Ensign
Join Date: Jul 2012
Posts: 9
The following thread is dedicated to suggesting and discussing content players would want added to the Foundry in the future.
Ensign
Join Date: Jul 2012
Posts: 9
# 2
08-27-2012, 09:29 AM
Here are a few of my ideas.

-Find a way to reduce the map loading time.
-Include the Guardian of Forever as an NPC.
-Record your own dialogue.
-Add some other door effects.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 3
08-27-2012, 12:20 PM
Civilian characters (not in formal dress the number of people who colonise distant worlds dressed for the opera is VERY small)

Aliens who are NOT in starfleet/klingon uniforms (and maybe don't actually look humanoid 99.99999999% of life in the universe isn't and not everything else is a spider)

Ability to individually arm/disarm npcs
So you can have a bar fight without phasers , an alien race that uses swords , a specific npc with a sniper rifle on top of a building shooting at a VIP etc

Control of away team size (id like to write missions for one captain and one Crewman)

Scanable healable Npcs
Career Officer
Join Date: Jun 2012
Posts: 1,512
# 4
08-27-2012, 12:38 PM
From what I understand the Guardian of Forever is copyrighted so can't be used in the Foundry.

@sollvax an issue with your away team size is when people want to play a foundry mission together. What if there are three people trying to play your one captain one crewman mission.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 5
08-27-2012, 12:43 PM
Its not that Great a mission it would attract a crowd

the story line for the mission (work in progress) is a conference regarding the neutral zone (Romulan)
The Player captain is there to negotiate for the federation

The Romulan representative is accompanied by one (and only one ) aid
and the Klingons are providing a neutral venue and security

(won't go into the plot too much but the one officer with you is there largely to bounce ideas off of )

its a Talkie talkie not a shoot em up mission
(however it does have a little combat tossed in on the way to the conference)
Career Officer
Join Date: Jun 2012
Posts: 24
# 6
08-27-2012, 12:45 PM
A failure trigger.

Like when you use "Dialog prompt reached", include a "Dialog prompt failed" trigger so we can make bad things happen to people that get it wrong.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,911
# 7
08-27-2012, 01:44 PM
I'd say that if they don't know what we want by now ? after all we have a year and a half-worth of these threads ? than they are really, really not paying attention

But in the spirit of the thread, I'll add a couple of my top wants:

A melee combat only humanoid NPC group. Sure I can reskin targs, but then they just headbutt everyone.

Also:

Tholians
Tholians
Tholians
Tholians
and oh, Tholians!
We wants them, precious!
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Career Officer
Join Date: Jun 2012
Posts: 1,512
# 8
08-27-2012, 03:19 PM
Quote:
Originally Posted by walkerraptor View Post
A failure trigger.

Like when you use "Dialog prompt reached", include a "Dialog prompt failed" trigger so we can make bad things happen to people that get it wrong.
What you can do is have the Dialogue failed branch off into another direction which will give you the option to use Dialogue Prompt Reached.

A simple example:

Dialogue Pop Up -

Klingon: What do you want!
Option A: Qapla' you are a glorious warrior!
Option B: You are a coward and your father was a coward!

Option A Branch
Qapla! Come enter my house. Continue

Option B Branch
Petaq! You will have to fight my warriors to reach me

Then tie a bunch of NPC group visible triggers to the Option B dialogue branch
Captain
Join Date: Jun 2012
Posts: 3,281
# 9
08-28-2012, 07:37 AM
I'd love to be able to create one of those "flyby" dialogues.

We need more explosion FX, particularly a gigantic one for space stations. Even the explosion intended for "massive" ships (ie Dreadnoughts) is pathetically small compared to, say, Starbase K7.

Objects: Earth Spacedock (old and new versions), Starbase 24 (wrecked)

I'd love to have targetable "objects" (stations, asteroids, etc).

Being able to customize mobs to a certain extent, such as replacing a weapon/ability with a similar weapon/ability (example: replacing a Fed Cruiser's phaser beams with plasma beams).

Choosing a "neutral" (or even customized?) faction symbol, and choosing our own mouse-over label for it.

Being able to make certain mobs friendly to certain other mobs, and aggressive to others. That way we could do Klingon vs. Klingon battles, or maybe a Fed vs. Cardassian alliance?

Differentiating between different Cruiser-level mobs (ex: independant Federation Cruiser, Science and Escort groups, independant Cardassian and Jem'Hadar ships, etc)

More to come.
"It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
-- Q

Last edited by psycoticvulcan; 08-28-2012 at 07:41 AM.
Captain
Join Date: Jun 2012
Posts: 3,281
# 10
08-29-2012, 10:13 AM
I'd also like those Terran Empire ships back. You know, the ones that were removed for some reason with season 6. And all the ones that were never there at all, like the Odyssey.
"It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
-- Q
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