Career Officer
Join Date: Jun 2012
Posts: 797
# 1 pvp weekly update- 7/31/2012
07-31-2012, 04:40 PM
hey there doodz and doodettes!

since last week... uhh...

we got.... uhh....

er....

uuhh.......

interaction about some bugs! thats right!

ooo and i think plasmonic leach got fixed/broken/nerfed

ummm anything else?
somthing else!-
Quote:
Originally Posted by borticuscryptic View Post
Hey now - bugs are important!

Ok, here's a quick list. Over the past week, we've managed to:

1) Track down and fix a stacking error in our code that is (and has been) causing powers to not behave the way in which they are designed. The most notable among these is Plasmonic Leech, but other powers may have been affected as well. This fix should appear on Tribble on Holodeck very soon.

The result of this fix will be that Plasmonic Leech behaves as intended: Stack Limit of 8 on any target receiving the debuff, and a Stack Limit of 8 on any player using the console. If 3 players use it on a single target, he gets 8 debuffs and each player gets 8 buffs.

2) Reliably reproduce a series of UI calls that were causing KDF-Red UIs to be erroneously replaced with FED-Blue UIs. This fix will also be going live soon.

This was unrelated to various "Weapons cannot fire" threads going around.

3) Unreliably repro the "Weapons Stop Functioning" bug. But even unreliable repro is better than none. We have a theory we are exploring at this time, and hope to have a working fix by the end of this week.

4) Finalize the Mine Revamp which should be arriving on Tribble in the next day or two. While this isn't directly a PvP-related change, many of you may be relieved to hear that part of the changes include reducing the number of mines that are launched. It's not a huge drop, but it will reduce "mine spam" by a small amount.

That's just the list off the top of my noggin. May've been more. Watch for a Tribble update soon to see if anything else is coming your way.
too bad the latest changes on tribble completely made all this stuff utterly pointless.

whos bright idea was it to make chrono mines 100% proc? and transphasic mines cause such massive healing reduction?


cya next week!

Last edited by matteo716maikai; 07-31-2012 at 08:31 PM.
Captain
Join Date: Jun 2012
Posts: 1,132
# 2
07-31-2012, 04:44 PM
thats great news.

just.......

great.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,546
# 3
07-31-2012, 04:59 PM
Hey now - bugs are important!

Ok, here's a quick list. Over the past week, we've managed to:

1) Track down and fix a stacking error in our code that is (and has been) causing powers to not behave the way in which they are designed. The most notable among these is Plasmonic Leech, but other powers may have been affected as well. This fix should appear on Tribble on Holodeck very soon.

The result of this fix will be that Plasmonic Leech behaves as intended: Stack Limit of 8 on any target receiving the debuff, and a Stack Limit of 8 on any player using the console. If 3 players use it on a single target, he gets 8 debuffs and each player gets 8 buffs.

2) Reliably reproduce a series of UI calls that were causing KDF-Red UIs to be erroneously replaced with FED-Blue UIs. This fix will also be going live soon.

This was unrelated to various "Weapons cannot fire" threads going around.

3) Unreliably repro the "Weapons Stop Functioning" bug. But even unreliable repro is better than none. We have a theory we are exploring at this time, and hope to have a working fix by the end of this week.

4) Finalize the Mine Revamp which should be arriving on Tribble in the next day or two. While this isn't directly a PvP-related change, many of you may be relieved to hear that part of the changes include reducing the number of mines that are launched. It's not a huge drop, but it will reduce "mine spam" by a small amount.

That's just the list off the top of my noggin. May've been more. Watch for a Tribble update soon to see if anything else is coming your way.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Follow the STO_DevTracker on Twitter!
Career Officer
Join Date: Jun 2012
Posts: 575
# 4
07-31-2012, 05:13 PM
Glad to hear that PL is back in business. Thanks Bort!
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Captain
Join Date: Jun 2012
Posts: 855
# 5
07-31-2012, 05:14 PM
In regards to mines, might we see them become STATIONARY in space, rather than "heat-seeking" mines, as they are currently? Perhaps have the heat-seeking feature be a part of some advanced type of mine ability?
Empire Veteran
Join Date: Jun 2012
Posts: 3,222
# 6
07-31-2012, 05:22 PM
For pvp update relations as Cryptic or PWE decided to staff up GM's to deal with the ungodly amount of exploiters/cheaters that will arise when a pvp revamp/redesign actually goes forward?

I like pvp but its just forseen that with a statement that was made by someone that there is just not enough people at Cryptic or PWE to handle STO in the magnitude of where its being taken.
Career Officer
Join Date: Jun 2012
Posts: 735
# 7
08-01-2012, 12:51 AM
Quote:
Originally Posted by aquitaine985 View Post
Borticus for PVP Overlord Mk. II?
no, no noooo! Don't say it!!!!! Dam, too late... now you gone jinxed it!


Quote:
Originally Posted by dontdrunkimshoot View Post
chrono mines procing 100% is ludicrous. at 33% theres a huge chance 1 of the 5 mines was gonna proc you, there was NO absence of procs from them

transphasics reducing the ability to heal shields sounds like the most broken addition yet. 90% or more of someones survivability in pvp relies on a persons ability to heal their shields and stack resists on them. if getting hit with transphasic mines reduces some ones ability to heal shields, you just removed 50% of their defense. you might as well double the amount of damage every weapon does in game, this change is THAT bad.
Before, you would typically be hit with 5 mines, each with a 33% chance of applying a 100% debuff, you would statistically receive a 166% magnitude debuff if eating a whole cluster.

Now, the chance to proc is 100%, but the magnitude is reduced to 25%, meaning that from swallowing a full cluster you will get a 100% magnitude debuff.

To me, this looks like a 40% reduction in effectiveness... no?


And for shield healing debuff, I love it! Survivability is way too high in STO! This will also be extra noticable for tanky cruisers and sciships. My escorts heals are close to useless anyway, and I live and die by my elusiveness/defence.

And better mines makes GW/tykens a better ability to pack, so it's actually a little buff to sci/cc
Career Officer
Join Date: Jun 2012
Posts: 797
# 8
08-01-2012, 03:41 AM
Quote:
Originally Posted by dassemsto View Post
no, no noooo! Don't say it!!!!! Dam, too late... now you gone jinxed it!




Before, you would typically be hit with 5 mines, each with a 33% chance of applying a 100% debuff, you would statistically receive a 166% magnitude debuff if eating a whole cluster.

Now, the chance to proc is 100%, but the magnitude is reduced to 25%, meaning that from swallowing a full cluster you will get a 100% magnitude debuff.

To me, this looks like a 40% reduction in effectiveness... no?


And for shield healing debuff, I love it! Survivability is way too high in STO! This will also be extra noticable for tanky cruisers and sciships. My escorts heals are close to useless anyway, and I live and die by my elusiveness/defence.

And better mines makes GW/tykens a better ability to pack, so it's actually a little buff to sci/cc
problem is the chrono mines can stack. and it doesnt say by how much. so in theory this makes them even more powerful even thought they can be "resisted"
Empire Veteran
Join Date: Jun 2012
Posts: 7,492
# 9
08-01-2012, 04:23 AM
Quote:
Originally Posted by dassemsto View Post
Before, you would typically be hit with 5 mines, each with a 33% chance of applying a 100% debuff, you would statistically receive a 166% magnitude debuff if eating a whole cluster.

Now, the chance to proc is 100%, but the magnitude is reduced to 25%, meaning that from swallowing a full cluster you will get a 100% magnitude debuff.

To me, this looks like a 40% reduction in effectiveness... no?
PLENTY of times i ate ~5 mines and had no procs, but now that will never happen again. chain perma chrono proced to at least some degree is what we have to look forward too if a premade is evil enough to deploy this on mass.


Quote:
Originally Posted by dassemsto View Post
And for shield healing debuff, I love it! Survivability is way too high in STO! This will also be extra noticable for tanky cruisers and sciships. My escorts heals are close to useless anyway, and I live and die by my elusiveness/defence.

And better mines makes GW/tykens a better ability to pack, so it's actually a little buff to sci/cc
"Transphasic Mines:
Increased shield bleedthrough from 40% to 80%.

Transphasic mines will disrupt the enemy shields, leaving a Shield Healing debuff in place.
For 5sec after being hit with a TP Mine, Shield healing is 50% less effective on the target.

Shield Redistribution will also be less effective during this debuff.

Debuff magnitude does not stack, but multiple hits will extend the duration of the debuff.
More mines make for a longer debuff."

k, unless they forgot to mention a proc chance, theres a 100% chance of that happening per mine with the duraction stacking. with enough trans mines, you could basically cancel out a running EPtS and TT, wile also making the standard redistribute half as effective. if you cant kill someone that befuddled in less then 10 seconds, you are fail. as it looks now 50% of your ability to 'shield' in every way is removed with a 100% chance, concurrent stacking debuff. its complete insanity. if these mines have a proc chance higher then 10%,
(ノಠ益ಠ)ノ彡┻━┻
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jun 2012
Posts: 7,492
# 10
07-31-2012, 06:23 PM
Quote:
Originally Posted by borticuscryptic View Post
Hey now - bugs are important!

Ok, here's a quick list. Over the past week, we've managed to:

1) Track down and fix a stacking error in our code that is (and has been) causing powers to not behave the way in which they are designed. The most notable among these is Plasmonic Leech, but other powers may have been affected as well. This fix should appear on Tribble on Holodeck very soon.

The result of this fix will be that Plasmonic Leech behaves as intended: Stack Limit of 8 on any target receiving the debuff, and a Stack Limit of 8 on any player using the console. If 3 players use it on a single target, he gets 8 debuffs and each player gets 8 buffs.

2) Reliably reproduce a series of UI calls that were causing KDF-Red UIs to be erroneously replaced with FED-Blue UIs. This fix will also be going live soon.

This was unrelated to various "Weapons cannot fire" threads going around.

3) Unreliably repro the "Weapons Stop Functioning" bug. But even unreliable repro is better than none. We have a theory we are exploring at this time, and hope to have a working fix by the end of this week.

4) Finalize the Mine Revamp which should be arriving on Tribble in the next day or two. While this isn't directly a PvP-related change, many of you may be relieved to hear that part of the changes include reducing the number of mines that are launched. It's not a huge drop, but it will reduce "mine spam" by a small amount.

That's just the list off the top of my noggin. May've been more. Watch for a Tribble update soon to see if anything else is coming your way.
sounds great! we all really appreciate your work getting done on these things, and we appreciate you drooping by the pvp forum and engaging with us. the leach will still be as overpowering as ever. can you at least make power insulators reduce the number of stacks?

mines basically arent spam anymore. they are invisible till you get in range. spam=pets now a days.

good luck with the weapon disable bug, luckily its a problem in pve too so i expect theres a crunch to solve that
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:19 PM.