Join Date: Jun 2012
Posts: 423
Frankly, I don?t know why anyone would enjoy playing a Science Ship in PVE; especially in an STF or Fleet Action. Science Vessels simply can?t compete with how well Escorts and Cruisers deal with the enemy AI.

Please Cryptic; please take a look at the Science abilities! In my humble opinion the abilities should be pooled into these categories.

(Enhanced by Particle Generators)

Tachyon Beam should De-Buff Shield energy damage resistance. It currently damages shield facings?
Charged Particle Burst should AOE De-Buff Shield energy Damage Resistance. It currently causes damage to the shields.
Feedback Pulse should damage the first thing it hits, normally this would be shields. Don?t divide damage.
Transfer Shield Strength works just fine and is a soft counter to the above two de-buffs.
Hazard Emitters Should Clear Tachyon Beam De-Buff or Charged Particle Burst De-Buff from target now as well.
Photonic Officer Works fine as is.

Holds/Repels & counter
(Enhanced by Graviton Generators) (resistance added by inertial dampeners)

Tractor Beam Works fine in PVE but could be a bit stronger in PVP.
Tractor Beam Repulse work fine in PVE.
Gravity well works fine in PVE as a hold.
Polarize hull plating works fine in PVE and PVP.
Photonic Shock wave should AOE repel and also deal kinetic damage that is not resisted by shields.

(Enhanced by Countermeasures) (resistance added by Sensors)

Jam target Sensors should reduce targets accuracy by de-buffing its targets Targeting
Sensors Skill.
Scramble Sensors should be the AOE of Jam target Sensors above. De-buffing all AOE affected targets.
Viral Matrix works fine.
Mask Energy Signature, This ability would be more useful if it did exactly what Jam Sensors does now.
Science Team should clear all Confuse & Placate affects over duration.

Power Drains
(Enhanced by Flow Capacitors) resistance added by Power insulators)
Energy Siphon works fine in PVE
Tykens rift works fine in PVE
Join Date: Jun 2012
Posts: 321
# 2
08-30-2012, 09:55 AM
I was thinking of writing a thread bemoaning Sci in PvE myself. Thanks, you've saved me some trouble.

I agree that outside of Starbase Blockade, which seems basically made for Sci ships, I don't enjoy playing as a Sci captain in an Intrepid (or an RSV, since I had that before I got my 600 day token). Certainly compared to my Tac/Armitage, Tac/Sov, Eng/Garumba and Sci/Kar'Fi anyway. I can't do all that much damage. I can toss out Hazard Emitters and TSSes to my team-mates, but good players will only occassionally need them. And debuffs and crowd control border on being unnecessary. So I just feel like I'm not really doing anything that I couldn't do better in another ship.

Now some of this could be solved by redesigning the missions so they're less DPS-centric, but there's also a problem that most of the offensive and debuffing Sci powers aren't very good.

As far as I can tell, there's little point in bringing anything but Gravity Well and Tractor Beam Repulsors as your Lt. Comm and Commander abilities in PvE, especially STFs. Viral Matrix can be useful against active bosses like Donatra and a Tac Cube, but most of the time you're either dealing with multiple targets, so disabling a single one is not effective, or fighting a large passive target, that won't be too upset by Viral Matrix. So it gets sat on doing nothing a lot. It's much better in PvP though.

Tyken's Rift isn't terrible either, but it doesn't do anything useful that Gravity Well doesn't do better.

Putting a heal in there is pointless since you'll have your Ensign/Lt powers filled with heals (seriously, there's sod all else worth having at that level). At least they seem reasonable though as Ensign and Lieutenant powers.

Scramble Sensors isn't worth it because the enemy NPCs do minimal non-spike damage relative to their health. So them shooting each other is irrelevant.

CPB, PSW and Tachyon Beam don't do enough damage to be worth the effort. The stun from PSW and decloak from CPB also seem to be irrelevant.

What's the point in a weak cloak (Mask Energy Signature) on a non-DPS ship? You can get into a good attacking position undeteced (sometimes) and then unleash your assault that doesn't really do much, unless you have a Tric or something.

Power Siphon is basically a power level buff, the debuff to the enemy seems inconsequential. It's not terrible, but there are better options - namely TBR, GW or VM. It also shares a cooldown with Tyken's Rift & Tachyon Beam, so you can't use them together in an attempted drain build.

Feedback Pulse never seemed to do a lot for me. Also, I wouldn't have the aggro all that much since I'm not hurting poeple as much as my team-mates unless they're useless.

Photonic Officer - This is okay on paper, but in pratice it's a waste. What wonderful power are you going to cool down with it? Most of them aren't very good. And then this thing is on a 5m cooldown, so I can use it 2-4 times per STF or Fleet Action. Pointless. I'd much rather have a power with a 1 minute cooldown so I can just keep using it.

Did I miss anything?

At no point in an STF or Fleet Action (apart from Blockade) have I ever though, "man I wish I'd brought my Intrepid". But plenty of times have I been in my Intrepid thinking I just should've brought a different character in a different ship. The only attraction seems to be the inbuilt Sensor Scan and subsystem targetting, and they just don't make up the shortfall in the effectiveness of BOff powers, imo. So now, I don't bring my Intrep on STFs anymore. It's relegated to Blockade duty.

I agree with your changes to Tachyon Beam and CPB. That would make them into a Debuff power (what Sci is supposed to do) rather than a damage power. Might be "fun" to balance right, though. I also agree with your changes to Jam Sensors.

Not sure about Tyken's Rift working properly. It seems to have less pull than GW, definitely less damage and I've not noticed a whole lot of good from the power drain. And you can't use it together with Power Siphon because they share a cooldown. It's not terrible, but there doesn't seem to be a compelling reason to run it ahead of GW.

Last edited by skhc; 08-30-2012 at 11:52 AM.
Join Date: Jun 2012
Posts: 423
# 3
08-30-2012, 10:33 AM
Originally Posted by skhc View Post
Not sure about Tyken's Rift working properly. It seems to have less pull than GW, definitely less damage and I've not noticed a whole lot of good from the power drain. And you can't use it together with Power Siphon because they share a cooldown. It's not terrible, but there doesn't seem to be a compelling reason to run it ahead of GW.
GW is simply better. Power Siphon... it is sort of like a Shield Energy Damage Resistance De-Buff as it reduces shield power which reduces Shield Energy Damage Resistance. However, only by like 5% or so. Nothing to boast about.

But it is AOE and when used with other AOE it can be cool sometimes. Just not as practicle as GW.

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