Starfleet Veteran
Join Date: Jun 2012
Posts: 307
# 1 EPS Flow Regulator
09-20-2012, 06:38 AM
Sorry for covering this old topic but I seem to be finding contradictory information, or at least info thats confusing to me.

According to STOWiki, "The EPS Flow Regulator is an Engineering Console that improves the power transfer rate between systems and recharge rates of a ship's power levels. It is helpful in recovering from power loss caused by a beam overload or full impulse."

Does this also mean that when I go full broadside on my cruiser beam boat and the power drops below 100, the EPS Flow Regulator brings it back up to 100(+) faster? Or better yet, mitigates the drop in power level?

If this was the case it would seem rather helpful for a beam boat, but I see lots of forum posts say its a wasted console space. Im confused.
Captain
Join Date: Jun 2012
Posts: 3,140
# 2
09-20-2012, 06:53 AM
no, the discription is pretty clear, there is just a lot of misinformation around.
there is also on engineering captain ability that profits from it. the one that increases all power levels...with the EPS console the power levels increase faster.

console is only usefull if you switch between powerlevels often (in PVP when you are under heavy fire you wanna switch to increased shield power)
and if you use beam overload, to get your weapon power to max level twice as fast, but an EPtW can do that too.
Go pro or go home

Last edited by baudl; 09-21-2012 at 02:59 AM.
Career Officer
Join Date: Jun 2012
Posts: 440
# 3
09-20-2012, 06:56 AM
Originally yes they made a difference in the speed of power recovery and transfer between systems, as of S2 they were made so useless (in the sense you need to stack so many to make a noticeable difference) that its better to run Emergency Power to: Weapons, Shields, Aux or Engine I, II or III and cycle as needed between I and II or II and III.
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Lt. Commander
Join Date: Jun 2012
Posts: 103
# 4
09-20-2012, 07:45 AM
I can say that having 2 of those in my beam boat ( a D'kora) help me a lot with broadside recovery, te power goes up faster than no equiping any lot of people say otherwhise but i
found that not only observing the power levels but runing combatlogs and comparing them with 0,1 and 2 eps flow regulators and the final damage and dps are enhanced increasing EPS flow, furthermore you can switch from a attack to defense to heal setup in no time which i guess is vital.
http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=88638226000&dateline=  1340395851
Lieutenant
Join Date: Aug 2012
Posts: 52
# 5
09-20-2012, 10:14 AM
EPS Flow Regulator does not help with power drain from weapon recovery. The way it works now is the drain happens when you fire your weapons and when the firing cycle of the weapons are done your power returns to original levels. You can easily test this by going into some easy scenario fire your weapon and watch ur power levels go back once ur weapons are done firing. Here are the links to reference what I am saying.

http://sto-forum.perfectworld.com/sh...d.php?t=160696

"Weapon Energy Drain Mechanic Changes

The weapon energy drain mechanic will be changing once this build goes to Holodeck. Weapon Power drain is now instantly refunded at the end of a weapon’s firing cycle, instead of a slow return as was previously implemented. Multiple weapons being fired at the same time will still produce a significant drain and will affect their damage proportionately, but once the weapons stop firing, the weapon power level will immediately return to normal.

This change was primarily inspired by player feedback - specifically on the topic of the energy drain caused by firing multiple bursts of energy weapons. Players may now fire all of their energy weapons repeatedly burst after burst, but the damage for each weapon is still diminished during the firing cycle.

As a result of this change to the energy drain mechanic, the EPS Flow Regulator Station Mods, will no longer have an effect on DPS. They will continue to function to improve power transfer rates between different systems."


As you can see there is a lot of old information out there and like the poster above me they still believe this console helps their energy drain from firing weapons when it clearly does not and hasn't for over 2 years.
Captain
Join Date: Jun 2012
Posts: 3,140
# 6
09-21-2012, 03:09 AM
Quote:
Originally Posted by kattarn View Post
I can say that having 2 of those in my beam boat ( a D'kora) help me a lot with broadside recovery, te power goes up faster than no equiping any lot of people say otherwhise but i
found that not only observing the power levels but runing combatlogs and comparing them with 0,1 and 2 eps flow regulators and the final damage and dps are enhanced increasing EPS flow, furthermore you can switch from a attack to defense to heal setup in no time which i guess is vital.
the problem is only, that the EPS console does not help you to recover weapon energy from normal beam fire...only from beam overload.
Not only people say otherwise also the description does and atleast a dozen tests done by other people.
It does however effect your powerlevels drastically when you switch powers to heal for instance.
I'm not sure what you observed with your combat logs, but i can assure you those 2 EPS consoles are a complete waste if you are not using beam overload, or switching between powers constantly.

it is exactly that kind of misinformation that brought forth this post in the first place.

Also there is to consider, that if you spend 0 points in power distribution system, the console is worthless because it is a percentage based value. and 100% of 0 is still 0.


PS: D'kora beam boat, srsly? how much more gimping a potentially good offensive cruiser can there be?
What's next? playing the fleet vor'cha as a heal cruiser?
Go pro or go home
Captain
Join Date: Jun 2012
Posts: 568
# 7
09-21-2012, 05:40 AM
Quote:
Originally Posted by baudl View Post
the problem is only, that the EPS console does not help you to recover weapon energy from normal beam fire...only from beam overload.
This.

There was some chatter a while back over whether the "extra shot" that you get from running BFAW is affected by EPS or not... I've never bothered to actually sit down and test this personally, but I suspect the extra shots work the same way as normal shots (reserves energy temporarilly rather than consuming it - whereas Beam Overload simply consumes it)

[ <<<--- @Maelwys --->>> ]
Captain
Join Date: Jun 2012
Posts: 649
# 8
09-21-2012, 05:53 AM
So is it worth having now?


kattarn what ship is that in you signature? I really like it, is that the new negvahr refit/variant?
Lt. Commander
Join Date: Jun 2012
Posts: 103
# 9
09-22-2012, 04:39 AM
Quote:
Originally Posted by baudl View Post
This.

the problem is only, that the EPS console does not help you to recover weapon energy from normal beam fire...only from beam overload.
Not only people say otherwise also the description does and atleast a dozen tests done by other people.
It does however effect your powerlevels drastically when you switch powers to heal for instance.
I'm not sure what you observed with your combat logs, but i can assure you those 2 EPS consoles are a complete waste if you are not using beam overload, or switching between powers constantly.

it is exactly that kind of misinformation that brought forth this post in the first place.

Also there is to consider, that if you spend 0 points in power distribution system, the console is worthless because it is a percentage based value. and 100% of 0 is still 0.


PS: D'kora beam boat, srsly? how much more gimping a potentially good offensive cruiser can there be?
What's next? playing the fleet vor'cha as a heal cruiser?

Kattarn@Peliagus If you want to see this D?kora beam boat in action just pm me in game and we can do a 1vs1 anytime
http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=88638226000&dateline=  1340395851

Last edited by kattarn; 09-22-2012 at 04:42 AM.
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