Now come on, why are the Sci Kits so overpowered that a single person can solo an endgame ground boss by spamming their healing?
I think a nerf is in order. /10char
stop hatin'! you should be glad there was a good player on your team to solo ermak.....otherwise the rest of you scrubs laying down would spend the rest of your natural lives trying....
SO MUCH Qq'in and Hatin....if ya don't understand the games skill tree perhaps its best if you don't make ridiculous threads like this
ALSO...if you need help with your ground setup there is always someone willing to help
Last edited by darkemisary420; 09-06-2012 at 07:26 AM.
Now come on, why are the Sci Kits so overpowered that a single person can solo an endgame ground boss by spamming their healing?
I think a nerf is in order.
Science officers are SUPPOSED to be healers. The kit was working as intended, it's just called being a good player. How would you like it if that guy were on your team when YOU tried to take Armek on Elite?
Personally, though, I tend to think that Sci Kits are a little underpowered. Tacs get grenades, weapon buffs, stealth... Engineers get turrets, drones, bombs, mines... Science kits get some roots, a little AoE, and heals that I personally think are a little underpowered a bit.
Nerf a sci kit because it can be used to solo Armek? Does that not suggest that the boss is too easy?
Armek has a routine and a set of attacks that are easy to learn, when someone engages him at close range he won't use his powerful range attacks and when more than one get too close he spams a hard-hitting AoE attack and now that melee weapons got a buff soloing Armek can be done a little quicker.
If an STF boss room/area can be taken solo, does that not suggest that something needs a buff or change and not something needs a nerf?
As said above, the sci is the healer, shame on the player that it dares using the kit powers. You know what OP? How about they also take away the turrets and mortars? Because you can solo Armek with that too. Just get the mortar duplicating doff and drop them before engaging Armek until you get lucky and spawn in 3, outside the shield the game puts up. Then go in and dance around Armek until the mortars finish him off, since those can fire inside the shield. Or wait, let's take away Ambush, Stealth, the Grenades too. Everyone should use guns/melee only, right? Sheesh. It is the bets tactic to have a sci with medic or borg analyzer be in Melee with Armek, so everyone else can take shots at it without invoking the AoE spam or the ranged rage.
Nerf a sci kit because it can be used to solo Armek? Does that not suggest that the boss is too easy?
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for a scie player the boss is easy and can be dones solo that not says the boss is easy in groups with no scie it can end in a neverr ending fight what players leave finally.
i dont think scie is overpower only he can heal others are dead about no heal abillity.
the basic prob is in ground you have much to low skills if you compare it to space.
a tak have 4 dmg buffs what runs some sec, a eng can craft 3 turrets and scie have 3 heals, thats all what exist.
to remove heal skill from scie? what give him then turrets or a small dmg buff?