Career Officer
Join Date: Jun 2012
Posts: 429
What's the deal with Mk XI and XII hand weapon looks?

Most lower level weapons beat them hands down in style.

Take for just two examples disruptor and plasma pistols:

The Mk VIII compression disruptor pistol is a sleak, mean looking handgun. The 'uber' versions, the Mk XI and XII, have these funky 'blades' that stick out of the bottom of the barrel which are more of a hazard to the owner than any enemy.

The plasma pistol at lower levels is also pretty sleak looking, but the 'top gear' versions have these ugly 'barrel extensions' and huge grip guard strap that make them almost as big as a rifle sitting on your hip.

It seemed like a rule of thumb that the even numbered Marks of ground weapons generally were better looking than their odd numbered (lower performance) counterparts, so is there any hope in the future that Mk XIIs will see the same treatment?

I mean really, my Lt. General is tired of getting stabbed in the leg everytime a pistol is holstered!
My consolidated list of game improvements for STO: http://sto-forum.perfectworld.com/sh...d.php?t=990371

Last edited by captainhunter1; 08-15-2012 at 10:07 PM.
Starfleet Veteran
Join Date: Jul 2012
Posts: 961
# 2
08-15-2012, 09:22 PM
Quote:
Originally Posted by captainhunter1 View Post
It seemed like a rule of thumb that the even numbered Marks of ground weapons generally were better looking than their odd numbered (lower performance) counterparts, so is there any hope in the future that Mk XIIs will see the treatment?
I believe the Elite Fleet personal weapons are planned to have unique appearances, like the set weapons. That said, your problem seems to be a more general art style issue, so there's a chance you might not like those either. For the record I'm OK with most of the weapons except plasma and polaron. The plasma is too long, the polaron is too fat.

That said, I'd like it if Cryptic took an idea from a recent MMO, The Secret World. In that game vendors sell special crafting kits that allow you to destroy a weapon you own to make another weapon look like the previous one. You can even make "generic" crafted weapons look like unique weapons from a set, so long as you have both, which is great if you're going for a certain look and don't want to sacrifice stats, or just hate that your shiny new sword looks like a cricket bat with teeth in it.
Captain
Join Date: Jul 2012
Posts: 2,290
# 3
08-16-2012, 01:44 AM
Almost all weapons "better" than the standard-issue are fugly. I have a phaser standard-issue on my toons all the time to holster them.

Because, kids, better weapon means MORE SHININESS!
-> STO players unite and say NO to ARC <- -> Click if you prefer the old forum design! <-
-----------------------------------------------------------------
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
Captain
Join Date: Jul 2012
Posts: 659
# 4
08-16-2012, 02:47 AM
Quote:
Originally Posted by unangbangkay View Post
I believe the Elite Fleet personal weapons are planned to have unique appearances, like the set weapons.
I had hoped that. I got myself the fleet assault phaser minigun. It looks like the XI one it replaced. It even has the same annoing holographic mumbojumbo all high end phasers share. Considering the complaints against that holostuff on them I hoped that cryptic will use at lease a low level version skin for that if not a unique one.

But noooo, someone there probably fell in love with that
Career Officer
Join Date: Jun 2012
Posts: 3,225
# 5
08-16-2012, 08:35 AM
I want a Mk XII phaser rifle that looks like a Mk I phaser rifle. That's all. No glowy bits, not massively oversized, canon appearance.

Apparently that is too much to ask.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 6
08-16-2012, 09:52 AM
TOS Type 2 phaser (available in TOS bundle) Scales
its effective
Canon
Stylish and does not Glow in the dark

You can get as many as you want once you buy the pack
Captain
Join Date: Jun 2012
Posts: 11,103
# 7
08-16-2012, 05:29 PM
I agree, the higher tier weapons look more like super-soakers or comically oversized nerf guns. The M.A.C.O. rifle doesn't look too bad, but the bloody thing is almost as big as my poor captain! Sometimes I feel sorry for her having to lug a that meter long cannon into battle. Not to mention how silly she looks sometimes.
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Lt. Commander
Join Date: May 2013
Posts: 151
# 8
01-31-2014, 04:25 PM
Quote:
Originally Posted by unangbangkay View Post
That said, I'd like it if Cryptic took an idea from a recent MMO, The Secret World. In that game vendors sell special crafting kits that allow you to destroy a weapon you own to make another weapon look like the previous one...
An excellent suggestion; good sir. Might I also suggest in addition (as I believe has been mentioned elsewhere in the thread) that the weapons, like armor, have an 'enable visuals' toggle which would allow folks who don't like the looks of the holographic additions to turn them off.
Captain
Join Date: Jul 2012
Posts: 509
# 9
08-20-2012, 08:40 PM
Hand weapons in this game are like those overdone Honda Civics that kids pick up in high school after they get their first job; they don't really have a grasp of style, so they just start sticking all kinds of things all over them, because new = improved, right?

Take the phaser rifle. The first one is boring, the second one looks more sturdy, the third one looks complete...and after that, it just gets sillier with every tier.
Ensign
Join Date: Aug 2012
Posts: 6
# 10
08-20-2012, 11:48 PM
I agree, the upper level weapons lock awfull!

As a Fed, I use Tos Mk II Phaser, with is best looking but too big (scaling would be nice)

My Klingy compromised on the Tos Disruptor, a silver shiny mediocre weapon, but at least no spikes like the Mk XI ( I hate this weapon!)

I Hope something will be done about that
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -7. The time now is 02:46 PM.