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Lieutenant
Join Date: Jun 2012
Posts: 48
I was on an alt last night, brand new KDF captain, doing some of the FE's when I came across this:

http://i1262.photobucket.com/albums/...psd53eacce.jpg

A couple of minutes later I had to kill one

http://i1262.photobucket.com/albums/...ps653ec318.jpg

And lastly closer to the end of the space section of this FE I came across this:

http://i1262.photobucket.com/albums/...ps5c00be27.jpg

As you can see from the time stamp on these screen shots, they were all taken within a 5 minute period, all are also untouched with the UI showing.
This leads me to believe that my theory of Raptors (Qin in particular) is being overlayed on the battle cruiser flight mesh instead of it's own, or the fed escort one.

What I cannot fathom is if those particular spawns in that mission are "working as intended" or if they are actually bugged, and to be honest, either way, I don't care.
Instead, I would rather like to know if the Qin's fatal turn flaw is "working as intended" or just yet more proof that bugs and issues on the KDF side are unimportant enough to be looked into and corrected.

Addendum: I am not posting this for a bug report, nor to troll, create unrest, incite anger, or anything else of the like. I am posting this to bring to the attention of the Dev's which will hopefully lead to it being corrected, as well as the KDF players to support what I have posted in the past about the Raptor class ships (those that have read my posts will understand this).
Empire Veteran
Join Date: Jun 2012
Posts: 6,373
# 2
09-24-2012, 05:09 AM
The Qin being overlayed onto a Cruiser frame would certainly explain the poor turn pivot.
STO is very much an Adam One culture and completely inarticulate about Adam Two.
Career Officer
Join Date: Jun 2012
Posts: 517
# 3
09-24-2012, 09:19 AM
I think its been fairly clear the Qin pivot is a Battlecruiser pivot point. That said, if it is in fact "as intended," there are several ways to make up for it, one suggested in the ENT "Sleeping Dogs" and the other in the color text for the Raptor Class given at the Shipyard.

1) Up the hull closer to that of a cruiser. As per ENT "Sleeping Dogs," the Raptor was capable of surviving enormous crushing pressure deep within a gas giant, without being destroyed. This is not carried over to STO.

2) The color text for the Raptor clearly states the front arc is considered absolutely deadly. If the pivot point is a balancing point for this, then either move one weapon slot from the rear to the front, or up the innate cannon DPS boost from the standard Escort 15%.


If of course the battlecruiser pivot point is not "as intended," it really needs an immediate fix, at least to the endgame Qin!
Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond 'Iw HaH je Hoch!
Starbase 4-5-4-4 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome.
Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
Career Officer
Join Date: Jun 2012
Posts: 420
# 4
09-24-2012, 09:30 AM
Klingons fighting among themselves seems pretty canon to me
Empire Veteran
Join Date: Jun 2012
Posts: 6,373
# 5
09-24-2012, 10:27 AM
Quote:
Originally Posted by jnohd View Post
I think its been fairly clear the Qin pivot is a Battlecruiser pivot point. That said, if it is in fact "as intended," there are several ways to make up for it, one suggested in the ENT "Sleeping Dogs" and the other in the color text for the Raptor Class given at the Shipyard.

1) Up the hull closer to that of a cruiser. As per ENT "Sleeping Dogs," the Raptor was capable of surviving enormous crushing pressure deep within a gas giant, without being destroyed. This is not carried over to STO.

2) The color text for the Raptor clearly states the front arc is considered absolutely deadly. If the pivot point is a balancing point for this, then either move one weapon slot from the rear to the front, or up the innate cannon DPS boost from the standard Escort 15%.


If of course the battlecruiser pivot point is not "as intended," it really needs an immediate fix, at least to the endgame Qin!
Unfortunately its been satted a 5th forward weapon slot is not supported by the games engine.
STO is very much an Adam One culture and completely inarticulate about Adam Two.
Career Officer
Join Date: Jun 2012
Posts: 517
# 6
09-24-2012, 11:23 AM
Quote:
Originally Posted by bitemepwe View Post
Unfortunately its been satted a 5th forward weapon slot is not supported by the games engine.
Missed that, but assumed it wouldn't be possible, which is why I suggested the increase in the +15 weapons power. (which I erroneously listed as a % DPS boost - oops!)
Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond 'Iw HaH je Hoch!
Starbase 4-5-4-4 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome.
Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
Empire Veteran
Join Date: Jun 2012
Posts: 6,373
# 7
09-24-2012, 11:54 AM
If the pivot can not be fixed becuase the design is set and a 5th forward weapon is not possible then an increase in Hull, shields and a 5th tactical consoles lot would be fine by me.
STO is very much an Adam One culture and completely inarticulate about Adam Two.
Lt. Commander
Join Date: Jun 2012
Posts: 129
# 8
09-26-2012, 03:29 PM
They ain't fixin this, they'll just say it's working as intended and come up with an excuse to back it up like they did with the cloaking issue.
Empire Veteran
Join Date: Jun 2012
Posts: 1,251
# 9
09-27-2012, 12:52 AM
Quote:
Originally Posted by diogene0 View Post
A question to ask in the next ask cryptic, since it's the only way to get answers.
But they rarely ever answer KDF questions. It's generally always the fluff, Federation and nonsense questions that they answer. They should answer an equal amount of Federation and KDF questions, so it is no longer as rigged as it currently is.
Quote:
Originally Posted by macronius View Post
Cryptic is sloppy. Breaking News at 11. This is what happens when there is no outline or plan and you just make up **** as you go along.
Quote:
Originally Posted by shredder75 View Post
We can tell our great grandchildren, "In my day, our cloaks were so sensitive that even dialogue broke them and we couldn't change our clothes!"
Empire Veteran
Join Date: Jun 2012
Posts: 6,373
# 10
09-27-2012, 09:25 AM
Quote:
Originally Posted by majesticmsfc View Post
But they rarely ever GIVE A DEFINABLE answer TO KDF questions.
Sorry, I felt I had to change the sentence structure as we have had a few KDF only Dev question podcasts and Blogs in the past.
STO is very much an Adam One culture and completely inarticulate about Adam Two.
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