Commander
Join Date: Jul 2012
Posts: 278
# 1 How do I Vo'Quv?
08-02-2012, 11:26 AM
I tried once before, and deleted the Toon. Now that I have more character slots I want to try it again.

I will be using it for Slavers and STFs (I grind Dilithium on all my accounts).

Kraust - U.S.S. Secret Dragoon - Fleet Advanced Heavy Cruiser Retrofit
Cassi - U.S.S. Tainted Seraphim - Fleet Assault Cruiser Retrofit
Crost - R.R.W. Crostiphex-B - Fleet Dhelan Warbird Retrofit
Hyde - I.K.S. Judgment - Fleet Tor'Kaht Battle Cruiser Retrofit
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 2
08-02-2012, 11:41 AM
Many threads exist on the VoQ and carriers in general.
I always just enjoyed mounting turrets on it, using CSV and watching the pretty colors fly.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Captain
Join Date: Jun 2012
Posts: 1,241
# 3
08-02-2012, 03:04 PM
Since the devs screwed up pet AI and band-aid patched it into its current idiotic form the VoQuv is nothing but a slow hulk with dps that cannot be focused or controlled.


Don't bother with any carrier in general except the fed. escort carrier. That ship at least can do something on its own and is not dependent on its pets.

As a carrier the VoQuv is neutered due to the pet AI screwup. You can still play it as a sadomasochist science ship though.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Captain
Join Date: Jul 2012
Posts: 1,273
# 4
08-02-2012, 03:33 PM
Quote:
Originally Posted by cmdrskyfaller View Post
Since the devs screwed up pet AI and band-aid patched it into its current idiotic form the VoQuv is nothing but a slow hulk with dps that cannot be focused or controlled.


Don't bother with any carrier in general except the fed. escort carrier. That ship at least can do something on its own and is not dependent on its pets.

As a carrier the VoQuv is neutered due to the pet AI screwup. You can still play it as a sadomasochist science ship though.
Well, I hear the Kar'fi is a decent enough ship, but I haven't tried it myself. Vo'Quv, though. . .yeah, it's frustrating trying to use it. Largely because I'm so accustomed to moving around in my Hegh'ta BoP, strafing the enemy with lethal Alpha Strikes, cloaking and decloaking, etc.
Empire Veteran
Join Date: Jun 2012
Posts: 1,251
# 5
12-28-2012, 07:03 PM
Quote:
Originally Posted by cmdrskyfaller View Post
Since the devs screwed up pet AI and band-aid patched it into its current idiotic form the VoQuv is nothing but a slow hulk with dps that cannot be focused or controlled.


Don't bother with any carrier in general except the fed. escort carrier. That ship at least can do something on its own and is not dependent on its pets.

As a carrier the VoQuv is neutered due to the pet AI screwup. You can still play it as a sadomasochist science ship though.
I fly the Vo'Quv without any real problems. (KDF Science)

I use the Advanced Bird of Prey and the only 2 functions that matter with them are the Attack and Recall and they work fine.

You need to make sure that your build takes into account all the Vo'Quvs weaknesses.
Career Officer
Join Date: Jun 2012
Posts: 1,307
# 6
08-02-2012, 03:50 PM
http://www.youtube.com/watch?v=nD22NNM1Cjw&feature=plcp

That should help you get started.
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Ensign
Join Date: Aug 2012
Posts: 24
# 7
08-04-2012, 04:55 AM
That's a fantastic vid, thanks for posting.

I love that he uses only common gear, it really helps to make his point.
Ensign
Join Date: Oct 2012
Posts: 19
# 8 My build
12-28-2012, 06:03 AM
I dont know about you guys, torpedo and stuff but my build is:
Fore weapons
1 tetryon beam array, 2 tetryon turrets
Aft
1 tetryon beam array, 2 tetryon turrets
Engine: Jem hadar
Deflector: Very rare Positron beam array
Shield: Regenerative shield x3
Engi Console : 3 neutronium
Sci: 4 Shield emitter amp
Tac: 1 tet console, 1 antimatter spread
Hangar
2 To'duj fighters
Boff
Tac: tac team 1, tac team 2, cannon rapid fire 2
Engi: EPTS1, EPTS2, Aux2Sif
Sci: TB1, HE2, ES2, ES3
Sci: PH1, TSS2
Power levels
25/100/25/(all the rest)
DOFF: 2 Conn doff, 2 Cannon recharge doff,1 random doff
Im an engineer captain, its a tanking build, most on PVP.
Its tanks pretty well, put the tac team DOFF and you almost never die.
The theory is by use the tetryon proc to strip shields, the fighters torpedo spam will kill them. It doesnt really work, but its better than the rest i have tried. Some Dps vo'quv die too quickly, some tankers dont deal damage at all. With rapid fire going, ES to suck their energy. If you are an engineer, your captain skills will save you when heavily tanking. Don't use Syphon drones. They are Overpowered Pets, it feels like bullying. Bop's are Useless too, their AI is really bad. Use the keybind on hilbert's guide and put your EPTS's, Subsystem targeting and pets on tray 7.
Happy Tanking!
Captain
Join Date: Jun 2012
Posts: 1,462
# 9
12-28-2012, 01:08 PM
Quote:
Originally Posted by rcainx View Post
Bop's are Useless too, their AI is really bad.
Apparently you missed the memo.

Improving their AI would probably necessitate reducing their firepower, and it's way too much fun watching a squadron of BOPs completely annihilate a target by unloading all their high yield quantum salvos into it.
Empire Veteran
Join Date: Jun 2012
Posts: 1,251
# 10
12-28-2012, 07:17 PM
Quote:
Originally Posted by momaw View Post
Apparently you missed the memo.

Improving their AI would probably necessitate reducing their firepower, and it's way too much fun watching a squadron of BOPs completely annihilate a target by unloading all their high yield quantum salvos into it.
100% Agreed

The Advanced Bird of Prey are pure win!

You just need to simplify the battle for the ABOP.

Keep the ABOP on recall after you launch them and once you've selected your target hit it with Target Subsystems Shields 3 then swith your ABOP to attack mode and watch them pop the target in a few seconds.

The ABOP also get the damage boost from attacking out of cloak

The trick is to not let the Birds wander, keep them on recall whenever they are not needed and they will stay in formation behind the Carrier.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:01 AM.