Cryptic Studios Team
Join Date: Jun 2012
Posts: 347
EDIT: This maintenance has been delayed.

We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120729.3

General:
  • Resolved an issue that caused weapons to stop firing.
  • Updated the visual appearance of the interact FX.
  • Updated the FX for adapted floater so that it only displays one floater at a time.
  • Fleets:
    • Fleet events should now properly take local and server time into account.
    • Fleets should no longer be spammed with fleet event messages.
  • The Follow Target keybind will now toggle between the chosen camera type and Follow Target, rather than toggling between Follow Target and Free.
    • This means it should be working as intended.

Systems:
  • The Plasmonic Leach console can now stack up to 8 times again.
  • Most random drops of Uncommon or better quality are now Bind to Account on Equip.
    • Previously, they were Bind to Character on Equip.
    • This means they can be put in the Account Shared bank even after equipping them.
  • Operational Assets:
    • Added more information about shared cooldowns to all Operational Asset descriptions.
      • This is a text change only.
    • Updated the tooltips for Operational Asset ships to provide more detailed information about the ships summoned.
      • This includes the ships' armaments and abilities.
    • Corrected tooltip text for Turret and Torpedo Platforms.
    • New assets created for more ship types.
      • Ki'tang, Negh'var, Bortasqu', Guramba, Kar'Fi, Armitage, Galaxy, Prometheus, Luna, and Galaxy Dreadnought.
    • Atrox and Vo'quv Operational Assets have changed to display as Dreadnoughts, for rank.
      • This is purely a text change.
  • Consumable To'duj and Peregrine fighters will no longer display as being usable by ships from the opposing faction.
  • Fleet Advanced Antiproton Beam Arrays now specify "Advanced" in their names.
  • Single Cannons now properly specify the correct energy type in their description.
  • Fleet Elite Phaser Wide Beam Pistols now specify the correct power name in their descriptions.
  • Advanced Fleet Polaron Sniper Rifles no longer have fewer damage mods than other Advanced Fleet items.
  • Phased Tetryon Dual Cannons and Dual Heavy Cannons can now be equipped on the Escort Carrier.
  • Season 6 changed the based HP and Shield modifier of the T5 Excelsior.
    • This was not working as intended and is fixed now.
    • The Excelsior's HP and shield modifier is now reverted to its pre-season 6 values.
  • Increased the damage of Galor Spiral Wave Disruptors so they are competitive with Mk XII weapons at level 50.
  • Engineering Quantum mortars can no longer be created in social ground maps.
  • Mine Revamp:
    • Removed the Shield Healing Debuff from Transphasic Mines.
      • This proc may be replaced at a future time, but was found to be too effective at PvP while having very little effect on PvE.
        • This imbalanced approach was not part of our design goals.
    • Fixed cooldown error on Dispersal Patterns when used with Tricobalt mines.
    • Tricobalt Mines and Torpedoes no longer share a cooldown timer
    • Corrected description on Chroniton, Quantum and Photon basic mine launch powers.

UI:
  • It is now possible to contribute a stack of data samples and particle traces to a Fleet project at the same time.
  • It is now possible to choose a list of Duty Officers to contribute to a Fleet project.
    • Duty Officers will be contributed in the order they are selected.
    • Duty Officers will be numbered in the order they will be contributed.
    • In the event that only part of the selected Duty Officers are contributed, the result display will list the Duty Officers that were contributed.
  • Ship store: Buttons as well as current currencies are now only displayed when they are needed for the current ship.
  • Resolved an issue that could cause some equipment to not have the "Unequip" option in the context menu when equipped.
  • Opening the character status window will now correctly display the ship when in space and the captain while on the ground.
  • The stack count chooser popup in the mail will now correctly report the name of the stack.
  • Mail details will no longer persist after all messages have been deleted.
  • Data samples will now appear in the duty officer Cargo Bay.
  • The Mouse4-Mouse8 buttons have returned as available options in the Keybinds window.

Last edited by zer0niusrex; 08-02-2012 at 06:07 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 132
# 2
08-02-2012, 04:41 PM
A whole lot of "YES!!" to be thrown at this update. Lets get it over to Holodeck ASAP!!
Commander
Join Date: Jun 2012
Posts: 297
# 3
08-02-2012, 05:44 PM
Quote:
Originally Posted by wilsoncutter001 View Post
A whole lot of "YES!!" to be thrown at this update. Lets get it over to Holodeck ASAP!!
let's not so we can actually test the changes. That excelsior change is the pits too.

kkthxpew!
Arawn & Ihasa
OP *is* the new balance, whether you know it or not! Gecko says so.
Season 7 - Exodus, available online. U buy nao!
http://seekingalpha.com/article/7382...-latest-update
Lieutenant
Join Date: Jun 2012
Posts: 69
# 4
08-02-2012, 05:57 PM
Oh, I forgot to add, could you possibly fix the Jem'hadar Space Set ability "Victory is Life" for the Jem'hadar Attack Ship and Galor Cruiser? It hasn't worked and it seems it never does proc. With the shields being less thick than most, we could kinda use that to compensate for almost always being a primary target, especially since it was supposed to be active to begin with.
Survivor of Romulus
Join Date: Jun 2012
Posts: 233
# 5
08-02-2012, 06:16 PM
Patch delayed until later today?

or friday/next week?
Cryptic Studios Team
Join Date: Jun 2012
Posts: 347
# 6
08-02-2012, 06:20 PM
The Bind To Account stuff does not apply to special "one-off" items like the Borg tech.

However, this IS retroactive for all items you have which are NOT already bound.

Case study:
You picked up a sweet (BoE) Purple Mk X Thing of Awesomeness, and you didn't equip it. After this change, it will now be Bind to Account on equip.

Another:
You picked up another of these Things, and it's now equipped and bound to your Captain. After this change, it will still be bound to your Captain.


Hope that makes sense.
Empire Veteran
Join Date: Jun 2012
Posts: 1,642
# 7
08-02-2012, 06:25 PM
Quote:
Originally Posted by zer0niusrex View Post
The Bind To Account stuff does not apply to special "one-off" items like the Borg tech.

However, this IS retroactive for all items you have which are NOT already bound.

Case study:
You picked up a sweet (BoE) Purple Mk X Thing of Awesomeness, and you didn't equip it. After this change, it will now be Bind to Account on equip.

Another:
You picked up another of these Things, and it's now equipped and bound to your Captain. After this change, it will still be bound to your Captain.


Hope that makes sense.
By one-off items, you mean like the Borg set?

Does this mean the STF borg drops are Bind to Account on Equip? Or not?
Was named Trek17, but still an author.
Starfleet Veteran
Join Date: Jun 2012
Posts: 191
# 8
08-02-2012, 06:26 PM
Quote:
Originally Posted by zer0niusrex View Post
The Bind To Account stuff does not apply to special "one-off" items like the Borg tech.

However, this IS retroactive for all items you have which are NOT already bound.

Case study:
You picked up a sweet (BoE) Purple Mk X Thing of Awesomeness, and you didn't equip it. After this change, it will now be Bind to Account on equip.

Another:
You picked up another of these Things, and it's now equipped and bound to your Captain. After this change, it will still be bound to your Captain.


Hope that makes sense.
But... but... Gozer said...

This is warranted: "GOOOOOZEEEERRRRR!!!!!!"
Empire Veteran
Join Date: Jun 2012
Posts: 6,526
# 9
08-02-2012, 07:14 PM
Quote:
Originally Posted by zer0niusrex View Post
The Bind To Account stuff does not apply to special "one-off" items like the Borg tech.

However, this IS retroactive for all items you have which are NOT already bound.

Case study:
You picked up a sweet (BoE) Purple Mk X Thing of Awesomeness, and you didn't equip it. After this change, it will now be Bind to Account on equip.

Another:
You picked up another of these Things, and it's now equipped and bound to your Captain. After this change, it will still be bound to your Captain.


Hope that makes sense.
current bound to captain equipment is not changed to bound to account then hope shattered

they really cant go in and change what bound to captain does? i can understand stf related things, lobi, item sets, and other 1 off items like proton guns, shard swords, and shard of possibility being bound to captain, but how could everything else be used to exploit?

if i could swap around weapons and consoles that would be perfect. and stf tech drops too, really what would be the harm in that? how could we posibly exploit things? we played and got rewarded, which of our characters we use the reward on shouldn't mater.

Quote:
Originally Posted by borticuscryptic View Post
This is our first foray into putting BoE-Account items into the hands of players. Call it a test case.

We're already discussing other items that could possibly get this treatment, but until we see how it actually performs we can't make any promises. Rest assured however that these are not the only items that will ever be made BoE-Account.
ok hope restored a bit
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 735
# 10
08-03-2012, 01:42 AM
Quote:
Originally Posted by zer0niusrex View Post
Another:
You picked up another of these Things, and it's now equipped and bound to your Captain. After this change, it will still be bound to your Captain.


Hope that makes sense.
makes sense... and also makes me sad...
Reply

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