-Arc DPS loadout and she was cloaking pretty regularly)

In the end I had to swap my weapon loadout around to put two Torpedo Launchers and a Turret in my Aft Weapon slots; and orbit crazilly around her, trying to stay more than 5KM away but keep her in my torpedo arcs as much as possible. We got her eventually, but the operative word there was "eventually".

[ <<<--- @Maelwys --->>> ]

Last edited by maelwy5; 08-01-2012 at 06:07 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 660
# 8
08-02-2012, 12:12 AM
Quote:
Originally Posted by sdkraust View Post
I am 100% serious with this.

By the end, each one of them had died at least 20 times with a dozen or so injuries on each ship. None of them brought components to fix their ships.

How are these people so bad?

This is KASE mind you.

devs can solve this problem simply avoiding players respawn if they do not repair their ship and avoiding them to get any reward (dilithium or anything else). Moreover repairing the ship on the base should be much more expensive...


But there is still an old problem: people who simply do nothing except waiting the and of the mission and collect the rewards.

Last edited by eurialo; 08-02-2012 at 12:20 AM.
Republic Veteran
Join Date: Jul 2012
Posts: 418
# 9
08-02-2012, 06:05 AM
Quote:
Originally Posted by sdkraust View Post
I am 100% serious with this.

By the end, each one of them had died at least 20 times with a dozen or so injuries on each ship. None of them brought components to fix their ships.

How are these people so bad?

This is KASE mind you.
Was everybody flying freighters?


Join date July 2012 ... My feckin arse ( Feb 2010 )
"The great thing about the internet is its leveling effect; online all opinions are equally WORTHLESS." <------> Grant Morrison
Career Officer
Join Date: Jun 2012
Posts: 792
# 10
08-05-2012, 12:08 AM
STF"s are turned up for advanced fleet gear I know it sucks know but it will get better
I hope
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