Starfleet Veteran
Join Date: Jun 2012
Posts: 1,471
# 1 Keybinds STILL not fixed
08-22-2012, 08:51 PM
So PWE thinks it better to fix a ship skin on the Armitage than fix the broken torpedo and mine keybinds? Obviously PWE think the looks of a ship count more than its playability.

FAIL!!!
Lt. Commander
Join Date: Jul 2012
Posts: 232
# 2
08-22-2012, 10:51 PM
Wait, you really want to the put a graphics artist on fixing a UI bug?
Seriously?
While that MIGHT work out, it's a lot more likely to break a hundred other things.

Also, that bug might not be highest priority even among all the other bugs - and it can easily be worked around with setting keybinds.
/bind <insert key here> +TrayExecByTray <# bar> <# slot>
(bar and slot being numbers from 0 to 9, 1 less than the number shown on the UI)
Or if you have more than 1 mine:
/bind <insert key here> +TrayExecByTray <# bar 1> <# slot 1> $$ +TrayExecByTray <# bar 2> <# slot 2> [...] $$ +TrayExecByTray <# bar n> <# slot n>
See? 'Fixed it yourself.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,471
# 3
08-23-2012, 04:58 AM
I appreciate the workaround, but we shouldn't have to be fixing the game. First they go to all the trouble of changing mines, like altering their strength and how many are dispersed with and without dispersal patterns, then they leave the keybinds in such a shambled state.

Ridonkulous.
Captain
Join Date: Jun 2012
Posts: 668
# 4
08-23-2012, 06:42 AM
On some items it takes time to locate these issues.

Heck there are still bug hanging around from a year ago.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,471
# 5
08-23-2012, 07:04 AM
And if I couldn't do my job I'd get fired and my boss would find someone who could do it. (That's not actually the best statement for me to make as I'm self-employed. I couldn't really fire myself with any great success. I wouldn't accept it...) Anyway, you know what I mean.

It's PWE's job to run, maintain and expand the game. I'm not asking them to do more than they should. I'm not asking them to go above and beyond. I'm asking them to do exactly what they're supposed to do. No more, and certainly no less.
Lt. Commander
Join Date: Jun 2012
Posts: 160
# 6
08-23-2012, 07:26 AM
The type 6 material fix is an art team fix. The keybind issue is a systems team fix. The Art team probably had the time and resources to fix this issue whereas the systems team i imagine is balls to the wall on a regular basis.
Lt. Commander
Join Date: Jul 2012
Posts: 232
# 7
08-23-2012, 07:29 AM
C'mon, we all agree that they should get their act together and fix this game.
If you'd put it like that I'd simply agreed.

But you have to understand that there's (hopefully) more than one person working on (a lot) more than one problem, and you can't simply withdraw a graphics artist from fixing a skin and put him on fixing the UI, as you can't simply ... say, withdraw a UI programmer from fixing the mine bug and put him on making level 1-20 content for KDF.
That's not how it works.
And you can't even just hire a new guy and expect him to fix something tomorrow.
All for the same reason: they'd have no clue how to do it. At best they could start familiarizing themselves with that part of the game, but that'd take a lot more time than it'd take for the guy who's actually already familiar with it to work through his queue of bugs.

At least at the speed they're working on this game now, they might get it to a state that I'd payed money for three years ago within the next one or two years.
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