Commander
Join Date: Jul 2012
Posts: 399
# 1 I really have to ask
09-10-2012, 06:40 AM
I really have to ask...

who bright idea was it to have long respawn counters?
dont you think thats alittle ridiculous and stupid?
Career Officer
Join Date: Jun 2012
Posts: 162
# 2
09-10-2012, 06:46 AM
I assume you're talking about in STFs? Respawn times start at 15 seconds and increase every time you die. I believe it is reset back to 15 seconds after 3 minutes (I could be wrong on the time but I know it does get reset).

It is a way to deter people from playing the Elite STFs if they don't have the proper equipment and/or know what they are doing. No offense intended here, but if you are playing in Elite STFs and your respawn timer is getting very high then you probably need better equipment and possibly need to respec. I recommend doing the Normal STFs in order to get the Veteran Equipment first, then play the Elite STFs.
Commander
Join Date: Jul 2012
Posts: 399
# 3
09-10-2012, 06:56 AM
To be honest the mission on elite stf is hard enough as it is
with or with out good equipment that respawn timer
needs to be changed.

i usually tell people to blame the devs dont blame the players for trying to respawn
someone because hes trying to be a team player and keep his team alive.
Career Officer
Join Date: Jun 2012
Posts: 2,160
# 4
09-10-2012, 07:00 AM
Quote:
Originally Posted by artanisen View Post
To be honest the mission on elite stf is hard enough as it is
with or with out good equipment that respawn timer
needs to be changed.

i usually tell people to blame the devs dont blame the players for trying to respawn
someone because hes trying to be a team player and keep his team alive.
Your answer here verifies Atillo's suggestion. The Elite STFs are not hard, not when you have the right gear and know how to run them in a well practised team. If you are pugging Elite STFs then sure you're going to find it more difficult. The only thing left that is a challenge in Elite STFs is to get the optional on IGE and perhaps CGE to a lesser extent, the rest is a walk in the park and if you are even seeing a respawn timer more than once or twice then you need better gear, better team mates and more practise. Look up the EliteSTF channel to join in with a group that will show you how to do it and concentrate on ISE to start with (acknowledged by most to be the easiest STF).

FLTCDR SRS FLEETS - S.R.S. - S.R.S. ACADEMY - SRS GUARDIANS - SRS KDF
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Commander
Join Date: Jul 2012
Posts: 399
# 5
09-10-2012, 07:10 AM
i am only speak up for others,

i usually stay in the back and support and let everyone else
fight, for some reaosn no matter what i do or stand there
looking pretty they npc's seem to still target me first
even when iam standing way out of range.

just made the post because a few people in game ********
bout the respawn timer so i thought i make a post
because after thinking about it, it is slightly stupid
to have such a long respawn timer

the 15, 30 second repawn timer is ok but anything over a minute
is stupid.

but i guess trying to be a team player is hard to ask for. all bout the individual not the team.
Career Officer
Join Date: Jun 2012
Posts: 2,160
# 6
09-10-2012, 07:14 AM
Quote:
Originally Posted by artanisen View Post
i am only speak up for others,

i usually stay in the back and support and let everyone else
fight, for some reaosn no matter what i do or stand there
looking pretty they npc's seem to still target me first
even when iam standing way out of range.

just made the post because a few people in game ********
bout the respawn timer so i thought i make a post
because after thinking about it, it is slightly stupid
to have such a long respawn timer

the 15, 30 second repawn timer is ok but anything over a minute
is stupid.

but i guess trying to be a team player is hard to ask for. all bout the individual not the team.
Send me a message in game and join in with my fleet and some of the guys, we can help you get past this stage. You'll find my handle on our webby below.

FLTCDR SRS FLEETS - S.R.S. - S.R.S. ACADEMY - SRS GUARDIANS - SRS KDF
Join Us www.srs-fleet.net/html/join_srs.html
Career Officer
Join Date: Jun 2012
Posts: 64
# 7
09-10-2012, 07:19 AM
Unless the entire team wipes out or you are fighting a boss where you need to be in certain locations, what is stopping them from resurrecting you? It only takes a few seconds and there is no timer on that.
12th-Feet
Fleet Admiral Enterprise-D
Career Officer
Join Date: Jun 2012
Posts: 5,556
# 8
09-10-2012, 10:29 AM
Quote:
Originally Posted by mattjohnsonva View Post
Your answer here verifies Atillo's suggestion. The Elite STFs are not hard, not when you have the right gear and know how to run them in a well practised team. If you are pugging Elite STFs then sure you're going to find it more difficult. The only thing left that is a challenge in Elite STFs is to get the optional on IGE and perhaps CGE to a lesser extent, the rest is a walk in the park and if you are even seeing a respawn timer more than once or twice then you need better gear, better team mates and more practise. Look up the EliteSTF channel to join in with a group that will show you how to do it and concentrate on ISE to start with (acknowledged by most to be the easiest STF).
One fault I DO have with them.

The right gear is SPECIFIC gear rather than GOOD gear.

So... A sniper rifle or melee weapon are needed for the end of The Cure. STF gear is preferred but Mk X will get the job done.

The Mark doesn't matter very much because there's little gear curve.

I'd much rather have the reverse. You can use any weapon for any encounter but the Mk would matter more.

I'd like to see a means of outgearing encounters as an alternative to skill. I think that can be done without a dramatic gear curve if they just offered things like mega-consumables that are STF specific (ie. "I suck at Infected Ground but I can spend 20 EDC for an Infected Ground only consumable that makes me not suck and I can spend 50 EDC for god mode.") Or if they gave dungeon reputation with passive boosts. So that your character gets an increasing passive buff in each STF simply by running them. And the first 50-100 runs have to be normal. (So, for example, you have five tiers of boost. And the first 1-2, you only get gains from Normal. Then from running both. Finally only from Elite runs. And you get an instance-specific passive stat that means that if you grind more than your skill level warrants, the grind will make skill less necessary.)
Career Officer
Join Date: Jun 2012
Posts: 368
# 9
09-11-2012, 03:25 PM
Quote:
Originally Posted by attilio87 View Post
It is a way to deter people from playing the Elite STFs if they don't have the proper equipment and/or know what they are doing.
Problem there is that it doesn't.

People don't want to have run (potentially) 140 Normal STFs to get the Veteran Gear so that they might have to (potentially) run hundreds more to get the Elite Gear. Since you can only get the Elite Gear in Elite STFs... well, guess what every lazy person who shouldn't be doing Elites STFs who happens to want that gear is going to queue for?

If Cryptic wants to deter people from playing Elite STFs they need to make the Mk XII gear available through Normal STFs at a lower drop rate, or put XIIs in the store for EDCs (60-80 a piece). Nothing else ever is going to work so long as it's mandated that you run Elites to get the gear. Trying any other deterrent is a fool's gambit that even a blind man should be able to recognize...
________________
You'll have to forgive the Zeroes and Lowercase... Perfect World stole my Oh's and Capitals.
Lt. Commander
Join Date: Jul 2012
Posts: 110
# 10
09-11-2012, 04:21 PM
Quote:
Originally Posted by happyhappyj0yj0y View Post
Problem there is that it doesn't.

People don't want to have run (potentially) 140 Normal STFs to get the Veteran Gear so that they might have to (potentially) run hundreds more to get the Elite Gear. Since you can only get the Elite Gear in Elite STFs... well, guess what every lazy person who shouldn't be doing Elites STFs who happens to want that gear is going to queue for?

If Cryptic wants to deter people from playing Elite STFs they need to make the Mk XII gear available through Normal STFs at a lower drop rate, or put XIIs in the store for EDCs (60-80 a piece). Nothing else ever is going to work so long as it's mandated that you run Elites to get the gear. Trying any other deterrent is a fool's gambit that even a blind man should be able to recognize...
dont want to grind for gear dont play stfs..

i am getting so sick of pugging a group in elite that probably cant even finish a normal in time for the optional.. just because "elite gives better loot"

there is NO reason not to do normals to get the xi gear needed to start doing elites..

they should make it a requirement.. an accolade that opens up elites.. get a whole set of xi gear. it already opens up the tailor uniform, why not make it open elites too.

for space it should be a whole xi setup, engines, deflector, shields, weapons..

that way everyone that goes into an elite has the gear needed PLUS the nohow to win.


it really sucks that they made fleet gear NOT as good as stf gear on purpose..
fleet gear should be 10x better then stf gear, it takes hella to get and its not a drop you have to work to get it.
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