Lt. Commander
Join Date: Jun 2012
Posts: 243
First of all, let me just provide this disclaimer - this is not an attempt at social commentary, a bash against Cryptic, or a sneaky attempt at a backhanded statement about the perceived quality (or lack thereof) of the content of story missions. It's simply an attempt to investigate the veracity of a perception I've begun to have regarding the current makeup of the STO playerbase.

I have had the good fortune to find myself employed at a business that permits me to play STO while I am at work, which actually allows me a far more substantial amount of time ingame than I otherwise would have. Because my job is in the evenings (primarily) I am able to interact with people across the globe in multiple timezones, particularly a great number of U.S. players.

One common theme I've noticed, almost across the board, is a huge lack of knowledge among a great portion of the current playerbase concerning the Cryptic-made storyline missions, how they tie into the game, and why they're important. I've run into more Vice Admirals than I care to even think about who have made it to endgame without ever touching a story mission, propelled there by DOFF assignments and the various PvE / PvP events. Interestingly, when I have mentioned the existence of these missions, as well as the community authored content and the dailies, I've been met with general disinterest or an inquiry as to how to get through them as fast as possible.

So I'm putting the question out there to you guys - are we now in an era of STO where the majority of the playerbase does not care about story? Is our leading demographic now primarily composed of button-mashing pew-pew'ers who'd rather blow stuff up than seek immersion in the Star Trek universe? Is it possible that Dan Stahl's concerns that continued investment in story might not be worthwhile anymore actually have a foundation in reality?

And if so, has this been PWE's plan all along?

I welcome everyone's thoughts.
_____________________________________________


I used to be able to play STO, but then Season 9 happened. | Join Date: Dec 2009
1000 Paper Cuts for Star Trek Online
Captain
Join Date: Aug 2012
Posts: 2,835
# 2
09-20-2012, 12:11 PM
I love playing Story missions and Community authored missions.
They are the only reason to log in every day. Personally i find doing the same missions, like STFs or the PvP daylies extremely boring and frustrating, but thats just me. Some people may seem to find a job in a factory exiting and thrilling.


Live long and prosper.

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit
Captain
Join Date: Jun 2012
Posts: 3,054
# 3
09-20-2012, 12:21 PM
Quote:
Originally Posted by robertcrayven View Post
First of all, let me just provide this disclaimer - this is not an attempt at social commentary, a bash against Cryptic, or a sneaky attempt at a backhanded statement about the perceived quality (or lack thereof) of the content of story missions. It's simply an attempt to investigate the veracity of a perception I've begun to have regarding the current makeup of the STO playerbase.

I have had the good fortune to find myself employed at a business that permits me to play STO while I am at work, which actually allows me a far more substantial amount of time ingame than I otherwise would have. Because my job is in the evenings (primarily) I am able to interact with people across the globe in multiple timezones, particularly a great number of U.S. players.

One common theme I've noticed, almost across the board, is a huge lack of knowledge among a great portion of the current playerbase concerning the Cryptic-made storyline missions, how they tie into the game, and why they're important. I've run into more Vice Admirals than I care to even think about who have made it to endgame without ever touching a story mission, propelled there by DOFF assignments and the various PvE / PvP events. Interestingly, when I have mentioned the existence of these missions, as well as the community authored content and the dailies, I've been met with general disinterest or an inquiry as to how to get through them as fast as possible.

So I'm putting the question out there to you guys - are we now in an era of STO where the majority of the playerbase does not care about story? Is our leading demographic now primarily composed of button-mashing pew-pew'ers who'd rather blow stuff up than seek immersion in the Star Trek universe? Is it possible that Dan Stahl's concerns that continued investment in story might not be worthwhile anymore actually have a foundation in reality?

And if so, has this been PWE's plan all along?

I welcome everyone's thoughts.
Based on my recent experience with a new toon...

It doesn't help that they've taken a lot of the story out of the game or relegated it to lore missions at SFA. I leveled a toon and spent the first 10 Miranda levels of the game just asking a simple question: "What is this war with the Klingons all about?" The game barely explains anything, beyond a bad guy named B'Vat. There is almost no character development, very little story, or few basic explanations for why we are killing so many people and fighting a 17-front war.

With the exception of the FEs and a few good ones here and there, there is very little in terms of a coherent story in this game. There are coherent mini-stories that usually end with a cliff hanger, just like many of the threads in the path end with a cliff hanger, while other stuff in the path (like holographic rights) are entirely missing from the game itself, especially the first 10 hours.

The best of the stories are now post VA, but they used to be captain level stories. They've pretty much taken away any incentive to play the best Cryptic stories of the game, since they now get assigned after a toon hits VA.

I suspect that much of what you know about the story comes from the Path to 2409, which now has its home on a third-party website, or you're basing what you know from info in the lore missions or the STO novel. Or, you're going from memory of the game prior to the F2P changes.

I stopped leveling the toon when I hit VA after finishing the Klingon Front and playing the Devidian missions. I was doffing, so Nimoy was congratulating me once or twice an hour.

I don't think we can really blame players when they have to rely on tribal knowledge, third-party websites, and a convoluted novel just to get an idea of the plot of this game, beside 'It's WAAAARRR!" To get to the good parts of the story, they need to be a bored VA who doesn't care much for a starbase or XP.

That type of player finds many great stories with UGC missions.

Last edited by kirksplat; 09-20-2012 at 12:31 PM.
Career Officer
Join Date: Jun 2012
Posts: 423
# 4
09-20-2012, 12:48 PM
i like the later missions the borg front, undine, feature epidodes, some of the early time travel episodes, doomsday, guardian of forever, and most of the STFs, other than that most of the storyline content could be done in the foundry within a short amount of time.

The better fleet actions such as starbase24, DS9 ground are gone, they should of all been like starbase 24 beam down with full away teams and team or work map objectives together all the FA Ground pale in comparison.

It does get old no having any new trek to play, it does get old getting new toys and not having a play ground to use them in.
Captain
Join Date: Aug 2012
Posts: 2,099
# 5
09-20-2012, 01:49 PM
I played a few here and there before and after level 50 on both my characters.

Never once did I step into a story mission without exclusively going for the reward.
Would I rather spend 30 minutes shooting something and get nothing, OR, spend 30 minutes and get something...


To me "story" is a number of letters on my screen that has zero impact on the gameplay - and that I have zero impact on in return.

And so I don't care someone took the time to write an intertextuality joke referring to a character from the original series and think he is clever
Until such a time the story matters or I matter to the story it's just pixels on a screen

If I wanted to watch a story I'd read a book or watch a movie, the one thing that makes games superior is the ability to interact.

Since the story will stand still, move slightly forward or take a turn with or without me what does it matter

That being said I didn't expect anything from the storyline and luckily I enjoy the fighting in itself so it's not like I am upset of feel let down or anything
Captain
Join Date: Jul 2012
Posts: 523
# 6
09-20-2012, 01:51 PM
I certainly play story missions, on all my characters.

I even keep playing them once I hit max level, so long as I still have some to do in my quest log.

And when I run out of those, I'll play Foundry missions.

What else would I do? PvP? pfffft.

The account formerly known as C_Carmichael
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"You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack. I'm thinking maybe pancakes." ~ John Casey
Lieutenant
Join Date: Jul 2012
Posts: 30
# 7
09-20-2012, 02:01 PM
I've been playing for nearly a year now and I never really payed much attention to all the PvE and PvP stuff. As a devoted Trekkie I just enjoy immersing myself in the Star Trek Universe and tend to ignore the other players and a large proportion of the multiplayer features.

I would like to see more story based content, things are getting a bit dry as far as I am concerned.
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 8
09-20-2012, 02:09 PM
Wait....

There are story missions? In STO? Whaaaa?

Who knew?

Leveling thru DOFFs means never again having to pretend that I am functionally retarded when I pick up a certain Deltan Admiral and never again will I have to herd my BO's thru the firecaves like some crazy australian shepard dog with a phaser.
Career Officer
Join Date: Jun 2012
Posts: 298
# 9
09-20-2012, 02:06 PM
There's some decent story in STO if you take the time to read it all. Otherwise I'd play some Foundry missions. There are a lot of good story missions out there that people take a lot of time and effort to create. As a Foundry author myself it really make me feel good to have someone play my missions and take some enjoyment away from them.

If you really are looking to start an adventure though, I highly recommend authoring your own Foundry missions. The one thing I always can count on to make me smile a bit while playing the game is coming up with my own story and bringing it to life.

Otherwise we all just have to wait for Cryptic to come out with new content, and it's not historically been all that quick, so the Foundry is a great way to get your story fix.
Commander
Join Date: Jun 2012
Posts: 374
# 10
09-20-2012, 02:09 PM
Here is what i experienced in the most storyline missions.

Space:

1. not enough enemies (fights sometimes take not more than a minute)
2. huge distances you have to fly (sometimes) just to get to a group of 5 BoP?s for example (see 1.)
3. its not really spectacular. In the series of star trek, when there was a borg cube, the first thing they normally do is try to hide/run away but in sto,.. well.. a cube pops up, you kill it, you continue. Its not that i am scared of facing any enemy. (missing atmosphere)
4. There is no alternative in killing/disabling an enemy.
5. Space is too small and makes not much fun.
6. Storyline sometimes makes no sense. I am a hardcore star trek fan and i dont like if its deviating too much from what i know.
7. too much species i dont know or have ever seen in any star trek episode

Games that made this part better: Freelancer, Star trek bridge commander, star trek Dominion Wars

there would be more points here but those are the one?s i remember.


Ground:

1. The maps usually all look the same (not in that last FE). I think its a limitation of the engine or something but they are mostly boring, ships looks like churches from the inside (too big).
2. No alternative to complete objects (in almost all missions, i think in the last FE, they gave some options but dont remember).
3. see space point 2.
4. too much species i dont know or have ever seen in any star trek episode

Games that made this part better: Star trek elite force 1/2,Star Trek: Deep Space Nine - The Fallen
What ? Calaway.
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