Captain
Join Date: Jun 2012
Posts: 1,309
# 1 Limiting BFI DOFFs from 3 to 1
08-28-2012, 02:47 AM
Based on my experience in game as a sci, eng and tac, the ship tanking in game has just gone over the top. When you see the scoreboard at the end of a match and see an escort post similar heal numbers to a cruiser or a sci, i can't help but feel that something is wrong.

Based on this i chunked logs after various games and found that the biggest contributor to this phenomenon is the BFI DOFF ability.

1 of 2 things needs to occur. Either limit the DOFF useage to 1 or drasticly scale the chance down for each DOFF.

Doing this will also reduce the chance of a match lasting hours on end as well.
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Career Officer
Join Date: Jun 2012
Posts: 374
# 2
08-28-2012, 03:04 AM
Yeah, the BFI doff is ridiculous. I say let them stack to 3, but a further reduction in effectiveness per doff by about 50%

Worst part is, it already had a 25% adjustment shortly after making it into the game, and it still needs more work, lol
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Empire Veteran
Join Date: Jun 2012
Posts: 6,754
# 3
08-28-2012, 03:08 AM
it seems like the harder and more hit you are when you activate it, the more monstrous the heal is, like every hit you take has a chance to proc it separately.

so in pve, like in stfs, i can hardly get it to do anything. nerfing it would make it even worse in pve, and thats a line thats not getting crossed
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# 4
08-28-2012, 03:12 AM
Fair point actually, how about an (significant?) increase in heal magnitude but a signifigant decrease in proc chance/frequency?
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Ensign
Join Date: Jun 2012
Posts: 15
# 5
08-28-2012, 03:18 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
it seems like the harder and more hit you are when you activate it, the more monstrous the heal is, like every hit you take has a chance to proc it separately.

so in pve, like in stfs, i can hardly get it to do anything. nerfing it would make it even worse in pve, and thats a line thats not getting crossed
Either I'm doing something wrong or I just have bad luck:
I'm using 2 purple BFI Doffs and the actual Proc happens rather rarely. I'd say one out of four times, one out of three at best. Actually I was thinking whether I should a) add a third Doff or b) ditch those completely and replace them with something else.
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# 6
08-28-2012, 03:48 AM
Sorry, "BFI" ? I'm not in the know when it comes to Doffs, which is this?
Captain
Join Date: Jun 2012
Posts: 1,309
# 7
08-28-2012, 03:56 AM
Quote:
Originally Posted by aquitaine985 View Post
Sorry, "BFI" ? I'm not in the know when it comes to Doffs, which is this?
Brace for impact (shield distribution) doffs
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Commander
Join Date: Jun 2012
Posts: 273
# 8
08-28-2012, 04:29 AM
Actually, I know it'd take some (ok, a lot of) work, but why not limit all DOffs to one of a given type equipped, allowing you to really customize a wide variety of your abilities?

./just a thought
Career Officer
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# 9
08-28-2012, 04:34 AM
Ahh I see! Yes, i'm running two blues and a purple. It does need to be changed. The only reason it doesen't do as much for me as i'd secretly like is because my aux levels are always pretty low. But something does need to be changed as they're too powerful on the whole.
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# 10
08-28-2012, 03:49 AM
Quote:
Originally Posted by nayukan View Post
Either I'm doing something wrong or I just have bad luck:
I'm using 2 purple BFI Doffs and the actual Proc happens rather rarely. I'd say one out of four times, one out of three at best. Actually I was thinking whether I should a) add a third Doff or b) ditch those completely and replace them with something else.
sounds like your describing the 2 green i am stuck with on 1 character. another that has 2 blue proc noticeably more, and harder. 2 purple would be great
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