Career Officer
Join Date: Jun 2012
Posts: 279
I was one of the lucky few to obtain subspace jump and as an escort I always meet the enemy head on.
When I'm playing stf mission khitomer accord I fly right towarsds the scimitar all guns blazing. But when the scimitar fires it's torpedo spred I'm always going down.

So I figured using subspace jump to go behind the enemy when I see the torpedoes cominng will take me out off the blast area. So i jumped and had 3 or 4 seconds of smugness until the torpedoes detonated around me after I jumped and still ended up dead.

Is this a bug or is it just how it is?
Commander
Join Date: Jul 2012
Posts: 486
# 2
09-10-2012, 01:54 AM
Ever notice how your torpedoes follow the target when you use a Torpedo Spread ability? NPC Torpedo Spread abilities do exactly the same thing.

They're targetting you, not the area you're in at the time they fire the torpedoes.
Career Officer
Join Date: Jun 2012
Posts: 279
# 3
09-10-2012, 02:03 AM
I see. Thank you
Lieutenant
Join Date: Jun 2012
Posts: 72
# 4
09-10-2012, 04:29 AM
Use Tac Team Emergency power to shields and brace for impact when you see the torps coming and keep turning your ship so that one shield doesn't take all the torps. That should stop you from dying from that attack.
Rihannsu
Join Date: Jun 2012
Posts: 3,691
# 5
09-10-2012, 06:04 AM
i tried this the other day to see if i could avoid them but no such luck.

basically the torps either do one of two things. they hit or they miss based on a random roll of a computerised dice.

no amount of movement or evasive manoeuvres can make you avoid them and sadly this applies to the subspace jump. the torps will still track you until they hit if you appear the otherside of the map.

House of Cards - Lvl 46 Fed mission
Career Officer
Join Date: Jun 2012
Posts: 590
# 6
09-10-2012, 07:42 AM
Should be a good tactic to get out of the way of the big blast-o-doom when it uncloaks though.
Commander
Join Date: Jun 2012
Posts: 261
# 7
09-10-2012, 11:57 AM
Quote:
Originally Posted by captainrevo1 View Post
they hit or they miss based on a random roll of a computerised dice.
This.

The moment torps are launched, they're locked into either hitting or missing their target. You can't really do anything to change the outcome unless you're able to target them and take them down.

Supposedly, Subspace Jump is supposed to break your enemy's targeting lock on you, though. Again, that still doesn't help w/the whole torp scenario.
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