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I've noticed that since WOW especially but even to a point before that there has been a saddening amount of people whining about their fellow players. Specifically if they aren't geared and do things according to THEIR rules then they must suck. I'm wondering where this came from (different kind of player than there used to be? AKA more micro manager types and less TRUE techs for lack of a nicer way to put it?) as pre WOW it didn't seem to be AS prevalent.
Lately I've seen a lot of Prevent X from joining in playing Y it's getting us killed or we're failing... DUH. It used to be that failing raids and things were normal and there were more than 1 way to do things. Especially since WOW it's X gear Y classes (Professions) or you're not allowed. I get that it's frustrating to play but this mentality that there's only 1 way to do things is really sad to see. It also reminds me of a subset of people that I worked with in the past that played WOW Horde for the simple fact the could be jerks online when they couldn't in RL. These attitudes are why I've come to really become anti social in MMOs and that's the reason I played them initially. Maybe MMOs need to go back to the D&D subtype of players as this mass of people seems to be bringing in some of the less desirable traits of the human species and show's just how far as a race we have to go. Not sure where I'm going with this other than point out some of these issues with fellow players in general and these mentalities. /shrug /rant off
Part of the fun of PUGs was to meet new people and TRY different methods of X mission/dungeon which lead to a lot of dieing and all but eventually lead to better skilled players. Either the game mechanics have changed (which they have to some degree with every new game) or else there's a new kind of player and there's that too.
Some players forget its just a game as a result of the amount of time they have invested into it. Also, being anonymous and competitive brings out the worst in some.
Some players forget its just a game as a result of the amount of time they have invested into it. Also, being anonymous and competitive brings out the worst in some.
Yea maybe I was sheltered on my Decade long affair with EQ but I really didn't see the venom and Vitriol that I have in other games lately. I just was trying to get my mind around it and was trying to figure out if it's cultural, or if there's just that many different kinds of people playing now and the loud mouths are just that more noticeable. Wasn't really a troll or anything other than trying to wrap my head around a trend I've noticed.
Yea maybe I was sheltered on my Decade long affair with EQ but I really didn't see the venom and Vitriol that I have in other games lately. I just was trying to get my mind around it and was trying to figure out if it's cultural, or if there's just that many different kinds of people playing now and the loud mouths are just that more noticeable. Wasn't really a troll or anything other than trying to wrap my head around a trend I've noticed.
I also think that MMO's have matured into the mainstream market in the last 10 years - attracting different types of gamers. The recent move to F2P for a lot of games also opens the gate to a wider audience, both for good and bad.
MMOs are generally microcosms for real world social interactions. The concentration of such attitudes can be surprising to some, as we are more likely to encounter them due to the smaller game population and the designed corralling of players to specific activities and places.
I particularly notice the type of people who:
- are jerks
- are fools
- are helpful
- are down to earth
- are shy
- are oblivious to this being a multiplayer game
In real life, if you don't want to constantly find yourself doing activities with jerks and fools, generally you have the freedom to do that activity elsewhere, and often with other like-minded people who don't simply vanish into PUG queue oblivion when you complete the objective and leave the team. But in an MMO, we don't have that luxury. We must all do X in order to get Y. The best we can hope for is to arrange to do it with people we have an existing connection with (fleet, friends, etc)
MMOs are generally microcosms for real world social interactions. The concentration of such attitudes can be surprising to some, as we are more likely to encounter them due to the smaller game population and the designed corralling of players to specific activities and places.
I particularly notice the type of people who:
- are jerks
- are fools
- are helpful
- are down to earth
- are shy
- are oblivious to this being a multiplayer game
In real life, if you don't want to constantly find yourself doing activities with jerks and fools, generally you have the freedom to do that activity elsewhere, and often with other like-minded people who don't simply vanish into PUG queue oblivion when you complete the objective and leave the team. But in an MMO, we don't have that luxury. We must all do X in order to get Y. The best we can hope for is to arrange to do it with people we have an existing connection with (fleet, friends, etc)
I totally agree however it's seemed like there's 2 subset's if you will that have arrived.
1) group that seems to think that online is a place to be jerks so they can let out whatever pent up feelings of inadequacy they have IRL
2) These micro manager elitists who want only to do things ABC and can't frankly adjust to groups that do things differently.
On a bigger scale this is something I've noticed as a whole that people seem to have a lot less creative solution and reaction skills even in jobs that require it. If things don't follow ABC they don't know what to do. Works for me IRL as it keeps me in a job but it's frustrating to see that mentality popping into games where it's SUPPOSED to be an escape from RL.
As I've often said in zone chat of any MMO I've played...
I've encountered at least one of these types of players in every game. When I remind them that they were beginners once, I get this response though not in these exact words...
"I WAS NEVER A NOOB!!!"
When I described this while playing STO, one other player told me that "There is no reasoning with a Narcissist."
Maybe some "elitist" players have a very inflated view of themselves and that's part of the problem...