Anymore it's almost 100% if there is one single sub-va in any fleet event, we loose. I just played a game with 3 sub-50's. Couldn't even kill the 3rd wave in Fleet Alert. Only myself and the other VA were even killing anything. They other 3 were just getting blown up. Please for the love of god get them out of our events! Separate it like you do the Mirror event... 0-9, 10-19, 20-29, 30-39, 40-49, and 50. That way people can all play on their own level. What you've got now isn't working. These low levels don't have the survivability, crowd control ability, or damage to keep up.
Oooh! Oooh! I wanna volunteer! My Fed Science toon just got promoted to LT Cmdr. Completely by accident, I assure you. If I go buy an Escort, will you help me pick out the right weapons so I get that "for real" Failboat effect? Just whistle and I promise I'll come runnin'! I also promise to excel at mediocrity for ya! Nobody is better at being just below average than I am. Nobody. USS Torp Magnet NCC-9101101101, reporting for duty, Sir! Giving FanBoys apoplexy is something I wanna devote the rest of my life too. Can I help? Puh-Leeese? Don't make me set my phasers on 'Bambi Eyes'! You know I'll do it if I have too. roflmao!
and once again, something I said in haste and frustration comes back to bite me in the ass, proving that no matter how much cultural detergent I use, I will always be a redneck.
Seriously, now, doing that is called "Griefing" and it's every bit as rude and douchey as being a whiny elitist snob throwing tantrums.
The core point still stands- The "Fleet Triple" of Starbase Incursion, Fleet Alert, and Starbase Defense were obviously and visibly structured intentionally to cause mixing between new players, returning players, old hands, and high end players. If you play out Incursion enough (either Klingon, or Feddie) you already KNOW where the Sabos are going to spawn (within a few meters), about when, etc. based on which race they are. Likewise, enough goes at the two space events, and you'll have a fair idea of the "Tactics" (and I use that word loosely) of the AI-driven opposition, their capabilities, and about where the boss is going to spawn from.
The only REAL variable, is what your team is going to do-and that's the variable that takes it from being a low-buck, low-effort one-shot module into something challenging.
Which it is SUPPOSED to be-not just a predictable grind like Nukara's outdoors portion or the initial levels of the city on Defera, but a challenge. (note that the Defera missions payout is pretty low folks. Hours of work for about six FM if you're soloing. That's on account of it being predictable if it's not your very first go down there.)
15+ FM for fifteen minutes of time? not bad, compared to the endless grind of the two VA ONLY sites where you don't have to PUG because you can solo it through all the Green, most of the Purples, and some of the Yellows (admittedly for less).
There is NO reasonable expectation of maximum payout, but most of the failures I've seen come from people expecting to have it all their own way, all the time, and who tantrum when they don't get it.
I LIKE working with lowbies in Fleet alert and blockade
Actually my favorite team mate (we run together about twice a week on alerts) flys a rainbow warrior (Three different coloured cannons/turrets)
it really ANNOYS VA's when he turns up
Aka trolling. Love you sollvax
Player of the once promising game known as Star Trek Online. Derider of the derisory, sultan of stun, captain of things obvious and people oblivious.
The only one who dislikes the oddy outfit. Would love a t5 TMP Constitution class or a Fleet K'tinga revamp!
In memoriam, exploration clusters, a victim of the great content massacre. 2010-2014.
It personally doesn't bother me all that much, especially on ground where a good player and the damage buff from level matching can make up the difference. The day I ragequit or throw a wobbly because a Commander or Lt. Commander entered a mission he has every right to enter is the day I need to stop playing the game.
That said, it's not really fair on a Lt. Commander to have to go into a space mission and take on level 50 enemies. Even with their damage buffed, they still lack the BOff slots. Particularly on something like Blockade where you plain out need Lt. Commander and Commander BOff abilities to effectively protect a freighter. Without them you have one Tac Team, minor heals and maybe TBR1. Two players like that at the one freighter are going to struggle.
But you can't divide them by rank either, because that'll kill the queues at lower levels. The only rank divided content it doesn't take 20+ minutes to get a group at below VA is Mirror Universe, and that's because people use it to power level their way to VA.
I would be interested in knowing whether a middle ground option, namely have two queues, one for Lt to Commander, which spawns level 29/30 enemies, and another from Captain to VA which spawns level 50s, would work. I'm sure Cryptic could check the numbers on it to see would it be viable. Too bad they probably won't come in here and tell us...