Ensign
Join Date: Sep 2012
Posts: 4
# 1 Suggestion for away missions
09-13-2012, 08:48 AM
Would it be possible to make the firing action a tad more realistic, by this i mean the shot falls where the targeter is point as to on an old target

as in

4 targets, shoot at one and if i move the cross hair the beam moves rather than locks on to the first person shot at?
Starfleet Veteran
Join Date: Jun 2012
Posts: 580
# 2
09-16-2012, 02:34 PM
How would that work for damage count?
Captain
Join Date: Jun 2012
Posts: 784
# 3
09-17-2012, 12:18 AM
Quote:
Originally Posted by supergaminggeek View Post
How would that work for damage count?
This.

The game engine is on a RPG engine. Therefore, it is more turn/volley based rather than per shot based. Every time you fire, you essential make a roll for damage, like in the old school tabletop RPGs. You add in your damage skills, your items, plus your position, and any buffs that are applied to you. This is your attack power in that roll. Then, your target applies their defensive skills, items, and defensive buffs. The Two are mashed together into the program, and the damage is dealt. Rinse and repeat per shot. (Roughly... I actually have little idea how the combat system works in this game. But based off my limited knowledge, it is something like this.)

The entire game mechanic is based off this from the floor up. The Shooter mode was just a patch on top of this system to make the interface slicker.

If you want to make the shots more realistic, either we can strip the game down and rebuild the combat system from scratch. In which case, might as well make a whole new game at that point.
Starfleet Veteran
Join Date: Jun 2012
Posts: 580
# 4
09-21-2012, 10:58 PM
Quote:
Originally Posted by kyeto13 View Post
If you want to make the shots more realistic, either we can strip the game down and rebuild the combat system from scratch. In which case, might as well make a whole new game at that point.
I always wanted a Starfleet Elite Force engine for STO.
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