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View Poll Results: Which of these features would you like to see most in 2013?
More Feature Episodes 628 17.07%
More KDF Content 699 19.00%
More Fleet Missions / STFs 270 7.34%
More Foundry Improvements 63 1.71%
More Rare Ships 97 2.64%
Playable Romulans 1,123 30.52%
Improve PVP 315 8.56%
Improve Duty Officer System 73 1.98%
Improve Crafting 116 3.15%
Improve Exploration 295 8.02%
Voters: 3679. You may not vote on this poll

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Former PWE Community Team Lead
Join Date: Jun 2012
Posts: 9,046
# 1 Ask Cryptic: September 2012
09-07-2012, 01:00 PM
In this brand-new edition of Ask Cryptic, Executive Producer Dan Stahl delivers answers to player submitted questions.


Link to the Ask Cryptic.


---

The poll from the last question of the Ask Cryptic can be found above.

Cheers,

Brandon =/\=
Brandon "BranFlakes" Felczer | Former Community Team Lead for Perfect World Entertainment

Last edited by pwebranflakes; 09-07-2012 at 01:02 PM.
Career Officer
Join Date: Jun 2012
Posts: 921
# 2
09-07-2012, 01:03 PM
Uh, Bran you might want to check your link. It's going to the August 2012 one.

Edit: nvm, it's linking to the September one now.
Member since November 2009... I think.
(UFP) Ragnarök Fleet - Logistics Division Vice Admiral T'Phira; Captain Selena; Captain Altecha; Captain K'Kera; Lieutenant Aydihe Tefx; Subcommander S'ena
(KDF) Lieutenant General Vokno (aka Lady Vokno); Lieutenant General Raylene
Community Moderator
Join Date: Jun 2012
Posts: 862
# 3
09-07-2012, 01:09 PM
Wohoo!

/em reads
Volunteer Community Moderator for the Star Trek Online Forums. My views may not represent those of Cryptic Studios or Perfect World Entertainment.
If you wish to speak to someone on the community team, file a 'forums and website' support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
Captain
Join Date: Jun 2012
Posts: 622
# 4
09-07-2012, 01:19 PM
More cherry-picked questions for the Cryptic prefab answerbot. I love how he continually provides the most absurd of excuses for not fixing the cloaking device.

The main issue here is not communication coming from outside the ship, say from Qo'noS, decloaking the ship repeatedly that irritates people the most even though this itself should not force a vessel to decloak. It's the intraship communication between the Captain and the Bridge Officers decloaking the ship, which it definitely should not, that really bothers people.

Incoming extraship communication should not decloak the ship, merely make it increasingly possible to locate the ship should there be anyone who might notice or be looking. Intraship communication, no matter the reason, should never decloak a vessel. This isn't The Hunt for Red October where Seaman Jones can be heard piping Paganini. Sound cannot travel in a vacuum.
All cloaks should be canon.
Empire Veteran
Join Date: Jun 2012
Posts: 1,558
# 5
09-07-2012, 01:20 PM
nice ask cryptic.
Cryptic Studios Team
Join Date: Jul 2012
Posts: 185
# 6
09-07-2012, 01:24 PM
Quote:
Originally Posted by bloctoad View Post
More cherry-picked questions for the Cryptic prefab answerbot. I love how he continually provides the most absurd of excuses for not fixing the cloaking device.

The main issue here is not communication coming from outside the ship, say from Qo'noS, decloaking the ship repeatedly that irritates people the most even though this itself should not force a vessel to decloak. It's the intraship communication between the Captain and the Bridge Officers decloaking the ship, which it definitely should not, that really bothers people.

Incoming extraship communication should not decloak the ship, merely make it increasingly possible to locate the ship should there be anyone who might notice or be looking. Intraship communication, no matter the reason, should never decloak a vessel. This isn't The Hunt for Red October where Seaman Jones can be heard piping Paganini. Sound cannot travel in a vacuum.
The probelm is, you are oversimplifying the issue. Whenever a Contact pops onto your screen which contains a button to click, this action causes the cloak power to turn off. If a content designer wants that NOT to happen, then they need to use a mini-contact that slides in with no button, and then it won't decloak your ship. So the fact is the behavior is working as designed in the editor, but designers could be doing a better job to communicate in the mission if there is a concern about decloaking. Without an understanding of the editor, this might not make sense, but that is why I'm urging that if you find a mission where you feel a contact can communicate via mini-contact instead of a full contact with a button, then send that in as a suggestion if you think that cloak is critical to that mission's gameplay. You can either submit a ticket, or post in this thread.

Last edited by dastahl; 09-07-2012 at 01:27 PM.
Lt. Commander
Join Date: Jul 2012
Posts: 118
# 7
09-07-2012, 01:38 PM
Mr. Stahl, in season 7, will there be more KDF-only missions? And any FED only missions?
Career Officer
Join Date: Jun 2012
Posts: 64
# 8
09-07-2012, 01:44 PM
It is a shame you can only pick one. There is a few that I would like to see next year and some more things that are not listed, I like to see.
Lieutenant
Join Date: Jun 2012
Posts: 51
# 9
09-07-2012, 01:46 PM
Quote:
Originally Posted by dastahl View Post
The probelm is, you are oversimplifying the issue. Whenever a Contact pops onto your screen which contains a button to click, this action causes the cloak power to turn off. If a content designer wants that NOT to happen, then they need to use a mini-contact that slides in with no button, and then it won't decloak your ship. So the fact is the behavior is working as designed in the editor, but designers could be doing a better job to communicate in the mission if there is a concern about decloaking. Without an understanding of the editor, this might not make sense, but that is why I'm urging that if you find a mission where you feel a contact can communicate via mini-contact instead of a full contact with a button, then send that in as a suggestion if you think that cloak is critical to that mission's gameplay. You can either submit a ticket, or post in this thread.
But WHY is it built this way? What is the fundamental reason?

If you want examples of groanable moments in cloak fail: pretty much any cluster mission that involves initial combat. I will warp in, get a ping from some one who needs help because of raiders, boom raiders appear. I clean them up, go to cloak. DING! Admiral So-n-so calls to tell you it's cool to engage the Alien raiders X, but that drops your cloak.

Same thing happens before you face the "final" Alien raider X in that same mission. You just finish off the 4 or 5 group and go to cloak- PING! Captain BadFace calls to tell you, you are toast... as your cloak is dropping.

I'm pretty sure cloaks didn't need to go down to send communications in the movies or shows.

Interacting with an object makes sense, but are you saying that the issue is that interactable objects/scans and communications are treated the same way? If so, can't one be flagged differently? I mean if you guys are even discussing a ROmulan Faction, then this kind of thing needs to be cleared up if you are expecting a whole ton more of cloaking ships in the game, IMO.


Side note- is it a bug or a feature that I can't see the interactable nodes in Kerrat when I'm cloaked? I have to drop cloak to see them eve before I can interact with them.
Commander
Join Date: Jun 2012
Posts: 476
# 10
09-14-2012, 07:07 PM
Quote:
Originally Posted by bloctoad View Post
More cherry-picked questions for the Cryptic prefab answerbot. I love how he continually provides the most absurd of excuses for not fixing the cloaking device.

The main issue here is not communication coming from outside the ship, say from Qo'noS, decloaking the ship repeatedly that irritates people the most even though this itself should not force a vessel to decloak. It's the intraship communication between the Captain and the Bridge Officers decloaking the ship, which it definitely should not, that really bothers people.

Incoming extraship communication should not decloak the ship, merely make it increasingly possible to locate the ship should there be anyone who might notice or be looking. Intraship communication, no matter the reason, should never decloak a vessel. This isn't The Hunt for Red October where Seaman Jones can be heard piping Paganini. Sound cannot travel in a vacuum.
Agreed! I still haven't heard an explanation of the logic behind this. The closest thing I've seen to an explanation was something about not wanting the cloak to allow you to bypass game content... huh? How would you bypass game content while cloaked that you can't "bypass" by flying a circuitous route around whatever it is?

If it's necessary game content you'll simply find yourself at the next step unable to proceed until you go back and complete whatever it was (I ran into this in the first episode of the Klingon Gre'Thor story line. If you bypass the destroyed Klingon fleet and proceed on to the portals you can fly right up to enemy ships... they won't see you and you can't fire on them until you go back and "discover" the shattered fleet remnants heheheh). In other missions some of the combat is clearly labeled as "optional". Which means you can chart the straight course to the objective or you can fly the lazy, long course around the enemy ships and avoid combat. But the cloak gives only a slight advantage in that regard (and unless I'm mistaken there is always a slight chance that you will give yourself away, anyway).

Engaging BO skills should decloak you as most of these involve offensive or defensive buffs or debuffs that would be likely to give you away (yet a number of BO skills can be engaged without decloaking... go figger). Intership communications or even ship to ship communications should NOT decloak a cloaked vessel because of the nature of subspace communications.
ZOE: "Sir! You paid money for this?... on purpose??"

KIRK: "Excuse me... what does God need with a starship?"
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