Career Officer
Join Date: Aug 2012
Posts: 40
Patrol Escort
Fore - 3x Phaser DHC, 1x Quantum Torp
Aft - 3x Phaser Turrets
Borg Set + Maco Shields

Engineering Consoles - Borg, Neutronium, Electroceramic Hull Plating
Science Consoles - 2x Field Generators
Tactical Consoles - 4x Phaser Relays

Boff Abilities
Commander Tactical Station: Tac Team 1, Torpedo Spread 2, AP:O 1, Cannon: Rapid Fire 3
Lt. Commander Tactical Station: Tac Team 1, Cannon: Rapid Fire 1, AP:O 1
Lt. Engineering Station: EPtS 1, Aux to SIF 1
Ensign Engineering Station: EPtS 1
Lt. Science Station: HE 1, TSS 2

Doff Layout
Space Warfare Specialist: Borg(Purple), Projectile Weapons Officer (Blue), Shield Distribution Officer (Green), Energy Weapons Officer (Green)...the cannon attack one, Warp Core Engineer (Green)

I don't have enough EC laying around to upgrade them to higher quality officers, but as I collect them I will upgrade.

Skills
http://www.stoacademy.com/tools/skil...uild=wikkedj_0



Misc.
I'm an Engineering Captain and looking to do mostly STFs. Should I venture into PvP I will probably swap back to healing in my Oddy, but just in case, would this ship suffice in PvP as well? I think that's about it...if I left something out please let me know. All current gear is Mk X or Mk XI and I'm working on gearing up in normals before shooting into elites.

Last edited by wikkedjr; 08-30-2012 at 07:03 PM.
Career Officer
Join Date: Jun 2012
Posts: 87
# 2
08-26-2012, 07:56 AM
I would go with Phaser Relays on all your tac consoles.

and I would swap Omega II for CRF 3, TS3 for Omega I, CSV 2 for THY2/TS
Richard Silk, EU Liaison Officer, TOS Veterans Fleet
Lieutenant
Join Date: Jul 2012
Posts: 49
# 3
08-26-2012, 08:12 AM
just a small point escorts only have 3 aft weapon spots other than that its all down to play style.
Career Officer
Join Date: Aug 2012
Posts: 40
# 4
08-26-2012, 08:14 AM
Quote:
Originally Posted by roguetrooperz View Post
just a small point escorts only have 3 aft weapon spots other than that its all down to play style.
Oops! Fixed, lol.
Career Officer
Join Date: Aug 2012
Posts: 40
# 5 ...
08-26-2012, 02:29 PM
Updated main thread to reflect changes, but please any other advice is welcome!
Captain
Join Date: Jul 2012
Posts: 2,996
# 6
08-26-2012, 03:41 PM
Well from experience I would advise 1 torp each end and add a high yield tor to your boff layout, this combined with your torp spread will give you the ability to hit lots of targets for med damage or 1 target for high damage.

also on your engineering skills, it's an escort not a cruiser, your 2 EPtS powers will collide so I advise converting one of them into an engineering team (I recommend getting Engi team 1 and EPtW2 as you get better heal off engi team than Aux2SIF)

Also if you are running an attack pattern omega you don't need polarise hull (It's only real use in my experience is for escaping tractor beams which omega does anyway) I would however advise for STFs Jam sensors (it can save your backside when faced with a cube). Also don't duplicate Tac team, it will just conflict like EPtS.

On doffs I recommend you swap out the warp core engineer for a projectile (it's more effective for forward damage and there are soo many assignments he could be doing) and unless I am wrong the shield dist doff doesn't do much for this setup so I recommend swapping him out for one that lowers all bridge officer cooldowns (There is one I just don't know which it is)

That's just advice but it works for my 2 escorts
Commander
Join Date: Jun 2012
Posts: 346
# 7
08-27-2012, 03:22 AM
Quote:
Originally Posted by wikkedjr View Post
Patrol Escort
Fore - 4x Phaser DHC
Aft - 3x Phaser Turrets
Maco Deflector&Shields, Borg Engines.


Engineering Consoles - Borg, 2 Neutronium
Science Consoles - 2x Field Generators
Tactical Consoles - 4x Phaser Relays

Boff Abilities
Commander Tactical Station: Tac Team 1, APB, AP:O 1, Cannon: Rapid Fire 3
Lt. Commander Tactical Station: Tac Team 1, Cannon: Rapid Fire 1, AP:O 1
Lt. Engineering Station: EPtS 1, Aux to SIF 1
Ensign Engineering Station: EPtS 1
Lt. Science Station: Polarize Hull 1, Hazard Emitters 2

Doff Layout
Space Warfare Specialist: Borg
3 Shield Distribution Officer
Warp Core Engineer
Changes in bold. You can switch PH for TSS if you want as well, but as an Engineer it's not really mandatory (you have Rotate Shield Frequency).
Starfleet Veteran
Join Date: Jun 2012
Posts: 533
# 8
08-27-2012, 03:30 AM
Quote:
Originally Posted by maelwy5 View Post
Numbers-wise,

You can either have APB3 or CSV3 in the Commander slot:

APB3 (+50%) and CSV2 (+20%) = +80% Cannon Damage output to 3 targets
APB2 (+40%) and CSV3 (+25%) = +75% Cannon Damage output to 3 targets
APB3 (+50%) and CSV1 (+15%) = +72.5% Cannon Damage output to 3 targets

Never mind the fact that APB3 also works against your torps, pets, fighters, teammates, deployable damage patches, gravity wells... etc etc. and lasts for fifteen seconds instead of CSV's ten. Honestly, the rank of CSV you use isn't important at all, the damage multiplier it grants is tiny, the main function of it is to turn your damage into an AoE.

---------------

If you throw in Torpedo Spread:

TS3 = +137% versus 5 targets
TS2 = +107% versus 4 targets
TS1 = +078% versus 3 targets

Assuming you have only one Commander slot, and one LtCom slot "spare" to choose from (APO1 anyone?!?):
APB3 and TS3 and CSV1 = +72.5% cannon fire (3 targets), +255.5% Torp fire (5 targets)
APB3 and TS2 and CSV2 = +75.0% cannon fire (3 targets), +210.5% Torp fire (4 targets)

So it's better to go for TS3 and CSV1 rather than TS2 and CSV2.

What about if you want to include a copy of CRF?

APB3 and TS3 and CRF1 = +95% cannon fire (1 target), +255.5% Torp fire (5 targets)
APB3 and TS2 and CRF2 = +110% cannon fire (1 target), +210.5% Torp fire (4 targets)

---------------

OK, what about if you want to run 2 copies of "APB" for sustained damage over time: APB3 is a given, but is it better to run APB2 or APB1 for the second copy?

APB1 and TS3 and CSV1 = +49.5% cannon fire (3 targets), +208.1% Torp fire (5 targets)
APB2 and TS2 and CSV1 = +61.0% cannon fire (3 targets), +189.8% Torp fire (4 targets)

So APB2 + TS2 is better damage over time, but APB1 + TS3 is better spike damage.

TL;DR: Go for APB3 first and foremost, then Torp Spread. Cannon Abilities last (CRF before CSV if you're taking both) and if you're taking a second copy of APB, it's up to you where you slot it. Just remember that CSV1 is nearly as good as CSV3.
For STF...

TT1, TS2, CSV2, APB3
TT1, CSV1, APO1
EPtS1, AtSIF1
EPtS1
TSS1, HE2
__________________________________________________

"The Road To Arc Is Paved With Good Intentions"

Last edited by ussboleyn; 08-27-2012 at 09:23 AM.
Lieutenant
Join Date: Jun 2012
Posts: 81
# 9
08-27-2012, 04:29 AM
Hi,

If you want to optimize for STFs I would reccomend:
1. Doffs:
Slotting 3x Shield Distribution Officers and use Brace for impact as often as you can.
the other 2 Doffs are up to your personal choice.

2: Boffs:
2.1.1: Tactical stations:
I run addaptive station setup, But you will need about 4 Tactical Doffs for it
Doff1: TT1, THY2, CRF2,APO 3 (Since you're an engineer use 2)
Doff2: TT1, THY2, CRF2
Doff3: TT1, TS2, TSV2, APO2
Doff4: TT1, TS2, TSV2


So generally I switch between pure Single target setup(1,2),pure multi target setup(3,4) and mixed setup(1,4) depending on the situation.

2.1.2: Never run CRF3 with APO1, CRF2 Does about the same damage because it consumes less power, and you get a greeter boost from APO2.

2.2: Engineering stations:
It's probably only personal choice, but I run EPTS1,RSP1.

2.3: Science Officers:
HE1,TSS2 (But you can swap them if you want)

My build focuses on shield tanking combined with hit and run tactics:
Dive in, do as much damage as you can, whenever your shields, shield healing abilities, tanking abilities run out, Hit APO and Evasive and get the hell out of there.
Recharge, maybe wait for someone else to draw argo, repeat.
Captain
Join Date: Jun 2012
Posts: 865
# 10
08-27-2012, 07:40 AM
Set wise replace the omega deflector and engines with Borg and replace the shield with a MACO. The Omega shield is worthless, the omega 3-piece set bonus is nigh useless and the tetryon glider doesn't really give you that much of an advantage. To be honest, the Borg set is the only one with a worthwhile set bonus, but that's because it is rather overpowered.

For STFs I'd recommend ditching the APO for APB, as it debuffs the targets resistance increasing your teams damage when focusing on that target.

For PvP though stick with APO.

I'd replace the polarize hull with transfer shield strength, maybe even swapping positions with hazard emitters. Probably a good idea to also replace Aux2SIF1 with RSP1 so you can resist tactical cube fire.

Other then that though it pretty good for both STF and PvP (aslong as you change the sets, especially the shields)
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
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